From 31b0f07085eafd63039681b6c57aca289b9fe532 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Tue, 6 Jan 2009 18:26:27 +0000
Subject: * Rename GetRandomCapsPath() to GetRandomCapsObjectPath() to fit in
 with terminology used elsewhere * Last build break was probably a Bamboo
 failure - hopefully this should succeed

---
 OpenSim/Framework/Communications/Capabilities/CapsUtil.cs          | 6 +++++-
 OpenSim/Grid/UserServer/UserLoginService.cs                        | 2 +-
 OpenSim/Region/Communications/Local/LocalLoginService.cs           | 2 +-
 .../Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs | 2 +-
 .../Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs    | 2 +-
 OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs     | 7 +++----
 6 files changed, 12 insertions(+), 9 deletions(-)

(limited to 'OpenSim')

diff --git a/OpenSim/Framework/Communications/Capabilities/CapsUtil.cs b/OpenSim/Framework/Communications/Capabilities/CapsUtil.cs
index fe9780d..829b4e5 100644
--- a/OpenSim/Framework/Communications/Capabilities/CapsUtil.cs
+++ b/OpenSim/Framework/Communications/Capabilities/CapsUtil.cs
@@ -45,7 +45,11 @@ namespace OpenSim.Framework.Communications.Capabilities
             return "/CAPS/" + capsObjectPath + "0000/";
         }
         
-        public static string GetRandomCapsPath()
+        /// <summary>
+        /// Get a random CAPS object path component that will be used as the identifying part of all future CAPS requests
+        /// </summary>
+        /// <returns></returns>
+        public static string GetRandomCapsObjectPath()
         {
             UUID caps = UUID.Random();
             string capsPath = caps.ToString();
diff --git a/OpenSim/Grid/UserServer/UserLoginService.cs b/OpenSim/Grid/UserServer/UserLoginService.cs
index deff45e..cca5be2 100644
--- a/OpenSim/Grid/UserServer/UserLoginService.cs
+++ b/OpenSim/Grid/UserServer/UserLoginService.cs
@@ -309,7 +309,7 @@ namespace OpenSim.Grid.UserServer
                 response.RegionX = regionInfo.regionLocX;
                 response.RegionY = regionInfo.regionLocY;
 
-                string capsPath = CapsUtil.GetRandomCapsPath();
+                string capsPath = CapsUtil.GetRandomCapsObjectPath();
                 response.SeedCapability = regionInfo.httpServerURI + CapsUtil.GetCapsSeedPath(capsPath);
 
                 // Notify the target of an incoming user
diff --git a/OpenSim/Region/Communications/Local/LocalLoginService.cs b/OpenSim/Region/Communications/Local/LocalLoginService.cs
index 8a805df..9ee10e8 100644
--- a/OpenSim/Region/Communications/Local/LocalLoginService.cs
+++ b/OpenSim/Region/Communications/Local/LocalLoginService.cs
@@ -296,7 +296,7 @@ namespace OpenSim.Region.Communications.Local
             response.RegionX = regionInfo.RegionLocX;
             response.RegionY = regionInfo.RegionLocY;
 
-            string capsPath = CapsUtil.GetRandomCapsPath();
+            string capsPath = CapsUtil.GetRandomCapsObjectPath();
             string capsSeedPath = CapsUtil.GetCapsSeedPath(capsPath);
 
             // Don't use the following!  It Fails for logging into any region not on the same port as the http server!
diff --git a/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs
index a03bae3..a493117 100644
--- a/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs
+++ b/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs
@@ -469,7 +469,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
             AgentCircuitData agentData = new AgentCircuitData();
             agentData.AgentID = LocalAgentID;
             agentData.BaseFolder = UUID.Zero;
-            agentData.CapsPath = CapsUtil.GetRandomCapsPath();
+            agentData.CapsPath = CapsUtil.GetRandomCapsObjectPath();
             agentData.child = false;
             agentData.circuitcode = (uint)(Util.RandomClass.Next());
             agentData.firstname = FirstName;
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
index 14e0a15..bb7406f 100644
--- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
@@ -188,7 +188,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
                         if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
                         {
                             // brand new agent, let's create a new caps seed
-                            agentCircuit.CapsPath = CapsUtil.GetRandomCapsPath();
+                            agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
                         }
 
                         //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 7f56e71..ba8080c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -394,7 +394,7 @@ namespace OpenSim.Region.Environment.Scenes
 
                     if (newRegions.Contains(neighbour.RegionHandle))
                     {
-                        agent.CapsPath = CapsUtil.GetRandomCapsPath();
+                        agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
                         avatar.AddNeighbourRegion(neighbour.RegionHandle, agent.CapsPath);
                         seeds.Add(neighbour.RegionHandle, agent.CapsPath);
                     }
@@ -682,7 +682,7 @@ namespace OpenSim.Region.Environment.Scenes
         public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
                                                       Vector3 lookAt, uint teleportFlags)
         {
-            m_log.DebugFormat("[SCENE COMMUNICATION SERVICE] RequestTeleportToLocation {0} ", position.ToString());
+            m_log.DebugFormat("[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} ", position.ToString());
 
             if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
                 return;
@@ -732,7 +732,6 @@ namespace OpenSim.Region.Environment.Scenes
                     {
                         // region is remote. see if it is up
                         destRegionUp = m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
-
                     }
                     else
                     {
@@ -785,7 +784,7 @@ namespace OpenSim.Region.Environment.Scenes
                         if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
                         {
                             // brand new agent, let's create a new caps seed
-                            agentCircuit.CapsPath = CapsUtil.GetRandomCapsPath();
+                            agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
                         }
 
                         // Let's create an agent there if one doesn't exist yet. 
-- 
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