From 2fbbc13c71052e66269035031e894b736e2ead5d Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 5 Apr 2010 19:42:15 +0100 Subject: Fix some overlooked merge conflicts that got committed --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 10 ---------- 1 file changed, 10 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 5951a92..0785f7f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -2203,13 +2203,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void ScheduleGroupForTerseUpdate() { -<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs lockPartsForRead(true); -======= -// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); - - lock (m_parts) ->>>>>>> 0.6.9-post-fixes:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs { foreach (SceneObjectPart part in m_parts.Values) { @@ -3765,15 +3759,11 @@ namespace OpenSim.Region.Framework.Scenes HasGroupChanged = true; } -<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs lockPartsForRead(false); - ScheduleGroupForFullUpdate(); -======= // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled // for the same object with very different properties. The caller must schedule the update. //ScheduleGroupForFullUpdate(); ->>>>>>> 0.6.9-post-fixes:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs } public void TriggerScriptChangedEvent(Changed val) -- cgit v1.1