From 33133e23b12781e71b499fcaa41bcad6374c6656 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Tue, 1 Sep 2009 12:07:48 -0700 Subject: Fixes seven leaky .BeginInvoke() calls --- .../Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs | 2 +- .../ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs | 6 +++--- OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 4 ++++ OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs | 2 +- OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs | 2 ++ OpenSim/Services/InventoryService/InventoryService.cs | 2 +- 6 files changed, 12 insertions(+), 6 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs index 621e9d2..7b4e374 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs @@ -272,7 +272,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset if (asset != null) { - handler.BeginInvoke(id, sender, asset, null, null); + Util.FireAndForget(delegate { handler(id, sender, asset); }); return true; } diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs index b13a116..fd3aaf4 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs @@ -211,7 +211,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset if (asset != null) { - handler.BeginInvoke(id, sender, asset, null, null); + Util.FireAndForget(delegate { handler(id, sender, asset); }); return true; } @@ -219,8 +219,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset { if ((a != null) && (m_Cache != null)) m_Cache.Cache(a); - - handler.BeginInvoke(assetID, s, a, null, null); + + Util.FireAndForget(delegate { handler(assetID, s, a); }); }); } diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 55b100b..fddba86 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs @@ -457,6 +457,8 @@ namespace OpenSim.Region.Framework.Scenes void SendInventoryComplete(IAsyncResult iar) { + SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState; + d.EndInvoke(iar); } /// @@ -622,6 +624,8 @@ namespace OpenSim.Region.Framework.Scenes private void PurgeFolderCompleted(IAsyncResult iar) { + PurgeFolderDelegate d = (PurgeFolderDelegate)iar.AsyncState; + d.EndInvoke(iar); } } } diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs index d9748d4..ffc8e4c 100644 --- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs +++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs @@ -177,7 +177,7 @@ namespace OpenSim.Services.Connectors } else { - handler.BeginInvoke(id, sender, asset, null, null); + Util.FireAndForget(delegate { handler(id, sender, asset); }); } return true; diff --git a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs index a2261ba..cef678d 100644 --- a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs @@ -461,6 +461,8 @@ namespace OpenSim.Services.Connectors private void MoveItemsCompleted(IAsyncResult iar) { + MoveItemsDelegate d = (MoveItemsDelegate)iar.AsyncState; + d.EndInvoke(iar); } public bool MoveItems(string userID, List items, UUID sessionID) diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs index f04754b..b98e256 100644 --- a/OpenSim/Services/InventoryService/InventoryService.cs +++ b/OpenSim/Services/InventoryService/InventoryService.cs @@ -232,7 +232,7 @@ namespace OpenSim.Services.InventoryService m_log.WarnFormat("[INVENTORY SERVICE]: User {0} inventory not available", userID); } - callback.BeginInvoke(folders, items, null, null); + Util.FireAndForget(delegate { callback(folders, items); }); } public InventoryCollection GetFolderContent(UUID userID, UUID folderID) -- cgit v1.1