From 34043cd35143a25fb48412026b3a6ccb2c030255 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Fri, 21 Sep 2007 06:00:34 +0000
Subject: * Slowly but surely working my way towards Regionality...
---
.../Environment/Scenes/Scene.PacketHandlers.cs | 10 ++--
OpenSim/Region/Environment/Scenes/Scene.cs | 17 ++++--
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 61 +++++++++-------------
3 files changed, 44 insertions(+), 44 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 91b9634..43a9d86 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -504,12 +504,12 @@ namespace OpenSim.Region.Environment.Scenes
}
}
- public void StartAnimation(IClientAPI client, LLUUID animID, int seq)
+ public void StartAnimation(LLUUID animID, int seq, LLUUID agentId)
{
- ForEachScenePresence(delegate(ScenePresence presence)
- {
- presence.ControllingClient.SendAnimation(animID, seq, client.AgentId);
- });
+ Broadcast(delegate(IClientAPI client)
+ {
+ client.SendAnimation(animID, seq, agentId);
+ });
}
public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index ab52ebf..adf501e 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -367,6 +367,10 @@ namespace OpenSim.Region.Environment.Scenes
updateLock.ReleaseMutex();
}
+ ///
+ /// Perform delegate action on all clients subscribing to updates from this region.
+ ///
+ ///
internal void Broadcast(Action whatToDo)
{
m_region.Broadcast(whatToDo);
@@ -775,7 +779,6 @@ namespace OpenSim.Region.Environment.Scenes
client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
});
-
ForEachScenePresence(
delegate(ScenePresence presence)
{
@@ -898,12 +901,20 @@ namespace OpenSim.Region.Environment.Scenes
public void SendKillObject(uint localID)
{
- ForEachScenePresence(delegate(ScenePresence presence)
+ Broadcast(delegate(IClientAPI client)
{
- presence.ControllingClient.SendKillObject(m_regionHandle, localID);
+ client.SendKillObject(m_regionHandle, localID);
});
}
+ public void NotifyMyCoarseLocationChange()
+ {
+ ForEachScenePresence(delegate(ScenePresence presence)
+ {
+ presence.CoarseLocationChange();
+ });
+ }
+
public void SendAllSceneObjectsToClient(ScenePresence presence)
{
foreach (EntityBase ent in Entities.Values)
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index d70752d..fa37b9f 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -60,8 +60,8 @@ namespace OpenSim.Region.Environment.Scenes
public bool IsRestrictedToRegion = false;
private bool m_newForce = false;
- private bool newAvatar = false;
- private bool newCoarseLocations = true;
+ private bool m_newAvatar = false;
+ private bool m_newCoarseLocations = true;
protected RegionInfo m_regionInfo;
protected ulong crossingFromRegion = 0;
@@ -279,7 +279,7 @@ namespace OpenSim.Region.Environment.Scenes
//temporary until we move some code into the body classes
- if (newAvatar)
+ if (m_newAvatar)
{
//do we need to use newAvatar? not sure so have added this to kill the compile warning
}
@@ -338,7 +338,7 @@ namespace OpenSim.Region.Environment.Scenes
public void MakeAvatarPhysical(LLVector3 pos, bool isFlying)
{
- newAvatar = true;
+ m_newAvatar = true;
m_isChildAgent = false;
AbsolutePosition = pos;
@@ -402,7 +402,7 @@ namespace OpenSim.Region.Environment.Scenes
visualParams[i] = visualParam[i].ParamValue;
}
- SendArrearanceToAllOtherAgents();
+ SendAppearanceToAllOtherAgents();
}
///
@@ -541,10 +541,10 @@ namespace OpenSim.Region.Environment.Scenes
{
SendPrimUpdates();
- if (newCoarseLocations)
+ if (m_newCoarseLocations)
{
SendCoarseLocations();
- newCoarseLocations = false;
+ m_newCoarseLocations = false;
}
if (m_isChildAgent == false)
@@ -605,13 +605,9 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendTerseUpdateToAllClients()
{
- m_scene.ForEachScenePresence(delegate(ScenePresence presence)
- {
- SendTerseUpdateToClient(presence.m_controllingClient);
- });
+ m_scene.Broadcast( SendTerseUpdateToClient );
}
-
public void SendCoarseLocations()
{
List CoarseLocations = new List();
@@ -629,19 +625,10 @@ namespace OpenSim.Region.Environment.Scenes
public void CoarseLocationChange()
{
- newCoarseLocations = true;
+ m_newCoarseLocations = true;
}
- private void NotifyMyCoarseLocationChange()
- {
- m_scene.ForEachScenePresence(delegate(ScenePresence presence)
- {
- if (presence != this)
- {
- presence.CoarseLocationChange();
- }
- });
- }
+
///
@@ -681,11 +668,11 @@ namespace OpenSim.Region.Environment.Scenes
if (!m_isChildAgent)
{
m_scene.InformClientOfNeighbours(m_controllingClient);
- newAvatar = false;
+ m_newAvatar = false;
}
SendFullUpdateToAllClients();
- SendArrearanceToAllOtherAgents();
+ SendAppearanceToAllOtherAgents();
}
///
@@ -697,7 +684,7 @@ namespace OpenSim.Region.Environment.Scenes
m_controllingClient.SendWearables(Wearables);
//this.SendFullUpdateToAllClients();
- //this.SendArrearanceToAllOtherAgents();
+ //this.SendAppearanceToAllOtherAgents();
m_scene.SendAllSceneObjectsToClient(this);
m_controllingClient.SendViewerTime(m_scene.TimePhase);
@@ -716,11 +703,14 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- public void SendArrearanceToAllOtherAgents()
+ public void SendAppearanceToAllOtherAgents()
{
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
{
- SendAppearanceToOtherAgent(scenePresence);
+ if (scenePresence != this)
+ {
+ SendAppearanceToOtherAgent(scenePresence);
+ }
});
}
@@ -743,12 +733,12 @@ namespace OpenSim.Region.Environment.Scenes
{
CurrentAnimation = animID;
AnimationSeq = seq;
+ LLUUID sourceAgentId = m_controllingClient.AgentId;
- m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
- {
- scenePresence.m_controllingClient.SendAnimation(animID, seq,
- m_controllingClient.AgentId);
- });
+ m_scene.Broadcast(delegate(IClientAPI client)
+ {
+ client.SendAnimation(animID, seq, sourceAgentId);
+ });
}
///
@@ -771,7 +761,7 @@ namespace OpenSim.Region.Environment.Scenes
if (OnSignificantClientMovement != null)
{
OnSignificantClientMovement(m_controllingClient);
- NotifyMyCoarseLocationChange();
+ m_scene.NotifyMyCoarseLocationChange();
}
}
}
@@ -845,14 +835,13 @@ namespace OpenSim.Region.Environment.Scenes
m_physicsActor.Flying);
if (res)
{
- //TODO: following line is hard coded to port 9000, really need to change this as soon as possible
AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
string capsPath = Util.GetCapsURL(m_controllingClient.AgentId);
m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
capsPath);
MakeChildAgent();
m_scene.SendKillObject(m_localId);
- NotifyMyCoarseLocationChange();
+ m_scene.NotifyMyCoarseLocationChange();
}
}
}
--
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