From 30d3e8a13ef501c83c63a4cea07ee476df5e82f4 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 25 Sep 2010 01:07:37 +0100 Subject: Add prim name to OdePrim Error and Warning messages. This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over. --- OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 87 +++++++++++++++-------------- 1 file changed, 45 insertions(+), 42 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 3cf4501..87cccad 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -170,7 +170,7 @@ namespace OpenSim.Region.Physics.OdePlugin private bool m_lastUpdateSent; public IntPtr Body = IntPtr.Zero; - public String m_primName; + public String Name { get; private set; } private Vector3 _target_velocity; public d.Mass pMass; @@ -188,6 +188,7 @@ namespace OpenSim.Region.Physics.OdePlugin public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) { + Name = primName; m_vehicle = new ODEDynamics(); //gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned); ode = dode; @@ -195,7 +196,7 @@ namespace OpenSim.Region.Physics.OdePlugin { pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f); - m_log.Warn("[PHYSICS]: Got nonFinite Object create Position"); + m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Position for {0}", Name); } _position = pos; m_taintposition = pos; @@ -212,7 +213,7 @@ namespace OpenSim.Region.Physics.OdePlugin if (!pos.IsFinite()) { size = new Vector3(0.5f, 0.5f, 0.5f); - m_log.Warn("[PHYSICS]: Got nonFinite Object create Size"); + m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Size for {0}", Name); } if (size.X <= 0) size.X = 0.01f; @@ -225,7 +226,7 @@ namespace OpenSim.Region.Physics.OdePlugin if (!QuaternionIsFinite(rotation)) { rotation = Quaternion.Identity; - m_log.Warn("[PHYSICS]: Got nonFinite Object create Rotation"); + m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Rotation for {0}", Name); } _orientation = rotation; @@ -246,7 +247,7 @@ namespace OpenSim.Region.Physics.OdePlugin if (m_isphysical) m_targetSpace = _parent_scene.space; } - m_primName = primName; + m_taintadd = true; _parent_scene.AddPhysicsActorTaint(this); // don't do .add() here; old geoms get recycled with the same hash @@ -304,7 +305,7 @@ namespace OpenSim.Region.Physics.OdePlugin { prev_geom = prim_geom; prim_geom = geom; -//Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName); +//Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); if (prim_geom != IntPtr.Zero) { d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); @@ -857,7 +858,7 @@ namespace OpenSim.Region.Physics.OdePlugin } catch (AccessViolationException) { - m_log.Error("[PHYSICS]: MESH LOCKED"); + m_log.ErrorFormat("[PHYSICS]: MESH LOCKED FOR {0}", Name); return; } @@ -874,7 +875,7 @@ namespace OpenSim.Region.Physics.OdePlugin public void ProcessTaints(float timestep) { -//Console.WriteLine("ProcessTaints for " + m_primName); +//Console.WriteLine("ProcessTaints for " + Name); if (m_taintadd) { changeadd(timestep); @@ -945,7 +946,7 @@ namespace OpenSim.Region.Physics.OdePlugin } else { - m_log.Error("[PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil. A couple of things can cause this. An improper prim breakdown(be sure to set prim_geom to zero after d.GeomDestroy! An improper buildup (creating the geom failed). Or, the Scene Reused a physics actor after disposing it.)"); + m_log.ErrorFormat("[PHYSICS]: The scene reused a disposed PhysActor for {0}! *waves finger*, Don't be evil. A couple of things can cause this. An improper prim breakdown(be sure to set prim_geom to zero after d.GeomDestroy! An improper buildup (creating the geom failed). Or, the Scene Reused a physics actor after disposing it.)", Name); } } @@ -1035,7 +1036,7 @@ namespace OpenSim.Region.Physics.OdePlugin // prim is the child public void ParentPrim(OdePrim prim) { -//Console.WriteLine("ParentPrim " + m_primName); +//Console.WriteLine("ParentPrim " + Name); if (this.m_localID != prim.m_localID) { if (Body == IntPtr.Zero) @@ -1071,18 +1072,20 @@ namespace OpenSim.Region.Physics.OdePlugin d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z); d.MassAdd(ref pMass, ref m2); } + foreach (OdePrim prm in childrenPrim) - { - + { prm.m_collisionCategories |= CollisionCategories.Body; prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); if (prm.prim_geom == IntPtr.Zero) { - m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet"); + m_log.WarnFormat( + "[PHYSICS]: Unable to link one of the linkset elements {0} for parent {1}. No geom yet", + prm.Name, prim.Name); continue; } -//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + m_primName); +//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name); d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); @@ -1111,7 +1114,7 @@ namespace OpenSim.Region.Physics.OdePlugin } else { - m_log.Debug("[PHYSICS]:I ain't got no boooooooooddy, no body"); + m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name); } @@ -1130,7 +1133,7 @@ namespace OpenSim.Region.Physics.OdePlugin m_collisionCategories |= CollisionCategories.Body; m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); -//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + m_primName); +//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name); d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); //Console.WriteLine(" Post GeomSetCategoryBits 2"); d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); @@ -1373,7 +1376,7 @@ namespace OpenSim.Region.Physics.OdePlugin } catch (AccessViolationException) { - m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); + m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); ode.dunlock(_parent_scene.world); return; } @@ -1388,7 +1391,7 @@ namespace OpenSim.Region.Physics.OdePlugin } catch (AccessViolationException) { - m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); + m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); ode.dunlock(_parent_scene.world); return; } @@ -1404,7 +1407,7 @@ namespace OpenSim.Region.Physics.OdePlugin } catch (AccessViolationException) { - m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); + m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); ode.dunlock(_parent_scene.world); return; } @@ -1421,7 +1424,7 @@ namespace OpenSim.Region.Physics.OdePlugin } catch (AccessViolationException) { - m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); + m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); ode.dunlock(_parent_scene.world); return; } @@ -1444,7 +1447,7 @@ namespace OpenSim.Region.Physics.OdePlugin if (_parent_scene.needsMeshing(_pbs)) { // Don't need to re-enable body.. it's done in SetMesh - _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical); + _mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical); // createmesh returns null when it's a shape that isn't a cube. // m_log.Debug(m_localID); } @@ -1473,7 +1476,7 @@ namespace OpenSim.Region.Physics.OdePlugin } } - _parent_scene.geom_name_map[prim_geom] = this.m_primName; + _parent_scene.geom_name_map[prim_geom] = this.Name; _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this; changeSelectedStatus(timestep); @@ -1524,7 +1527,7 @@ Console.WriteLine(" JointCreateFixed"); } else { - m_log.Warn("[PHYSICS]: Body Still null after enableBody(). This is a crash scenario."); + m_log.WarnFormat("[PHYSICS]: Body for {0} still null after enableBody(). This is a crash scenario.", Name); } } //else @@ -1573,7 +1576,7 @@ Console.WriteLine(" JointCreateFixed"); } else { -//Console.WriteLine("Move " + m_primName); +//Console.WriteLine("Move " + Name); if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 // NON-'VEHICLES' are dealt with here // if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) @@ -1605,7 +1608,7 @@ Console.WriteLine(" JointCreateFixed"); if (m_usePID) { -//Console.WriteLine("PID " + m_primName); +//Console.WriteLine("PID " + Name); // KF - this is for object move? eg. llSetPos() ? //if (!d.BodyIsEnabled(Body)) //d.BodySetForce(Body, 0f, 0f, 0f); @@ -1677,7 +1680,7 @@ Console.WriteLine(" JointCreateFixed"); // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller if (m_useHoverPID && !m_usePID) { -//Console.WriteLine("Hover " + m_primName); +//Console.WriteLine("Hover " + Name); // If we're using the PID controller, then we have no gravity fz = (-1 * _parent_scene.gravityz) * m_mass; @@ -1803,7 +1806,7 @@ Console.WriteLine(" JointCreateFixed"); { // is not physical, or is not a body or is selected // _zeroPosition = d.BodyGetPosition(Body); return; -//Console.WriteLine("Nothing " + m_primName); +//Console.WriteLine("Nothing " + Name); } } @@ -1891,10 +1894,10 @@ Console.WriteLine(" JointCreateFixed"); catch (System.AccessViolationException) { prim_geom = IntPtr.Zero; - m_log.Error("[PHYSICS]: PrimGeom dead"); + m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name); } } -//Console.WriteLine("changePhysicsStatus for " + m_primName); +//Console.WriteLine("changePhysicsStatus for " + Name); changeadd(2f); } if (childPrim) @@ -2063,7 +2066,7 @@ Console.WriteLine(" JointCreateFixed"); catch (System.AccessViolationException) { prim_geom = IntPtr.Zero; - m_log.Error("[PHYSICS]: PrimGeom dead"); + m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name); } prim_geom = IntPtr.Zero; // we don't need to do space calculation because the client sends a position update also. @@ -2307,7 +2310,7 @@ Console.WriteLine(" JointCreateFixed"); } else { - m_log.Warn("[PHYSICS]: Got NaN Size on object"); + m_log.WarnFormat("[PHYSICS]: Got NaN Size on object {0}", Name); } } } @@ -2329,7 +2332,7 @@ Console.WriteLine(" JointCreateFixed"); } else { - m_log.Warn("[PHYSICS]: NaN in Force Applied to an Object"); + m_log.WarnFormat("[PHYSICS]: NaN in Force Applied to an Object {0}", Name); } } } @@ -2413,7 +2416,7 @@ Console.WriteLine(" JointCreateFixed"); } else { - m_log.Warn("[PHYSICS]: Got NaN Velocity in Object"); + m_log.WarnFormat("[PHYSICS]: Got NaN Velocity in Object {0}", Name); } } @@ -2438,7 +2441,7 @@ Console.WriteLine(" JointCreateFixed"); } else { - m_log.Warn("[PHYSICS]: Got NaN Torque in Object"); + m_log.WarnFormat("[PHYSICS]: Got NaN Torque in Object {0}", Name); } } } @@ -2465,7 +2468,7 @@ Console.WriteLine(" JointCreateFixed"); _orientation = value; } else - m_log.Warn("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object"); + m_log.WarnFormat("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object {0}", Name); } } @@ -2505,7 +2508,7 @@ Console.WriteLine(" JointCreateFixed"); } else { - m_log.Warn("[PHYSICS]: Got Invalid linear force vector from Scene in Object"); + m_log.WarnFormat("[PHYSICS]: Got Invalid linear force vector from Scene in Object {0}", Name); } //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString()); } @@ -2519,7 +2522,7 @@ Console.WriteLine(" JointCreateFixed"); } else { - m_log.Warn("[PHYSICS]: Got Invalid Angular force vector from Scene in Object"); + m_log.WarnFormat("[PHYSICS]: Got Invalid Angular force vector from Scene in Object {0}", Name); } } @@ -2545,7 +2548,7 @@ Console.WriteLine(" JointCreateFixed"); } else { - m_log.Warn("[PHYSICS]: Got NaN RotationalVelocity in Object"); + m_log.WarnFormat("[PHYSICS]: Got NaN RotationalVelocity in Object {0}", Name); } } } @@ -2560,7 +2563,7 @@ Console.WriteLine(" JointCreateFixed"); } else if (m_crossingfailures == _parent_scene.geomCrossingFailuresBeforeOutofbounds) { - m_log.Warn("[PHYSICS]: Too many crossing failures for: " + m_primName); + m_log.Warn("[PHYSICS]: Too many crossing failures for: " + Name); } } @@ -2593,7 +2596,7 @@ Console.WriteLine(" JointCreateFixed"); } else { - m_log.Warn("[PHYSICS]: Got NaN locking axis from Scene on Object"); + m_log.WarnFormat("[PHYSICS]: Got NaN locking axis from Scene on Object {0}", Name); } } @@ -2685,7 +2688,7 @@ Console.WriteLine(" JointCreateFixed"); } //float Adiff = 1.0f - Math.Abs(Quaternion.Dot(m_lastorientation, l_orientation)); -//Console.WriteLine("Adiff " + m_primName + " = " + Adiff); +//Console.WriteLine("Adiff " + Name + " = " + Adiff); if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02) && (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02) && (Math.Abs(m_lastposition.Z - l_position.Z) < 0.02) @@ -2826,7 +2829,7 @@ Console.WriteLine(" JointCreateFixed"); m_PIDTarget = value; } else - m_log.Warn("[PHYSICS]: Got NaN PIDTarget from Scene on Object"); + m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name); } } public override bool PIDActive { set { m_usePID = value; } } -- cgit v1.1