From 4f5c1e40b4852943d4657a93ae15351e413c5a87 Mon Sep 17 00:00:00 2001 From: mingchen Date: Sat, 14 Jul 2007 19:09:00 +0000 Subject: *Updated getParcel to accept floats as well. This helps in finding the parcel under an exact point (when precision matters) --- OpenSim/Region/Environment/ParcelManager.cs | 21 ++++++++++++++------- 1 file changed, 14 insertions(+), 7 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Environment/ParcelManager.cs b/OpenSim/Region/Environment/ParcelManager.cs index 3603caa..1b8b16f 100644 --- a/OpenSim/Region/Environment/ParcelManager.cs +++ b/OpenSim/Region/Environment/ParcelManager.cs @@ -197,11 +197,20 @@ namespace OpenSim.Region.Environment /// Parcel at the point supplied public Parcel getParcel(float x_float, float y_float) { - int x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float))); - int y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float))); - - return getParcel(x, y); + int x = Convert.ToInt32(Math.Floor(Convert.ToDecimal(x_float) / Convert.ToDecimal(4.0))); + int y = Convert.ToInt32(Math.Floor(Convert.ToDecimal(y_float) / Convert.ToDecimal(4.0))); + + if (x > 63 || y > 63 || x < 0 || y < 0) + { + throw new Exception("Error: Parcel not found at point " + x + ", " + y); + } + else + { + Console.WriteLine("Point (" + x + ", " + y + ") determined from point (" + x_float + ", " + y_float + ")"); + return parcelList[parcelIDList[x, y]]; + } } + public Parcel getParcel(int x, int y) { if (x > 256 || y > 256 || x < 0 || y < 0) @@ -527,9 +536,7 @@ namespace OpenSim.Region.Environment public void addPrimToParcelCounts(SceneObject obj) { LLVector3 position = obj.rootPrimitive.Pos; - int pos_x = Convert.ToInt32(Math.Round(position.X)); - int pos_y = Convert.ToInt32(Math.Round(position.Y)); - Parcel parcelUnderPrim = getParcel(pos_x, pos_y); + Parcel parcelUnderPrim = getParcel(position.X, position.Y); if (parcelUnderPrim != null) { parcelUnderPrim.addPrimToCount(obj); -- cgit v1.1