From 3382de4d8bcfce0c3f8e2e63ee63ed2428322461 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 21 Mar 2011 23:16:57 +0000
Subject: In initial setup, stop a user being able to create a new estate with
the same name as an existing estate.
---
OpenSim/Region/Application/OpenSimBase.cs | 45 +++++++++++++++++++++----------
1 file changed, 31 insertions(+), 14 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 81a10e3..3f5e35e 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -795,20 +795,34 @@ namespace OpenSim
///
/// Create an estate with an initial region.
///
+ ///
+ /// This method doesn't allow an estate to be created with the same name as existing estates.
+ ///
///
- public void CreateEstate(RegionInfo regInfo)
+ /// A list of estate names that already exist.
+ /// true if the estate was created, false otherwise
+ public bool CreateEstate(RegionInfo regInfo, List existingNames)
{
// Create a new estate
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true);
+ string newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
- regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
+ if (existingNames.Contains(newName))
+ {
+ MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName);
+ return false;
+ }
+
+ regInfo.EstateSettings.EstateName = newName;
// FIXME: Later on, the scene constructor will reload the estate settings no matter what.
// Therefore, we need to do an initial save here otherwise the new estate name will be reset
// back to the default. The reloading of estate settings by scene could be eliminated if it
// knows that the passed in settings in RegionInfo are already valid. Also, it might be
// possible to eliminate some additional later saves made by callers of this method.
- regInfo.EstateSettings.Save();
+ regInfo.EstateSettings.Save();
+
+ return true;
}
///
@@ -825,16 +839,21 @@ namespace OpenSim
MainConsole.Instance.Output("Your region is not part of an estate.");
List estates = EstateDataService.LoadEstateSettingsAll();
+ List estateNames = new List();
+ foreach (EstateSettings estate in estates)
+ estateNames.Add(estate.EstateName);
while (true)
{
if (estates.Count == 0)
{
MainConsole.Instance.Output(
- "There aren't any existing estates. You will need to create a new one for this region.");
+ "No existing estates found. You must create a new one for this region.");
- CreateEstate(regInfo);
- break;
+ if (CreateEstate(regInfo, estateNames))
+ break;
+ else
+ continue;
}
else
{
@@ -844,15 +863,13 @@ namespace OpenSim
if (response == "no")
{
- CreateEstate(regInfo);
- break;
+ if (CreateEstate(regInfo, estateNames))
+ break;
+ else
+ continue;
}
else
- {
- List estateNames = new List();
- foreach (EstateSettings estate in estates)
- estateNames.Add(estate.EstateName);
-
+ {
response
= MainConsole.Instance.CmdPrompt(
string.Format(
@@ -865,7 +882,7 @@ namespace OpenSim
List estateIDs = EstateDataService.GetEstates(response);
if (estateIDs.Count < 1)
{
- MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again");
+ MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again.");
continue;
}
--
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