From 3f25128e77af2a53e765436454b8fddeb8f88894 Mon Sep 17 00:00:00 2001 From: diva Date: Wed, 18 Feb 2009 01:49:18 +0000 Subject: Adds support for preserving animations on region crossings and TPs. Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine). Untested: did not test animation overriders; only tested playing animations from the viewer. --- OpenSim/Framework/ChildAgentDataUpdate.cs | 58 +-- OpenSim/Region/Application/HGOpenSimNode.cs | 79 ++++ .../Framework/Interfaces/IInterregionComms.cs | 1 + OpenSim/Region/Framework/Scenes/Animation.cs | 26 ++ OpenSim/Region/Framework/Scenes/AnimationSet.cs | 22 + .../Framework/Scenes/ChildAgentDataUpdate.cs | 506 +++++++++++++++++++++ .../Framework/Scenes/SceneCommunicationService.cs | 7 +- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 46 +- 8 files changed, 699 insertions(+), 46 deletions(-) create mode 100644 OpenSim/Region/Framework/Scenes/ChildAgentDataUpdate.cs (limited to 'OpenSim') diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index 0e72e47..6752412 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs @@ -54,36 +54,37 @@ namespace OpenSim.Framework { } - public ChildAgentDataUpdate(AgentData agent) - { - ActiveGroupID = agent.ActiveGroupID.Guid; - AgentID = agent.AgentID.Guid; - alwaysrun = agent.AlwaysRun; - AVHeight = agent.Size.Z; - cameraPosition = new sLLVector3(agent.Center); - drawdistance = agent.Far; - godlevel = (float)agent.GodLevel; - if (agent.Groups.Length > 0) - GroupAccess = (uint)agent.Groups[0].GroupPowers; - Position = new sLLVector3(agent.Position); - regionHandle = agent.RegionHandle; - throttles = agent.Throttles; - Velocity = new sLLVector3(agent.Velocity); - } - - public ChildAgentDataUpdate(AgentPosition agent) - { - AgentID = agent.AgentID.Guid; - AVHeight = agent.Size.Z; - cameraPosition = new sLLVector3(agent.Center); - drawdistance = agent.Far; - Position = new sLLVector3(agent.Position); - regionHandle = agent.RegionHandle; - throttles = agent.Throttles; - Velocity = new sLLVector3(agent.Velocity); - } + //public ChildAgentDataUpdate(AgentData agent) + //{ + // ActiveGroupID = agent.ActiveGroupID.Guid; + // AgentID = agent.AgentID.Guid; + // alwaysrun = agent.AlwaysRun; + // AVHeight = agent.Size.Z; + // cameraPosition = new sLLVector3(agent.Center); + // drawdistance = agent.Far; + // godlevel = (float)agent.GodLevel; + // if (agent.Groups.Length > 0) + // GroupAccess = (uint)agent.Groups[0].GroupPowers; + // Position = new sLLVector3(agent.Position); + // regionHandle = agent.RegionHandle; + // throttles = agent.Throttles; + // Velocity = new sLLVector3(agent.Velocity); + //} + + //public ChildAgentDataUpdate(AgentPosition agent) + //{ + // AgentID = agent.AgentID.Guid; + // AVHeight = agent.Size.Z; + // cameraPosition = new sLLVector3(agent.Center); + // drawdistance = agent.Far; + // Position = new sLLVector3(agent.Position); + // regionHandle = agent.RegionHandle; + // throttles = agent.Throttles; + // Velocity = new sLLVector3(agent.Velocity); + //} } + /* public interface IAgentData { UUID AgentID { get; set; } @@ -581,5 +582,6 @@ namespace OpenSim.Framework System.Console.WriteLine("Position: " + Position); } } + */ } diff --git a/OpenSim/Region/Application/HGOpenSimNode.cs b/OpenSim/Region/Application/HGOpenSimNode.cs index cf0f917..a8dd00e 100644 --- a/OpenSim/Region/Application/HGOpenSimNode.cs +++ b/OpenSim/Region/Application/HGOpenSimNode.cs @@ -28,6 +28,7 @@ using System; using System.Collections.Generic; using System.Reflection; +using System.Xml; using log4net; using Nini.Config; using OpenSim.Framework; @@ -69,6 +70,8 @@ namespace OpenSim MainConsole.Instance.Commands.AddCommand("hypergrid", false, "link-mapping", "link-mapping [ ] ", "Set local coordinate to map HG regions to", RunCommand); MainConsole.Instance.Commands.AddCommand("hypergrid", false, "link-region", "link-region :[:] ", "Link a hypergrid region", RunCommand); + MainConsole.Instance.Commands.AddCommand("hypergrid", false, "link-URI", "link-URI ", "ok", RunCommand); + } protected override void InitialiseStandaloneServices(LibraryRootFolder libraryRootFolder) @@ -144,6 +147,32 @@ namespace OpenSim string command = cmdparams[0]; cmdparams.RemoveAt(0); + + if (command.Equals("link-URI")) + { + + if (cmdparams.Count > 1 | cmdparams.Count < 1) + { + m_log.Info("Invalid usage"); + m_log.Info("link-URI "); + return; + } + + + m_log.Info(cmdparams[0].ToString()); + + LoadXmlLinkFile(cmdparams[0].ToString()); + } + + + + + + + + + + if (command.Equals("link-mapping")) { if (cmdparams.Count == 2) @@ -233,6 +262,56 @@ namespace OpenSim } } + private void LoadXmlLinkFile(string URI) + { + + + //use http://www.hgurl.com/hypergrid.xml for test + + RegionInfo RegInfo; + + try + { + + + XmlReader r = XmlReader.Create(URI); + XmlConfigSource reader = new XmlConfigSource(r); + + + for (int t = 0; t < reader.Configs.Count; t++) + { + + m_log.Info(reader.Configs[t].Name); + m_log.Info(reader.Configs[t].Get("xloc").ToString()); + string region_Name = reader.Configs[t].Name; + uint xloc = (uint)reader.Configs[t].GetInt("xloc"); + uint yloc = (uint)reader.Configs[t].GetInt("yloc"); + uint externalPort = (uint)reader.Configs[t].GetInt("externalPort"); + string externalHostName = reader.Configs[t].Get("externalHostName"); + + + + HGHyperlink.TryCreateLink(m_sceneManager.CurrentOrFirstScene, null, xloc, yloc, region_Name, externalPort, externalHostName, out RegInfo); + + + } + + r.Close(); + + + + } + + catch (Exception e) + { + m_log.Info(e.ToString()); + } + + + } + + + /* private void LoadXmlLinkFile(string[] cmdparams) { diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs index 0b62df2..15268c1 100644 --- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs @@ -27,6 +27,7 @@ using OpenMetaverse; using OpenSim.Framework; +using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.Framework.Interfaces { diff --git a/OpenSim/Region/Framework/Scenes/Animation.cs b/OpenSim/Region/Framework/Scenes/Animation.cs index 6f0681c..7c3e010 100644 --- a/OpenSim/Region/Framework/Scenes/Animation.cs +++ b/OpenSim/Region/Framework/Scenes/Animation.cs @@ -26,6 +26,7 @@ */ using OpenMetaverse; +using OpenMetaverse.StructuredData; namespace OpenSim.Region.Framework.Scenes { @@ -62,5 +63,30 @@ namespace OpenSim.Region.Framework.Scenes this.sequenceNum = sequenceNum; this.objectID = objectID; } + + public Animation(OSDMap args) + { + UnpackUpdateMessage(args); + } + + public OSDMap PackUpdateMessage() + { + OSDMap anim = new OSDMap(); + anim["animation"] = OSD.FromUUID(animID); + anim["object_id"] = OSD.FromUUID(objectID); + anim["seq_num"] = OSD.FromInteger(sequenceNum); + return anim; + } + + public void UnpackUpdateMessage(OSDMap args) + { + if (args["animation"] != null) + animID = args["animation"].AsUUID(); + if (args["object_id"] != null) + objectID = args["object_id"].AsUUID(); + if (args["seq_num"] != null) + sequenceNum = args["seq_num"].AsInteger(); + } + } } diff --git a/OpenSim/Region/Framework/Scenes/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/AnimationSet.cs index 80e20fc..ab65166 100644 --- a/OpenSim/Region/Framework/Scenes/AnimationSet.cs +++ b/OpenSim/Region/Framework/Scenes/AnimationSet.cs @@ -153,5 +153,27 @@ namespace OpenSim.Region.Framework.Scenes } } } + + public Animation[] ToArray() + { + Animation[] theArray = new Animation[m_animations.Count]; + uint i = 0; + try + { + foreach (Animation anim in m_animations) + theArray[i++] = anim; + } + catch + { + /* S%^t happens. Ignore. */ + } + return theArray; + } + + public void FromArray(Animation[] theArray) + { + foreach (Animation anim in theArray) + m_animations.Add(anim); + } } } diff --git a/OpenSim/Region/Framework/Scenes/ChildAgentDataUpdate.cs b/OpenSim/Region/Framework/Scenes/ChildAgentDataUpdate.cs new file mode 100644 index 0000000..e181b91 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/ChildAgentDataUpdate.cs @@ -0,0 +1,506 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections; +using System.Collections.Generic; +using OpenSim.Framework; +using OpenMetaverse; +using OpenMetaverse.StructuredData; + +namespace OpenSim.Region.Framework.Scenes +{ + public interface IAgentData + { + UUID AgentID { get; set; } + + OSDMap PackUpdateMessage(); + void UnpackUpdateMessage(OSDMap map); + } + + /// + /// Replacement for ChildAgentDataUpdate. Used over RESTComms and LocalComms. + /// + public class AgentPosition : IAgentData + { + private UUID m_id; + public UUID AgentID + { + get { return m_id; } + set { m_id = value; } + } + + public ulong RegionHandle; + public uint CircuitCode; + public UUID SessionID; + + public float Far; + public Vector3 Position; + public Vector3 Velocity; + public Vector3 Center; + public Vector3 Size; + public Vector3 AtAxis; + public Vector3 LeftAxis; + public Vector3 UpAxis; + public bool ChangedGrid; + + // This probably shouldn't be here + public byte[] Throttles; + + + public OSDMap PackUpdateMessage() + { + OSDMap args = new OSDMap(); + args["message_type"] = OSD.FromString("AgentPosition"); + + args["region_handle"] = OSD.FromString(RegionHandle.ToString()); + args["circuit_code"] = OSD.FromString(CircuitCode.ToString()); + args["agent_uuid"] = OSD.FromUUID(AgentID); + args["session_uuid"] = OSD.FromUUID(SessionID); + + args["position"] = OSD.FromString(Position.ToString()); + args["velocity"] = OSD.FromString(Velocity.ToString()); + args["center"] = OSD.FromString(Center.ToString()); + args["size"] = OSD.FromString(Size.ToString()); + args["at_axis"] = OSD.FromString(AtAxis.ToString()); + args["left_axis"] = OSD.FromString(LeftAxis.ToString()); + args["up_axis"] = OSD.FromString(UpAxis.ToString()); + + args["far"] = OSD.FromReal(Far); + args["changed_grid"] = OSD.FromBoolean(ChangedGrid); + + if ((Throttles != null) && (Throttles.Length > 0)) + args["throttles"] = OSD.FromBinary(Throttles); + + return args; + } + + public void UnpackUpdateMessage(OSDMap args) + { + if (args.ContainsKey("region_handle")) + UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle); + + if (args["circuit_code"] != null) + UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode); + + if (args["agent_uuid"] != null) + AgentID = args["agent_uuid"].AsUUID(); + + if (args["session_uuid"] != null) + SessionID = args["session_uuid"].AsUUID(); + + if (args["position"] != null) + Vector3.TryParse(args["position"].AsString(), out Position); + + if (args["velocity"] != null) + Vector3.TryParse(args["velocity"].AsString(), out Velocity); + + if (args["center"] != null) + Vector3.TryParse(args["center"].AsString(), out Center); + + if (args["size"] != null) + Vector3.TryParse(args["size"].AsString(), out Size); + + if (args["at_axis"] != null) + Vector3.TryParse(args["at_axis"].AsString(), out AtAxis); + + if (args["left_axis"] != null) + Vector3.TryParse(args["left_axis"].AsString(), out AtAxis); + + if (args["up_axis"] != null) + Vector3.TryParse(args["up_axis"].AsString(), out AtAxis); + + if (args["changed_grid"] != null) + ChangedGrid = args["changed_grid"].AsBoolean(); + + if (args["far"] != null) + Far = (float)(args["far"].AsReal()); + + if (args["throttles"] != null) + Throttles = args["throttles"].AsBinary(); + } + + /// + /// Soon to be decommissioned + /// + /// + public void CopyFrom(ChildAgentDataUpdate cAgent) + { + AgentID = new UUID(cAgent.AgentID); + + // next: ??? + Size = new Vector3(); + Size.Z = cAgent.AVHeight; + + Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z); + Far = cAgent.drawdistance; + Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z); + RegionHandle = cAgent.regionHandle; + Throttles = cAgent.throttles; + Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z); + } + + } + + public class AgentGroupData + { + public UUID GroupID; + public ulong GroupPowers; + public bool AcceptNotices; + + public AgentGroupData(UUID id, ulong powers, bool notices) + { + GroupID = id; + GroupPowers = powers; + AcceptNotices = notices; + } + + public AgentGroupData(OSDMap args) + { + UnpackUpdateMessage(args); + } + + public OSDMap PackUpdateMessage() + { + OSDMap groupdata = new OSDMap(); + groupdata["group_id"] = OSD.FromUUID(GroupID); + groupdata["group_powers"] = OSD.FromString(GroupPowers.ToString()); + groupdata["accept_notices"] = OSD.FromBoolean(AcceptNotices); + + return groupdata; + } + + public void UnpackUpdateMessage(OSDMap args) + { + if (args["group_id"] != null) + GroupID = args["group_id"].AsUUID(); + if (args["group_powers"] != null) + UInt64.TryParse((string)args["group_powers"].AsString(), out GroupPowers); + if (args["accept_notices"] != null) + AcceptNotices = args["accept_notices"].AsBoolean(); + } + } + + //public class AgentAnimationData + //{ + // public UUID Animation; + // public UUID ObjectID; + + // public AgentAnimationData(UUID anim, UUID obj) + // { + // Animation = anim; + // ObjectID = obj; + // } + + // public AgentAnimationData(OSDMap args) + // { + // UnpackUpdateMessage(args); + // } + + // public OSDMap PackUpdateMessage() + // { + // OSDMap anim = new OSDMap(); + // anim["animation"] = OSD.FromUUID(Animation); + // anim["object_id"] = OSD.FromUUID(ObjectID); + // return anim; + // } + + // public void UnpackUpdateMessage(OSDMap args) + // { + // if (args["animation"] != null) + // Animation = args["animation"].AsUUID(); + // if (args["object_id"] != null) + // ObjectID = args["object_id"].AsUUID(); + // } + //} + + public class AgentData : IAgentData + { + private UUID m_id; + public UUID AgentID + { + get { return m_id; } + set { m_id = value; } + } + public ulong RegionHandle; + public uint CircuitCode; + public UUID SessionID; + + public Vector3 Position; + public Vector3 Velocity; + public Vector3 Center; + public Vector3 Size; + public Vector3 AtAxis; + public Vector3 LeftAxis; + public Vector3 UpAxis; + public bool ChangedGrid; + + public float Far; + public float Aspect; + //public int[] Throttles; + public byte[] Throttles; + + public uint LocomotionState; + public Quaternion HeadRotation; + public Quaternion BodyRotation; + public uint ControlFlags; + public float EnergyLevel; + public Byte GodLevel; + public bool AlwaysRun; + public UUID PreyAgent; + public Byte AgentAccess; + public UUID[] AgentTextures; + public UUID ActiveGroupID; + + public AgentGroupData[] Groups; + public Animation[] Anims; + + public UUID GranterID; + public Dictionary NVPairs; + + public byte[] VisualParams; + + public string CallbackURI; + + public OSDMap PackUpdateMessage() + { + OSDMap args = new OSDMap(); + args["message_type"] = OSD.FromString("AgentData"); + + args["region_handle"] = OSD.FromString(RegionHandle.ToString()); + args["circuit_code"] = OSD.FromString(CircuitCode.ToString()); + args["agent_uuid"] = OSD.FromUUID(AgentID); + args["session_uuid"] = OSD.FromUUID(SessionID); + + args["position"] = OSD.FromString(Position.ToString()); + args["velocity"] = OSD.FromString(Velocity.ToString()); + args["center"] = OSD.FromString(Center.ToString()); + args["size"] = OSD.FromString(Size.ToString()); + args["at_axis"] = OSD.FromString(AtAxis.ToString()); + args["left_axis"] = OSD.FromString(LeftAxis.ToString()); + args["up_axis"] = OSD.FromString(UpAxis.ToString()); + + args["changed_grid"] = OSD.FromBoolean(ChangedGrid); + args["far"] = OSD.FromReal(Far); + args["aspect"] = OSD.FromReal(Aspect); + + if ((Throttles != null) && (Throttles.Length > 0)) + args["throttles"] = OSD.FromBinary(Throttles); + + args["locomotion_state"] = OSD.FromString(LocomotionState.ToString()); + args["head_rotation"] = OSD.FromString(HeadRotation.ToString()); + args["body_rotation"] = OSD.FromString(BodyRotation.ToString()); + args["control_flags"] = OSD.FromString(ControlFlags.ToString()); + + args["energy_level"] = OSD.FromReal(EnergyLevel); + args["god_level"] = OSD.FromString(GodLevel.ToString()); + args["always_run"] = OSD.FromBoolean(AlwaysRun); + args["prey_agent"] = OSD.FromUUID(PreyAgent); + args["agent_access"] = OSD.FromString(AgentAccess.ToString()); + + if ((AgentTextures != null) && (AgentTextures.Length > 0)) + { + OSDArray textures = new OSDArray(AgentTextures.Length); + foreach (UUID uuid in AgentTextures) + textures.Add(OSD.FromUUID(uuid)); + args["agent_textures"] = textures; + } + + args["active_group_id"] = OSD.FromUUID(ActiveGroupID); + + if ((Groups != null) && (Groups.Length > 0)) + { + OSDArray groups = new OSDArray(Groups.Length); + foreach (AgentGroupData agd in Groups) + groups.Add(agd.PackUpdateMessage()); + args["groups"] = groups; + } + + if ((Anims != null) && (Anims.Length > 0)) + { + OSDArray anims = new OSDArray(Anims.Length); + foreach (Animation aanim in Anims) + anims.Add(aanim.PackUpdateMessage()); + args["animations"] = anims; + } + + if ((VisualParams != null) && (VisualParams.Length > 0)) + args["visual_params"] = OSD.FromBinary(VisualParams); + + // Last few fields are still missing: granter and NVPais + + if ((CallbackURI != null) && (!CallbackURI.Equals(""))) + args["callback_uri"] = OSD.FromString(CallbackURI); + + return args; + } + + /// + /// Deserialization of agent data. + /// Avoiding reflection makes it painful to write, but that's the price! + /// + /// + public void UnpackUpdateMessage(OSDMap args) + { + if (args.ContainsKey("region_handle")) + UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle); + + if (args["circuit_code"] != null) + UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode); + + if (args["agent_uuid"] != null) + AgentID = args["agent_uuid"].AsUUID(); + + if (args["session_uuid"] != null) + SessionID = args["session_uuid"].AsUUID(); + + if (args["position"] != null) + Vector3.TryParse(args["position"].AsString(), out Position); + + if (args["velocity"] != null) + Vector3.TryParse(args["velocity"].AsString(), out Velocity); + + if (args["center"] != null) + Vector3.TryParse(args["center"].AsString(), out Center); + + if (args["size"] != null) + Vector3.TryParse(args["size"].AsString(), out Size); + + if (args["at_axis"] != null) + Vector3.TryParse(args["at_axis"].AsString(), out AtAxis); + + if (args["left_axis"] != null) + Vector3.TryParse(args["left_axis"].AsString(), out AtAxis); + + if (args["up_axis"] != null) + Vector3.TryParse(args["up_axis"].AsString(), out AtAxis); + + if (args["changed_grid"] != null) + ChangedGrid = args["changed_grid"].AsBoolean(); + + if (args["far"] != null) + Far = (float)(args["far"].AsReal()); + + if (args["aspect"] != null) + Aspect = (float)args["aspect"].AsReal(); + + if (args["throttles"] != null) + Throttles = args["throttles"].AsBinary(); + + if (args["locomotion_state"] != null) + UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState); + + if (args["head_rotation"] != null) + Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation); + + if (args["body_rotation"] != null) + Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation); + + if (args["control_flags"] != null) + UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags); + + if (args["energy_level"] != null) + EnergyLevel = (float)(args["energy_level"].AsReal()); + + if (args["god_level"] != null) + Byte.TryParse(args["god_level"].AsString(), out GodLevel); + + if (args["always_run"] != null) + AlwaysRun = args["always_run"].AsBoolean(); + + if (args["prey_agent"] != null) + PreyAgent = args["prey_agent"].AsUUID(); + + if (args["agent_access"] != null) + Byte.TryParse(args["agent_access"].AsString(), out AgentAccess); + + if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) + { + OSDArray textures = (OSDArray)(args["agent_textures"]); + AgentTextures = new UUID[textures.Count]; + int i = 0; + foreach (OSD o in textures) + AgentTextures[i++] = o.AsUUID(); + } + + if (args["active_group_id"] != null) + ActiveGroupID = args["active_group_id"].AsUUID(); + + if ((args["groups"] != null) && (args["groups"]).Type == OSDType.Array) + { + OSDArray groups = (OSDArray)(args["groups"]); + Groups = new AgentGroupData[groups.Count]; + int i = 0; + foreach (OSD o in groups) + { + if (o.Type == OSDType.Map) + { + Groups[i++] = new AgentGroupData((OSDMap)o); + } + } + } + + if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array) + { + OSDArray anims = (OSDArray)(args["animations"]); + Anims = new Animation[anims.Count]; + int i = 0; + foreach (OSD o in anims) + { + if (o.Type == OSDType.Map) + { + Anims[i++] = new Animation((OSDMap)o); + } + } + } + + if (args["visual_params"] != null) + VisualParams = args["visual_params"].AsBinary(); + + if (args["callback_uri"] != null) + CallbackURI = args["callback_uri"].AsString(); + } + + public AgentData() + { + } + + public AgentData(Hashtable hash) + { + //UnpackUpdateMessage(hash); + } + + public void Dump() + { + System.Console.WriteLine("------------ AgentData ------------"); + System.Console.WriteLine("UUID: " + AgentID); + System.Console.WriteLine("Region: " + RegionHandle); + System.Console.WriteLine("Position: " + Position); + } + } + +} diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 4c10e2c..d0156e1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs @@ -904,6 +904,10 @@ namespace OpenSim.Region.Framework.Scenes avatar.Close(); CloseConnection(avatar.UUID); } + else + // now we have a child agent in this region. + avatar.Reset(); + // if (teleport success) // seems to be always success here // the user may change their profile information in other region, @@ -1180,8 +1184,7 @@ namespace OpenSim.Region.Framework.Scenes // If the cross was successful, this agent is a child agent if (agent.IsChildAgent) { - // Put the child agent back at the center - agent.AbsolutePosition = new Vector3(128, 128, 70); + agent.Reset(); } else // Not successful { diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index fed541f..df6c97a 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1049,7 +1049,6 @@ namespace OpenSim.Region.Framework.Scenes } m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); - SendInitialData(); } @@ -1760,11 +1759,10 @@ namespace OpenSim.Region.Framework.Scenes return; if (m_animations.Add(animID, m_controllingClient.NextAnimationSequenceNumber, objectID)) - { SendAnimPack(); - } } + // Called from scripts public void AddAnimation(string name, UUID objectID) { if (m_isChildAgent) @@ -1783,11 +1781,10 @@ namespace OpenSim.Region.Framework.Scenes return; if (m_animations.Remove(animID)) - { SendAnimPack(); - } } + // Called from scripts public void RemoveAnimation(string name) { if (m_isChildAgent) @@ -2152,6 +2149,8 @@ namespace OpenSim.Region.Framework.Scenes } m_scene.AddAgentUpdates(avatars.Count); m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); + + //SendAnimPack(); } public void SendFullUpdateToAllClients() @@ -2256,7 +2255,6 @@ namespace OpenSim.Region.Framework.Scenes m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); SendAppearanceToAllOtherAgents(); - //SendWearables(); if (!m_startAnimationSet) { UpdateMovementAnimations(); @@ -2312,7 +2310,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendAnimPack() { - //m_log.Debug("Sending animation pack"); + //m_log.Debug("Sending animation pack to all"); if (m_isChildAgent) return; @@ -2326,6 +2324,7 @@ namespace OpenSim.Region.Framework.Scenes SendAnimPack(animIDs, sequenceNums, objectIDs); } + #endregion #region Significant Movement Method @@ -2454,6 +2453,13 @@ namespace OpenSim.Region.Framework.Scenes AddToPhysicalScene(false); // not exactly false } + public void Reset() + { + // Put the child agent back at the center + AbsolutePosition = new Vector3(128, 128, 70); + m_animations.Clear(); + } + /// /// Computes which child agents to close when the scene presence moves to another region. /// Removes those regions from m_knownRegions. @@ -2618,11 +2624,6 @@ namespace OpenSim.Region.Framework.Scenes cAgent.AlwaysRun = m_setAlwaysRun; - //cAgent.GroupID = ?? - // Groups??? - - // Animations??? - try { int i = 0; @@ -2644,10 +2645,16 @@ namespace OpenSim.Region.Framework.Scenes { m_log.Warn("[SCENE PRESENCE]: exception in CopyTo " + e.Message); } - //cAgent.GroupID = ?? - // Groups??? - // Animations??? + // Animations + try + { + cAgent.Anims = m_animations.ToArray(); + } + catch { } + + // cAgent.GroupID = ?? + // Groups??? } @@ -2697,10 +2704,17 @@ namespace OpenSim.Region.Framework.Scenes m_log.Warn("[SCENE PRESENCE]: exception in CopyFrom " + e.Message); } + // Animations + try + { + m_animations.Clear(); + m_animations.FromArray(cAgent.Anims); + } + catch { } + //cAgent.GroupID = ?? //Groups??? - // Animations??? } -- cgit v1.1