From 3ba5eeb6c3b7c6381ca1e0ed87bce44049f96e37 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 12 Apr 2011 22:15:40 +0100 Subject: Allow a null rotation to be passed in to RezObject so that we can control whether to use the serialized rotation or not. Not used yet. --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 4370850..87b4cb8 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -2016,14 +2016,14 @@ namespace OpenSim.Region.Framework.Scenes /// /// /// - /// - /// - /// + /// The position of the rezzed object. + /// The rotation of the rezzed object. If null, then the rotation stored with the object + /// will be used if it exists. + /// The velocity of the rezzed object. /// /// The SceneObjectGroup rezzed or null if rez was unsuccessful public virtual SceneObjectGroup RezObject( - SceneObjectPart sourcePart, TaskInventoryItem item, - Vector3 pos, Quaternion rot, Vector3 vel, int param) + SceneObjectPart sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion? rot, Vector3 vel, int param) { if (null == item) return null; @@ -2041,8 +2041,14 @@ namespace OpenSim.Region.Framework.Scenes if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) sourcePart.Inventory.RemoveInventoryItem(item.ItemID); } - - AddNewSceneObject(group, true, pos, rot, vel); + + AddNewSceneObject(group, true); + + group.AbsolutePosition = pos; + group.Velocity = vel; + + if (rot != null) + group.UpdateGroupRotationR((Quaternion)rot); // We can only call this after adding the scene object, since the scene object references the scene // to find out if scripts should be activated at all. -- cgit v1.1