From 334d05db05772c61d8ebb9f697ee4219965943f1 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 30 May 2008 11:25:21 +0000 Subject: * Fixed a dangling event hook that I added. * Added a Non-finite avatar position reset. This will either handle the <0,0,0> avatar gracefully, or send the avatar to 127,127,127 if that also doesn't work. ( I've only been able to reproduce this error once on my development workstation ) --- .../Modules/World/Estate/EstateManagementModule.cs | 1 + .../Environment/Modules/World/Sun/SunModule.cs | 72 ++++++++++++++++++++-- OpenSim/Region/Environment/Scenes/EventManager.cs | 12 ++++ OpenSim/Region/Environment/Scenes/ScenePresence.cs | 37 +++++++++++ 4 files changed, 116 insertions(+), 6 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index ff179da..6476a4b 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs @@ -183,6 +183,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate // Time of day / fixed sun m_scene.RegionInfo.EstateSettings.useFixedSun = UseFixedSun; m_scene.RegionInfo.EstateSettings.sunHour = SunHour; + m_scene.EventManager.TriggerEstateToolsTimeUpdate(m_scene.RegionInfo.RegionHandle, UseFixedSun, UseFixedSun, SunHour); //m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString()); //m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString()); sendRegionInfoPacketToAll(); diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs index e1358db..7e4877c 100644 --- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs @@ -94,7 +94,8 @@ namespace OpenSim.Region.Environment.Modules private LLVector3 Position = new LLVector3(0,0,0); private LLVector3 Velocity = new LLVector3(0,0,0); private LLQuaternion Tilt = new LLQuaternion(1,0,0,0); - private float LindenEstateHour = 6f; + //private float LindenEstateHour = 6f; + private long LindenHourOffset = 0; private bool sunFixed = false; private long estateTicksOffset = 0; @@ -104,13 +105,14 @@ namespace OpenSim.Region.Environment.Modules private ulong CurrentTime { get { - - return (ulong)(((System.DateTime.Now.Ticks) - TicksToEpoch + TicksOffset)/10000000); + //m_log.Debug("[LH]: " + LindenHourOffset.ToString()); + return (ulong)(((System.DateTime.Now.Ticks) - TicksToEpoch + TicksOffset + LindenHourOffset)/10000000); } } + private float GetLindenEstateHourFromCurrentTime() { - float ticksleftover = ((float)((ulong)(((System.DateTime.Now.Ticks) - TicksToEpoch + TicksOffset) / 10000000))) % ((float)SecondsPerSunCycle); + float ticksleftover = ((float)CurrentTime) % ((float)SecondsPerSunCycle); //m_log.Debug("[TICKS]: " + ticksleftover.ToString()); float hour = (24 * (ticksleftover / SecondsPerSunCycle)) + 6; //m_log.Debug("[LINDENHOUR]: " + hour.ToString()); @@ -120,6 +122,33 @@ namespace OpenSim.Region.Environment.Modules return hour; } + private void SetTimeByLindenHour(float LindenHour) + { + if (LindenHour - 6 == 0) + { + LindenHourOffset = 0; + return; + } + //TimeZone local = TimeZone.CurrentTimeZone; + //TicksOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks; + + float ticksleftover = ((float)(((long)(CurrentTime * 10000000) - (long)LindenHourOffset)/ 10000000) % ((float)SecondsPerSunCycle)); + float hour = (24 * (ticksleftover / SecondsPerSunCycle)); + float offsethours = 0; + + if (LindenHour - 6 > hour) + { + offsethours = hour + ((LindenHour-6) - hour); + } + else + { + offsethours = hour - (hour - (LindenHour - 6)); + } + //m_log.Debug("[OFFSET]: " + hour + " - " + LindenHour + " - " + offsethours.ToString()); + //LindenHourOffset = (long)((float)offsethours * (-14400000)); + //m_log.Debug("[SUN]: Using " + CurrentTime.ToString()); + + } // Called immediately after the module is loaded for a given region // i.e. Immediately after instance creation. @@ -203,6 +232,7 @@ namespace OpenSim.Region.Environment.Modules scene.EventManager.OnMakeChildAgent += MakeChildAgent; scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; scene.EventManager.OnClientClosed += ClientLoggedOut; + scene.EventManager.OnEstateToolsTimeUpdate += EstateToolsTimeUpdate; ready = true; @@ -226,8 +256,9 @@ namespace OpenSim.Region.Environment.Modules m_scene.EventManager.OnFrame -= SunUpdate; // m_scene.EventManager.OnNewClient -= SunToClient; m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent; - m_scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; - m_scene.EventManager.OnClientClosed += ClientLoggedOut; + m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel; + m_scene.EventManager.OnClientClosed -= ClientLoggedOut; + m_scene.EventManager.OnEstateToolsTimeUpdate -= EstateToolsTimeUpdate; } public string Name @@ -273,7 +304,21 @@ namespace OpenSim.Region.Environment.Modules m_scene.RegionInfo.EstateSettings.sunPosition = Position; m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime(); } + public void ForceSunUpdateToAllClients() + { + GenSunPos(); // Generate shared values once + + List avatars = m_scene.GetAvatars(); + foreach (ScenePresence avatar in avatars) + { + if (!avatar.IsChildAgent) + avatar.ControllingClient.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition); + } + // set estate settings for region access to sun position + m_scene.RegionInfo.EstateSettings.sunPosition = Position; + m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime(); + } /// /// Calculate the sun's orbital position and its velocity. /// @@ -370,5 +415,20 @@ namespace OpenSim.Region.Environment.Modules } } } + + public void EstateToolsTimeUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float LindenHour) + { + if (m_scene.RegionInfo.RegionHandle == regionHandle) + { + SetTimeByLindenHour(LindenHour); + + //if (useEstateTime) + //LindenHourOffset = 0; + + //ForceSunUpdateToAllClients(); + //ready = true;// !FixedTime; + + } + } } } diff --git a/OpenSim/Region/Environment/Scenes/EventManager.cs b/OpenSim/Region/Environment/Scenes/EventManager.cs index e77bebc..c7d21c8 100644 --- a/OpenSim/Region/Environment/Scenes/EventManager.cs +++ b/OpenSim/Region/Environment/Scenes/EventManager.cs @@ -180,6 +180,8 @@ namespace OpenSim.Region.Environment.Scenes public event ScriptTimerEvent OnScriptTimerEvent; + public delegate void EstateToolsTimeUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour); + public event EstateToolsTimeUpdate OnEstateToolsTimeUpdate; public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; @@ -346,6 +348,7 @@ namespace OpenSim.Region.Environment.Scenes private ParcelPrimCountTainted handlerParcelPrimCountTainted = null; private ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = null; private ScriptTimerEvent handlerScriptTimerEvent = null; + private EstateToolsTimeUpdate handlerEstateToolsTimeUpdate = null; public void TriggerOnScriptChangedEvent(uint localID, uint change) { @@ -798,5 +801,14 @@ namespace OpenSim.Region.Environment.Scenes } } + + public void TriggerEstateToolsTimeUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float LindenHour) + { + handlerEstateToolsTimeUpdate = OnEstateToolsTimeUpdate; + if (handlerEstateToolsTimeUpdate != null) + { + handlerEstateToolsTimeUpdate(regionHandle, FixedTime, useEstateTime, LindenHour); + } + } } } diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 96adbe7..30075da 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -90,6 +90,9 @@ namespace OpenSim.Region.Environment.Scenes private short m_updateCount = 0; private uint m_requestedSitTargetID = 0; private LLVector3 m_requestedSitOffset = new LLVector3(); + + private LLVector3 m_LastFinitePos = new LLVector3(); + private float m_sitAvatarHeight = 2.0f; private float m_godlevel = 0; @@ -750,6 +753,40 @@ namespace OpenSim.Region.Environment.Scenes // Must check for standing up even when PhysicsActor is null, // since sitting currently removes avatar from physical scene + //m_log.Debug("agentPos:" + AbsolutePosition.ToString()); + + // This is irritating. Really. + if (!AbsolutePosition.IsFinite()) + { + RemoveFromPhysicalScene(); + m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error# 9999902"); + + m_pos = m_LastFinitePos; + if (!m_pos.IsFinite()) + { + m_pos.X = 127f; + m_pos.Y = 127f; + m_pos.Z = 127f; + m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error# 9999903"); + } + + AddToPhysicalScene(); + } + else + { + m_LastFinitePos = m_pos; + } + //m_physicsActor.AddForce(new PhysicsVector(999999999, 99999999, 999999999999999), true); + + + //ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); + //if (land != null) + //{ + //if (land.landData.landingType == (byte)1 && land.landData.userLocation != LLVector3.Zero) + //{ + // agent.startpos = land.landData.userLocation; + //} + //} m_perfMonMS = System.Environment.TickCount; -- cgit v1.1