From 306af9934aac2aaf7fe9baa156b3cc57ff3f3f56 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 13 Sep 2011 17:13:42 +0100 Subject: In an object return message, send a null-terminated empty string in binary bucket to prevent a viewer 3 crash. This is the message sent to the client when the object is returned. We were sending byte[0] in the binary bucket. This didn't kill viewer 1 but did terminate viewer 3 (don't know about viewer 2). So sending "\0" instead. This is to address http://opensimulator.org/mantis/view.php?id=5683 --- OpenSim/Framework/Util.cs | 42 ++++++++++++++++++++++++++++++-- OpenSim/Region/Framework/Scenes/Scene.cs | 4 ++- 2 files changed, 43 insertions(+), 3 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 745da17..c4fc643 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs @@ -1372,11 +1372,30 @@ namespace OpenSim.Framework return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri; } + /// + /// Convert a string to a byte format suitable for transport in an LLUDP packet. The output is truncated to 256 bytes if necessary. + /// + /// + /// If null or empty, then an bytes[0] is returned. + /// Using "\0" will return a conversion of the null character to a byte. This is not the same as bytes[0] + /// + /// + /// Arguments to substitute into the string via the {} mechanism. + /// + /// public static byte[] StringToBytes256(string str, params object[] args) { return StringToBytes256(string.Format(str, args)); } - + + /// + /// Convert a string to a byte format suitable for transport in an LLUDP packet. The output is truncated to 256 bytes if necessary. + /// + /// + /// If null or empty, then an bytes[0] is returned. + /// Using "\0" will return a conversion of the null character to a byte. This is not the same as bytes[0] + /// + /// public static byte[] StringToBytes256(string str) { if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; } @@ -1395,11 +1414,30 @@ namespace OpenSim.Framework return data; } + /// + /// Convert a string to a byte format suitable for transport in an LLUDP packet. The output is truncated to 1024 bytes if necessary. + /// + /// + /// If null or empty, then an bytes[0] is returned. + /// Using "\0" will return a conversion of the null character to a byte. This is not the same as bytes[0] + /// + /// + /// Arguments to substitute into the string via the {} mechanism. + /// + /// public static byte[] StringToBytes1024(string str, params object[] args) { return StringToBytes1024(string.Format(str, args)); } - + + /// + /// Convert a string to a byte format suitable for transport in an LLUDP packet. The output is truncated to 1024 bytes if necessary. + /// + /// + /// If null or empty, then an bytes[0] is returned. + /// Using "\0" will return a conversion of the null character to a byte. This is not the same as bytes[0] + /// + /// public static byte[] StringToBytes1024(string str) { if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; } diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e0bc891..a0a2624 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1579,7 +1579,9 @@ namespace OpenSim.Region.Framework.Scenes msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; msg.Position = Vector3.Zero; msg.RegionID = RegionInfo.RegionID.Guid; - msg.binaryBucket = new byte[0]; + + // We must fill in a null-terminated 'empty' string here since bytes[0] will crash viewer 3. + msg.binaryBucket = Util.StringToBytes256("\0"); if (ret.Value.count > 1) msg.message = string.Format("Your {0} objects were returned from {1} in region {2} due to {3}", ret.Value.count, ret.Value.location.ToString(), RegionInfo.RegionName, ret.Value.reason); else -- cgit v1.1