From cf58c0ab082fa543e01f221addec58de5e0c575f Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 28 Aug 2009 12:01:21 +0100
Subject: minor: remove some commented out iar test code
---
.../Inventory/Archiver/Tests/InventoryArchiverTests.cs | 13 -------------
1 file changed, 13 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index d51ed40..8f1ba5c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -102,19 +102,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Monitor.Wait(this, 60000);
}
- /*
- cm.UserAdminService.AddUser(userFirstName, userLastName, string.Empty, string.Empty, 1000, 1000, userId);
- CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId, InventoryReceived);
- userInfo.FetchInventory();
- for (int i = 0 ; i < 50 ; i++)
- {
- if (userInfo.HasReceivedInventory == true)
- break;
- Thread.Sleep(200);
- }
- Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
- */
-
// Create asset
SceneObjectGroup object1;
SceneObjectPart part1;
--
cgit v1.1
From d649194be310bf267675ac3cd9f9fce302cc3798 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 28 Aug 2009 12:52:40 +0100
Subject: minor: formatting and comments
---
OpenSim/Client/Linden/LLStandaloneLoginService.cs | 17 ++++++-----------
.../Framework/Communications/Services/LoginService.cs | 13 ++++++++++++-
OpenSim/Framework/InventoryFolderBase.cs | 2 +-
.../Inventory/Archiver/Tests/InventoryArchiverTests.cs | 3 ++-
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 4 +++-
5 files changed, 24 insertions(+), 15 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Client/Linden/LLStandaloneLoginService.cs b/OpenSim/Client/Linden/LLStandaloneLoginService.cs
index 2a13502..122110d 100644
--- a/OpenSim/Client/Linden/LLStandaloneLoginService.cs
+++ b/OpenSim/Client/Linden/LLStandaloneLoginService.cs
@@ -139,15 +139,8 @@ namespace OpenSim.Client.Linden
return m_regionsConnector.RequestNeighbourInfo(homeRegionId);
}
- ///
- /// Prepare a login to the given region. This involves both telling the region to expect a connection
- /// and appropriately customising the response to the user.
- ///
- ///
- ///
- ///
- /// true if the region was successfully contacted, false otherwise
- protected override bool PrepareLoginToRegion(RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint remoteClient)
+ protected override bool PrepareLoginToRegion(
+ RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint remoteClient)
{
IPEndPoint endPoint = regionInfo.ExternalEndPoint;
response.SimAddress = endPoint.Address.ToString();
@@ -204,7 +197,8 @@ namespace OpenSim.Client.Linden
agent.Appearance = m_userManager.GetUserAppearance(user.ID);
if (agent.Appearance == null)
{
- m_log.WarnFormat("[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname);
+ m_log.WarnFormat(
+ "[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname);
agent.Appearance = new AvatarAppearance(agent.AgentID);
}
@@ -243,7 +237,8 @@ namespace OpenSim.Client.Linden
return;
}
- m_regionsConnector.LogOffUserFromGrid(SimInfo.RegionHandle, theUser.ID, theUser.CurrentAgent.SecureSessionID, "Logging you off");
+ m_regionsConnector.LogOffUserFromGrid(
+ SimInfo.RegionHandle, theUser.ID, theUser.CurrentAgent.SecureSessionID, "Logging you off");
}
}
}
diff --git a/OpenSim/Framework/Communications/Services/LoginService.cs b/OpenSim/Framework/Communications/Services/LoginService.cs
index cac6616..bf59f8e 100644
--- a/OpenSim/Framework/Communications/Services/LoginService.cs
+++ b/OpenSim/Framework/Communications/Services/LoginService.cs
@@ -1063,7 +1063,18 @@ namespace OpenSim.Framework.Communications.Services
protected abstract RegionInfo RequestClosestRegion(string region);
protected abstract RegionInfo GetRegionInfo(ulong homeRegionHandle);
protected abstract RegionInfo GetRegionInfo(UUID homeRegionId);
- protected abstract bool PrepareLoginToRegion(RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint client);
+
+ ///
+ /// Prepare a login to the given region. This involves both telling the region to expect a connection
+ /// and appropriately customising the response to the user.
+ ///
+ ///
+ ///
+ ///
+ ///
+ /// true if the region was successfully contacted, false otherwise
+ protected abstract bool PrepareLoginToRegion(
+ RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint client);
///
/// Add active gestures of the user to the login response.
diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs
index 1869d48..0edb2c6 100644
--- a/OpenSim/Framework/InventoryFolderBase.cs
+++ b/OpenSim/Framework/InventoryFolderBase.cs
@@ -30,7 +30,7 @@ using OpenMetaverse;
namespace OpenSim.Framework
{
///
- /// A Class for folders which contain users inventory
+ /// User inventory folder
///
public class InventoryFolderBase : InventoryNodeBase
{
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 8f1ba5c..47a325b 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -135,7 +135,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
item1.AssetID = asset1.FullID;
item1.ID = item1Id;
//userInfo.RootFolder.FindFolderByPath("Objects").ID;
- InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
+ //InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
+ InventoryFolderBase rootFolder = scene.InventoryService.GetRootFolder(userId);
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(userId, item1);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 3301536..650fc7e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -535,7 +535,9 @@ namespace OpenSim.Region.Framework.Scenes
}
UUID newFolderId = UUID.Random();
- InventoryFolderBase newFolder = new InventoryFolderBase(newFolderId, folder.Name, recipientId, folder.Type, recipientParentFolderId, folder.Version);
+ InventoryFolderBase newFolder
+ = new InventoryFolderBase(
+ newFolderId, folder.Name, recipientId, folder.Type, recipientParentFolderId, folder.Version);
InventoryService.AddFolder(newFolder);
// Give all the subfolders
--
cgit v1.1
From 7f8df4242ba1564f6c758c88a67e1454e2a7a116 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 28 Aug 2009 12:58:10 +0100
Subject: Correct build break
---
.../Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 47a325b..907c8f4 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -135,8 +135,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
item1.AssetID = asset1.FullID;
item1.ID = item1Id;
//userInfo.RootFolder.FindFolderByPath("Objects").ID;
- //InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
- InventoryFolderBase rootFolder = scene.InventoryService.GetRootFolder(userId);
+ InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
+ //InventoryFolderBase rootFolder = scene.InventoryService.GetRootFolder(userId);
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(userId, item1);
--
cgit v1.1
From 7ff4c2e50b3df8ea82dc8a27f3b68657fe29226b Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 28 Aug 2009 17:07:17 +0100
Subject: Pull out distinct cache system folders and drop cache methods in
InventoryCache
---
.../Archiver/Tests/InventoryArchiverTests.cs | 14 ++++++-
.../Inventory/InventoryCache.cs | 47 ++++++++++++++++------
.../Services/InventoryService/InventoryService.cs | 2 +
.../Tests/Common/Mock/TestInventoryDataPlugin.cs | 12 +++++-
4 files changed, 59 insertions(+), 16 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 907c8f4..1696d82 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -45,6 +45,7 @@ using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
+using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
@@ -102,6 +103,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Monitor.Wait(this, 60000);
}
+ Console.WriteLine("here");
+
// Create asset
SceneObjectGroup object1;
SceneObjectPart part1;
@@ -135,8 +138,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
item1.AssetID = asset1.FullID;
item1.ID = item1Id;
//userInfo.RootFolder.FindFolderByPath("Objects").ID;
- InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
- //InventoryFolderBase rootFolder = scene.InventoryService.GetRootFolder(userId);
+ //InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
+ Console.WriteLine("here2");
+ IInventoryService inventoryService = scene.InventoryService;
+ InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
+ InventoryCollection rootContents = inventoryService.GetFolderContent(userId, rootFolder.ID);
+ InventoryFolderBase objsFolder = null;
+ foreach (InventoryFolderBase folder in rootContents.Folders)
+ if (folder.Name == "Objects")
+ objsFolder = folder;
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(userId, item1);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
index c8f04a5..73ffc5e 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
@@ -88,13 +88,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
// If not, go get them and place them in the cache
- Dictionary folders = m_Connector.GetSystemFolders(presence.UUID);
+ Dictionary folders = CacheSystemFolders(presence.UUID);
m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}",
presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count);
-
- if (folders.Count > 0)
- lock (m_InventoryCache)
- m_InventoryCache.Add(presence.UUID, folders);
}
void OnClientClosed(UUID clientID, Scene scene)
@@ -113,26 +109,51 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
- // Drop system folders
+ m_log.DebugFormat(
+ "[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping system folders",
+ scene.RegionInfo.RegionName, clientID);
+ DropCachedSystemFolders(clientID);
+ }
+ }
+
+ ///
+ /// Cache a user's 'system' folders.
+ ///
+ ///
+ /// Folders cached
+ protected Dictionary CacheSystemFolders(UUID userID)
+ {
+ // If not, go get them and place them in the cache
+ Dictionary folders = m_Connector.GetSystemFolders(userID);
+
+ if (folders.Count > 0)
lock (m_InventoryCache)
- if (m_InventoryCache.ContainsKey(clientID))
- {
- m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping system folders",
- scene.RegionInfo.RegionName, clientID);
+ m_InventoryCache.Add(userID, folders);
- m_InventoryCache.Remove(clientID);
- }
- }
+ return folders;
}
+ ///
+ /// Drop a user's cached 'system' folders
+ ///
+ ///
+ protected void DropCachedSystemFolders(UUID userID)
+ {
+ // Drop system folders
+ lock (m_InventoryCache)
+ if (m_InventoryCache.ContainsKey(userID))
+ m_InventoryCache.Remove(userID);
+ }
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
Dictionary folders = null;
+
lock (m_InventoryCache)
{
m_InventoryCache.TryGetValue(userID, out folders);
}
+
if ((folders != null) && folders.ContainsKey(type))
{
return folders[type];
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs
index 19b1fd8..f04754b 100644
--- a/OpenSim/Services/InventoryService/InventoryService.cs
+++ b/OpenSim/Services/InventoryService/InventoryService.cs
@@ -88,6 +88,8 @@ namespace OpenSim.Services.InventoryService
// See IInventoryServices
public virtual InventoryFolderBase GetRootFolder(UUID userID)
{
+ //m_log.DebugFormat("[INVENTORY SERVICE]: Getting root folder for {0}", userID);
+
// Retrieve the first root folder we get from the DB.
InventoryFolderBase rootFolder = m_Database.getUserRootFolder(userID);
if (rootFolder != null)
diff --git a/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs
index 1b14abb..ce116f2 100644
--- a/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs
@@ -27,6 +27,8 @@
using System;
using System.Collections.Generic;
+using System.Reflection;
+using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
@@ -39,7 +41,9 @@ namespace OpenSim.Tests.Common.Mock
/// tests are single threaded.
///
public class TestInventoryDataPlugin : IInventoryDataPlugin
- {
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
///
/// Inventory folders
///
@@ -87,6 +91,8 @@ namespace OpenSim.Tests.Common.Mock
public InventoryFolderBase getUserRootFolder(UUID user)
{
+ m_log.DebugFormat("[MOCK INV DB]: Looking for root folder for {0}", user);
+
InventoryFolderBase folder = null;
m_rootFolders.TryGetValue(user, out folder);
@@ -124,7 +130,11 @@ namespace OpenSim.Tests.Common.Mock
m_folders[folder.ID] = folder;
if (folder.ParentID == UUID.Zero)
+ {
+ m_log.DebugFormat(
+ "[MOCK INV DB]: Adding root folder {0} {1} for {2}", folder.Name, folder.ID, folder.Owner);
m_rootFolders[folder.Owner] = folder;
+ }
}
public void updateInventoryFolder(InventoryFolderBase folder)
--
cgit v1.1
From 18c5dc0953a1c142fd8c13658f6183d5b3c3482a Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 28 Aug 2009 17:19:45 +0100
Subject: Try to cache system folders if they aren't already there when one is
requested This operation can be performed legitimately on standalones without
a logged in user
---
.../ServiceConnectorsOut/Inventory/InventoryCache.cs | 13 +++++++++++++
1 file changed, 13 insertions(+)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
index 73ffc5e..3c3534f 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
@@ -145,6 +145,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
m_InventoryCache.Remove(userID);
}
+ ///
+ /// Get the system folder for a particular asset type
+ ///
+ ///
+ ///
+ ///
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
Dictionary folders = null;
@@ -152,6 +158,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
lock (m_InventoryCache)
{
m_InventoryCache.TryGetValue(userID, out folders);
+
+ // In some situations (such as non-secured standalones), system folders can be requested without
+ // the user being logged in. So we need to try caching them here if we don't already have them.
+ if (null == folders)
+ CacheSystemFolders(userID);
+
+ m_InventoryCache.TryGetValue(userID, out folders);
}
if ((folders != null) && folders.ContainsKey(type))
--
cgit v1.1
From 33004b613db30b0b1c3be9baaea1efacfc4826c5 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 28 Aug 2009 18:12:30 +0100
Subject: Standardize FlotsamAssetCache header Add mcortez to CONTRIBUTORS
Other minor tidy of CONTRIBUTORS
---
.../Region/CoreModules/Asset/FlotsamAssetCache.cs | 50 +++++++++++-----------
1 file changed, 25 insertions(+), 25 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index c91b63e..53b8ebc 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -1,29 +1,29 @@
/*
-Copyright (c) Contributors, http://osflotsam.org/
-See CONTRIBUTORS.TXT for a full list of copyright holders.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of the Flotsam Project nor the
- names of its contributors may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR
-IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
-GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
-IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
// Uncomment to make asset Get requests for existing
// #define WAIT_ON_INPROGRESS_REQUESTS
--
cgit v1.1
From 3d6edc04a309757ce025e74aaf7168ef759a2ef3 Mon Sep 17 00:00:00 2001
From: Arthur Valadares
Date: Fri, 28 Aug 2009 17:48:03 -0300
Subject: Implements osDrawPolygon, similar to already implemented
osDrawFilledPolygon
---
.../Scripting/VectorRender/VectorRenderModule.cs | 6 ++++++
.../Shared/Api/Implementation/OSSL_Api.cs | 19 +++++++++++++++++++
.../ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | 1 +
.../ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | 5 +++++
4 files changed, 31 insertions(+)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index e577fbe..e83b1a8 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -484,6 +484,12 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
GetParams(partsDelimiter, ref nextLine, 11, ref points);
graph.FillPolygon(myBrush, points);
}
+ else if (nextLine.StartsWith("Polygon"))
+ {
+ PointF[] points = null;
+ GetParams(partsDelimiter, ref nextLine, 7, ref points);
+ graph.DrawPolygon(drawPen, points);
+ }
else if (nextLine.StartsWith("Ellipse"))
{
float x = 0;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index b1c357c..0de5c9b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -852,6 +852,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return drawList;
}
+ public string osDrawPolygon(string drawList, LSL_List x, LSL_List y)
+ {
+ CheckThreatLevel(ThreatLevel.None, "osDrawFilledPolygon");
+
+ m_host.AddScriptLPS(1);
+
+ if (x.Length != y.Length || x.Length < 3)
+ {
+ return "";
+ }
+ drawList += "Polygon " + x.GetLSLStringItem(0) + "," + y.GetLSLStringItem(0);
+ for (int i = 1; i < x.Length; i++)
+ {
+ drawList += "," + x.GetLSLStringItem(i) + "," + y.GetLSLStringItem(i);
+ }
+ drawList += "; ";
+ return drawList;
+ }
+
public string osSetFontSize(string drawList, int fontSize)
{
CheckThreatLevel(ThreatLevel.None, "osSetFontSize");
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 2365bee..b129b39 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -97,6 +97,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
string osDrawEllipse(string drawList, int width, int height);
string osDrawRectangle(string drawList, int width, int height);
string osDrawFilledRectangle(string drawList, int width, int height);
+ string osDrawPolygon(string drawList, LSL_List x, LSL_List y);
string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y);
string osSetFontSize(string drawList, int fontSize);
string osSetPenSize(string drawList, int penSize);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index f877acb..45492dd 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -267,6 +267,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osDrawFilledRectangle(drawList, width, height);
}
+ public string osDrawPolygon(string drawList, LSL_List x, LSL_List y)
+ {
+ return m_OSSL_Functions.osDrawPolygon(drawList, x, y);
+ }
+
public string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y)
{
return m_OSSL_Functions.osDrawFilledPolygon(drawList, x, y);
--
cgit v1.1
From 22a0dff22624984080bebc03ff63025fc213eeff Mon Sep 17 00:00:00 2001
From: Melanie
Date: Fri, 28 Aug 2009 23:28:32 +0100
Subject: Modify CAPS inventory code. Currently this is not executed
---
OpenSim/Framework/Capabilities/Caps.cs | 81 +++++++++++++---------
.../Framework/Capabilities/LLSDInventoryFolder.cs | 41 +++++++++++
.../Framework/Capabilities/LLSDInventoryItem.cs | 1 +
.../Framework/Scenes/Scene.PacketHandlers.cs | 10 ++-
4 files changed, 99 insertions(+), 34 deletions(-)
create mode 100644 OpenSim/Framework/Capabilities/LLSDInventoryFolder.cs
(limited to 'OpenSim')
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs
index df29c4e..5ae33d6 100644
--- a/OpenSim/Framework/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Capabilities/Caps.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Framework.Capabilities
public delegate void TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
bool isScriptRunning, byte[] data);
- public delegate List FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
+ public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder);
///
@@ -460,47 +460,52 @@ namespace OpenSim.Framework.Capabilities
contents.descendents = 0;
reply.folders.Array.Add(contents);
- List itemList = null;
+ InventoryCollection inv = new InventoryCollection();
+ inv.Folders = new List();
+ inv.Items = new List();
if (CAPSFetchInventoryDescendents != null)
{
- itemList = CAPSFetchInventoryDescendents(m_agentID, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order);
+ inv = CAPSFetchInventoryDescendents(m_agentID, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order);
}
- if (itemList != null)
+ if (inv.Folders != null)
{
- foreach (InventoryItemBase invItem in itemList)
+ foreach (InventoryFolderBase invFolder in inv.Folders)
{
- contents.items.Array.Add(ConvertInventoryItem(invItem));
+ contents.categories.Array.Add(ConvertInventoryFolder(invFolder));
}
}
- /* The following block is removed as it ALWAYS sends the error to the client because the RC 1.22.9 client tries to
- find items that have become dissasociated with a paret folder and have parent of 00000000-0000-00000....
- else
- {
- IClientAPI client = GetClient(m_agentID);
- // We're going to both notify the client of inventory service failure and send back a 'no folder contents' response.
- // If we don't send back the response,
- // the client becomes unhappy (see Teravus' comment in FetchInventoryRequest())
- if (client != null)
- {
- client.SendAgentAlertMessage(
- "AGIN0001E: The inventory service has either failed or is not responding. Your inventory will not function properly for the rest of this session. Please clear your cache and relog.",
- true);
- }
- else
+ if (inv.Items != null)
+ {
+ foreach (InventoryItemBase invItem in inv.Items)
{
- m_log.ErrorFormat(
- "[AGENT INVENTORY]: Could not lookup controlling client for {0} in order to notify them of the inventory service failure",
- m_agentID);
+ contents.items.Array.Add(ConvertInventoryItem(invItem));
}
- }*/
+ }
contents.descendents = contents.items.Array.Count;
return reply;
}
///
+ /// Convert an internal inventory folder object into an LLSD object.
+ ///
+ ///
+ ///
+ private LLSDInventoryFolder ConvertInventoryFolder(InventoryFolderBase invFolder)
+ {
+ LLSDInventoryFolder llsdFolder = new LLSDInventoryFolder();
+ llsdFolder.folder_id = invFolder.ID;
+ llsdFolder.parent_id = invFolder.ParentID;
+ llsdFolder.name = invFolder.Name;
+ llsdFolder.type = TaskInventoryItem.InvTypes[invFolder.Type];
+ llsdFolder.preferred_type = "-1";
+
+ return llsdFolder;
+ }
+
+ ///
/// Convert an internal inventory item object into an LLSD object.
///
///
@@ -529,15 +534,29 @@ namespace OpenSim.Framework.Capabilities
llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
- llsdItem.permissions.group_id = UUID.Zero;
- llsdItem.permissions.group_mask = 0;
- llsdItem.permissions.is_owner_group = false;
+ llsdItem.permissions.group_id = invItem.GroupID;
+ llsdItem.permissions.group_mask = (int)invItem.GroupPermissions;
+ llsdItem.permissions.is_owner_group = invItem.GroupOwned;
llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
- llsdItem.permissions.owner_id = m_agentID; // FixMe
+ llsdItem.permissions.owner_id = m_agentID;
llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
llsdItem.sale_info = new LLSDSaleInfo();
- llsdItem.sale_info.sale_price = 10;
- llsdItem.sale_info.sale_type = "not";
+ llsdItem.sale_info.sale_price = invItem.SalePrice;
+ switch (invItem.SaleType)
+ {
+ default:
+ llsdItem.sale_info.sale_type = "not";
+ break;
+ case 1:
+ llsdItem.sale_info.sale_type = "original";
+ break;
+ case 2:
+ llsdItem.sale_info.sale_type = "copy";
+ break;
+ case 3:
+ llsdItem.sale_info.sale_type = "contents";
+ break;
+ }
return llsdItem;
}
diff --git a/OpenSim/Framework/Capabilities/LLSDInventoryFolder.cs b/OpenSim/Framework/Capabilities/LLSDInventoryFolder.cs
new file mode 100644
index 0000000..3c216e9
--- /dev/null
+++ b/OpenSim/Framework/Capabilities/LLSDInventoryFolder.cs
@@ -0,0 +1,41 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using OpenMetaverse;
+
+namespace OpenSim.Framework.Capabilities
+{
+ [OSDMap]
+ public class LLSDInventoryFolder
+ {
+ public UUID folder_id;
+ public UUID parent_id;
+ public string name;
+ public string type;
+ public string preferred_type;
+ }
+}
diff --git a/OpenSim/Framework/Capabilities/LLSDInventoryItem.cs b/OpenSim/Framework/Capabilities/LLSDInventoryItem.cs
index d0498f6..cce18d7 100644
--- a/OpenSim/Framework/Capabilities/LLSDInventoryItem.cs
+++ b/OpenSim/Framework/Capabilities/LLSDInventoryItem.cs
@@ -90,6 +90,7 @@ namespace OpenSim.Framework.Capabilities
public UUID agent_id;
public int descendents;
public UUID folder_id;
+ public OSDArray categories = new OSDArray();
public OSDArray items = new OSDArray();
public UUID owner_id;
public int version;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index d3e414f..c816790 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -472,7 +472,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
/// null if the inventory look up failed
- public List HandleFetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
+ public InventoryCollection HandleFetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder)
{
// m_log.DebugFormat(
@@ -487,11 +487,15 @@ namespace OpenSim.Region.Framework.Scenes
InventoryFolderImpl fold;
if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null)
{
- return fold.RequestListOfItems();
+ InventoryCollection ret = new InventoryCollection();
+ ret.Folders = new List();
+ ret.Items = fold.RequestListOfItems();
+
+ return ret;
}
InventoryCollection contents = InventoryService.GetFolderContent(agentID, folderID);
- return contents.Items;
+ return contents;
}
--
cgit v1.1
From 976cf4284bdbef14553c2e164cb67d25bd2b9076 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Sat, 29 Aug 2009 03:26:44 +0100
Subject: Fix up WebFetchInventoryDescendents to really return all data needed,
especially the folder version and the subfolders. Fixes inventory search hang
and folders not loading.
---
OpenSim/Framework/Capabilities/Caps.cs | 28 ++++++++++------------
.../Servers/HttpServer/RestSessionService.cs | 2 +-
.../Framework/Scenes/Scene.PacketHandlers.cs | 18 +++++++++++++-
3 files changed, 30 insertions(+), 18 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs
index 5ae33d6..c5560b8 100644
--- a/OpenSim/Framework/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Capabilities/Caps.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Framework.Capabilities
bool isScriptRunning, byte[] data);
public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
- bool fetchFolders, bool fetchItems, int sortOrder);
+ bool fetchFolders, bool fetchItems, int sortOrder, out int version);
///
/// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
@@ -89,7 +89,7 @@ namespace OpenSim.Framework.Capabilities
//private static readonly string m_requestTexture = "0003/";
private static readonly string m_notecardUpdatePath = "0004/";
private static readonly string m_notecardTaskUpdatePath = "0005/";
- // private static readonly string m_fetchInventoryPath = "0006/";
+ private static readonly string m_fetchInventoryPath = "0006/";
// The following entries are in a module, however, they are also here so that we don't re-assign
// the path to another cap by mistake.
@@ -207,7 +207,7 @@ namespace OpenSim.Framework.Capabilities
// As of RC 1.22.9 of the Linden client this is
// supported
- // m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest);
+ m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest);
// justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and
// subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires
@@ -449,23 +449,14 @@ namespace OpenSim.Framework.Capabilities
contents.owner_id = invFetch.owner_id;
contents.folder_id = invFetch.folder_id;
- // The version number being sent back was originally 1.
- // Unfortunately, on 1.19.1.4, this means that we see a problem where on subsequent logins
- // without clearing client cache, objects in the root folder disappear until the cache is cleared,
- // at which point they reappear.
- //
- // Seeing the version to something other than 0 may be the right thing to do, but there is
- // a greater subtlety of the second life protocol that needs to be understood first.
- contents.version = 0;
-
- contents.descendents = 0;
reply.folders.Array.Add(contents);
InventoryCollection inv = new InventoryCollection();
inv.Folders = new List();
inv.Items = new List();
+ int version = 0;
if (CAPSFetchInventoryDescendents != null)
{
- inv = CAPSFetchInventoryDescendents(m_agentID, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order);
+ inv = CAPSFetchInventoryDescendents(m_agentID, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version);
}
if (inv.Folders != null)
@@ -484,7 +475,9 @@ namespace OpenSim.Framework.Capabilities
}
}
- contents.descendents = contents.items.Array.Count;
+ contents.descendents = contents.items.Array.Count + contents.categories.Array.Count;
+ contents.version = version;
+
return reply;
}
@@ -499,7 +492,10 @@ namespace OpenSim.Framework.Capabilities
llsdFolder.folder_id = invFolder.ID;
llsdFolder.parent_id = invFolder.ParentID;
llsdFolder.name = invFolder.Name;
- llsdFolder.type = TaskInventoryItem.InvTypes[invFolder.Type];
+ if (invFolder.Type == -1)
+ llsdFolder.type = "-1";
+ else
+ llsdFolder.type = TaskInventoryItem.Types[invFolder.Type];
llsdFolder.preferred_type = "-1";
return llsdFolder;
diff --git a/OpenSim/Framework/Servers/HttpServer/RestSessionService.cs b/OpenSim/Framework/Servers/HttpServer/RestSessionService.cs
index 2ef4a36..3f72c31 100644
--- a/OpenSim/Framework/Servers/HttpServer/RestSessionService.cs
+++ b/OpenSim/Framework/Servers/HttpServer/RestSessionService.cs
@@ -94,6 +94,7 @@ namespace OpenSim.Framework.Servers.HttpServer
Stream requestStream = request.GetRequestStream();
requestStream.Write(buffer.ToArray(), 0, length);
+ requestStream.Close();
TResponse deserial = default(TResponse);
using (WebResponse resp = request.GetResponse())
{
@@ -101,7 +102,6 @@ namespace OpenSim.Framework.Servers.HttpServer
deserial = (TResponse)deserializer.Deserialize(resp.GetResponseStream());
resp.Close();
}
- requestStream.Close();
return deserial;
}
}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index c816790..55b100b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -473,7 +473,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// null if the inventory look up failed
public InventoryCollection HandleFetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
- bool fetchFolders, bool fetchItems, int sortOrder)
+ bool fetchFolders, bool fetchItems, int sortOrder, out int version)
{
// m_log.DebugFormat(
// "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
@@ -487,6 +487,7 @@ namespace OpenSim.Region.Framework.Scenes
InventoryFolderImpl fold;
if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null)
{
+ version = 0;
InventoryCollection ret = new InventoryCollection();
ret.Folders = new List();
ret.Items = fold.RequestListOfItems();
@@ -495,6 +496,21 @@ namespace OpenSim.Region.Framework.Scenes
}
InventoryCollection contents = InventoryService.GetFolderContent(agentID, folderID);
+
+ if (folderID != UUID.Zero)
+ {
+ InventoryFolderBase containingFolder = new InventoryFolderBase();
+ containingFolder.ID = folderID;
+ containingFolder.Owner = agentID;
+ containingFolder = InventoryService.GetFolder(containingFolder);
+ version = containingFolder.Version;
+ }
+ else
+ {
+ // Lost itemsm don't really need a version
+ version = 1;
+ }
+
return contents;
}
--
cgit v1.1
From 4b2e62fd3c347ec4d72762c19443e4a2765582f2 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Sat, 29 Aug 2009 04:35:18 +0100
Subject: Make the j2kDecodeCache expire after 50 minutes (configurable). Alse
allows setting the path for it. This commit introduces NEW DEFAULT BEHAVIOR.
To retain the old behavior (eternal cache) you will need to change your
OpenSim.ini and set the timeout to 0.
---
.../Agent/TextureSender/J2KDecoderModule.cs | 28 ++++++++++++++++++----
1 file changed, 24 insertions(+), 4 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
index 0d3cc23..00a247c 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
@@ -53,8 +53,9 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
///
private readonly Dictionary m_cacheddecode = new Dictionary();
private bool OpenJpegFail = false;
- private readonly string CacheFolder = Util.dataDir() + "/j2kDecodeCache";
- private readonly J2KDecodeFileCache fCache;
+ private string CacheFolder = Util.dataDir() + "/j2kDecodeCache";
+ private int CacheTimeout = 60;
+ private J2KDecodeFileCache fCache;
///
/// List of client methods to notify of results of decode
@@ -63,11 +64,19 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
public J2KDecoderModule()
{
- fCache = new J2KDecodeFileCache(CacheFolder);
}
public void Initialise(Scene scene, IConfigSource source)
{
+ IConfig j2kConfig = source.Configs["J2KDecoder"];
+ if (j2kConfig != null)
+ {
+ CacheFolder = j2kConfig.GetString("CacheDir", CacheFolder);
+ CacheTimeout = j2kConfig.GetInt("CacheTimeout", CacheTimeout);
+ }
+
+ fCache = new J2KDecodeFileCache(CacheFolder, CacheTimeout);
+
scene.RegisterModuleInterface(this);
}
@@ -353,6 +362,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
public class J2KDecodeFileCache
{
private readonly string m_cacheDecodeFolder;
+ private readonly int m_cacheTimeout;
private bool enabled = true;
private static readonly ILog m_log
@@ -362,9 +372,10 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
/// Creates a new instance of a file cache
///
/// base folder for the cache. Will be created if it doesn't exist
- public J2KDecodeFileCache(string pFolder)
+ public J2KDecodeFileCache(string pFolder, int timeout)
{
m_cacheDecodeFolder = pFolder;
+ m_cacheTimeout = timeout;
if (!Directory.Exists(pFolder))
{
Createj2KCacheFolder(pFolder);
@@ -426,6 +437,15 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
return false;
}
+ DateTime creationTime = File.GetCreationTime(filename);
+ TimeSpan fileAge = DateTime.Now - creationTime;
+
+ if (m_cacheTimeout != 0 && fileAge >= TimeSpan.FromMinutes(m_cacheTimeout))
+ {
+ File.Delete(filename);
+ return false;
+ }
+
string readResult = string.Empty;
try
--
cgit v1.1
From 2a5b9f77408bfb0fd4e28e7bf28f59894525c365 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Sat, 29 Aug 2009 05:29:54 +0100
Subject: the beginning of some changes to the decode cache to address concerns
about system load. This commit effectively disables expiration.
---
.../Agent/TextureSender/J2KDecoderModule.cs | 39 +++++++++++++++++-----
1 file changed, 30 insertions(+), 9 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
index 00a247c..df321a2 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
@@ -41,6 +41,8 @@ using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Agent.TextureSender
{
+ public delegate void J2KDecodeDelegate(UUID AssetId);
+
public class J2KDecoderModule : IRegionModule, IJ2KDecoder
{
#region IRegionModule Members
@@ -437,15 +439,6 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
return false;
}
- DateTime creationTime = File.GetCreationTime(filename);
- TimeSpan fileAge = DateTime.Now - creationTime;
-
- if (m_cacheTimeout != 0 && fileAge >= TimeSpan.FromMinutes(m_cacheTimeout))
- {
- File.Delete(filename);
- return false;
- }
-
string readResult = string.Empty;
try
@@ -575,6 +568,16 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
return String.Format("j2kCache_{0}.cache", AssetId);
}
+ public UUID AssetIdFromFileName(string fileName)
+ {
+ string rawId = fileName.Replace("j2kCache_", "").Replace(".cache", "");
+ UUID asset;
+ if (!UUID.TryParse(rawId, out asset))
+ return UUID.Zero;
+
+ return asset;
+ }
+
///
/// Creates the Cache Folder
///
@@ -639,5 +642,23 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
enabled = false;
}
}
+
+ public void ScanCacheFiles(J2KDecodeDelegate decode)
+ {
+ DirectoryInfo dir = new DirectoryInfo(m_cacheDecodeFolder);
+ FileInfo[] files = dir.GetFiles("j2kCache_*.cache");
+
+ foreach (FileInfo f in files)
+ {
+ TimeSpan fileAge = DateTime.Now - f.CreationTime;
+
+ if (m_cacheTimeout != 0 && fileAge >= TimeSpan.FromMinutes(m_cacheTimeout))
+ {
+ File.Delete(f.Name);
+ decode(AssetIdFromFileName(f.Name));
+ System.Threading.Thread.Sleep(2000);
+ }
+ }
+ }
}
}
--
cgit v1.1
From 1a6b30e0924644cb4f9b6a771d768fc7d37d7aa0 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Sat, 29 Aug 2009 05:54:38 +0100
Subject: Add a slow cache cleaner thread. By default, the thread starts a
cleanup sweep every 10 minutes. If any texture data is older than 12 hours,
it is regenerated and the memory cache is refreshed. After each decode, the
thread delays for 5 seconds.
---
.../Agent/TextureSender/J2KDecoderModule.cs | 54 +++++++++++++++++++---
1 file changed, 47 insertions(+), 7 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
index df321a2..937f76b 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
@@ -30,6 +30,7 @@ using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
+using System.Threading;
using log4net;
using Nini.Config;
using OpenMetaverse;
@@ -38,6 +39,7 @@ using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
+using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Agent.TextureSender
{
@@ -56,8 +58,11 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
private readonly Dictionary m_cacheddecode = new Dictionary();
private bool OpenJpegFail = false;
private string CacheFolder = Util.dataDir() + "/j2kDecodeCache";
- private int CacheTimeout = 60;
- private J2KDecodeFileCache fCache;
+ private int CacheTimeout = 720;
+ private J2KDecodeFileCache fCache = null;
+ private Thread CleanerThread = null;
+ private IAssetService AssetService = null;
+ private Scene m_Scene = null;
///
/// List of client methods to notify of results of decode
@@ -70,6 +75,9 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
public void Initialise(Scene scene, IConfigSource source)
{
+ if (m_Scene == null)
+ m_Scene = scene;
+
IConfig j2kConfig = source.Configs["J2KDecoder"];
if (j2kConfig != null)
{
@@ -77,14 +85,23 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
CacheTimeout = j2kConfig.GetInt("CacheTimeout", CacheTimeout);
}
- fCache = new J2KDecodeFileCache(CacheFolder, CacheTimeout);
+ if (fCache == null)
+ fCache = new J2KDecodeFileCache(CacheFolder, CacheTimeout);
scene.RegisterModuleInterface(this);
+
+ if (CleanerThread == null && CacheTimeout != 0)
+ {
+ CleanerThread = new Thread(CleanCache);
+ CleanerThread.Name = "J2KCleanerThread";
+ CleanerThread.IsBackground = true;
+ CleanerThread.Start();
+ }
}
public void PostInitialise()
{
-
+ AssetService = m_Scene.AssetService;
}
public void Close()
@@ -340,8 +357,9 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
// Cache Decoded layers
lock (m_cacheddecode)
{
- if (!m_cacheddecode.ContainsKey(AssetId))
- m_cacheddecode.Add(AssetId, layers);
+ if (m_cacheddecode.ContainsKey(AssetId))
+ m_cacheddecode.Remove(AssetId);
+ m_cacheddecode.Add(AssetId, layers);
}
@@ -359,6 +377,28 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
}
}
}
+
+ private void CleanCache()
+ {
+ m_log.Info("[J2KDecoderModule]: Cleaner thread started");
+
+ while (true)
+ {
+ if (AssetService != null)
+ fCache.ScanCacheFiles(RedecodeTexture);
+
+ System.Threading.Thread.Sleep(600000);
+ }
+ }
+
+ private void RedecodeTexture(UUID assetID)
+ {
+ AssetBase texture = AssetService.Get(assetID.ToString());
+ if (texture == null)
+ return;
+
+ doJ2kDecode(assetID, texture.Data);
+ }
}
public class J2KDecodeFileCache
@@ -656,7 +696,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
{
File.Delete(f.Name);
decode(AssetIdFromFileName(f.Name));
- System.Threading.Thread.Sleep(2000);
+ System.Threading.Thread.Sleep(5000);
}
}
}
--
cgit v1.1
From dce04df4f229cbf5636a096c834202dec7cd1765 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Sat, 29 Aug 2009 17:37:41 +0100
Subject: Redesign the IAuthenticationService interface to use PKI. Sessioning
is now in the domain of the presence module where it belongs.
---
.../AuthenticationService/AuthenticationService.cs | 312 ---------------------
.../Services/Interfaces/IAuthenticationService.cs | 108 ++++---
2 files changed, 70 insertions(+), 350 deletions(-)
delete mode 100644 OpenSim/Services/AuthenticationService/AuthenticationService.cs
(limited to 'OpenSim')
diff --git a/OpenSim/Services/AuthenticationService/AuthenticationService.cs b/OpenSim/Services/AuthenticationService/AuthenticationService.cs
deleted file mode 100644
index b81a004..0000000
--- a/OpenSim/Services/AuthenticationService/AuthenticationService.cs
+++ /dev/null
@@ -1,312 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Reflection;
-using Nini.Config;
-using log4net;
-using OpenSim.Framework;
-using OpenSim.Data;
-using OpenSim.Services.Base;
-using OpenSim.Services.Interfaces;
-using OpenMetaverse;
-
-namespace OpenSim.Services.AuthenticationService
-{
- ///
- /// Simple authentication service implementation dealing only with users.
- /// It uses the user DB directly to access user information.
- /// It takes two config vars:
- /// - Authenticate = {true|false} : to do or not to do authentication
- /// - Authority = string like "osgrid.org" : this identity authority
- /// that will be called back for identity verification
- ///
- public class HGAuthenticationService : ServiceBase, IAuthenticationService
- {
- private static readonly ILog m_log
- = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- protected IUserDataPlugin m_Database;
- protected string m_AuthorityURL;
- protected bool m_PerformAuthentication;
- protected Dictionary> m_UserKeys = new Dictionary>();
-
-
- public HGAuthenticationService(IConfigSource config) : base(config)
- {
- string dllName = String.Empty;
- string connString = String.Empty;
-
- //
- // Try reading the [DatabaseService] section first, if it exists
- //
- IConfig dbConfig = config.Configs["DatabaseService"];
- if (dbConfig != null)
- {
- dllName = dbConfig.GetString("StorageProvider", String.Empty);
- connString = dbConfig.GetString("ConnectionString", String.Empty);
- }
-
- //
- // Try reading the more specific [InventoryService] section, if it exists
- //
- IConfig authConfig = config.Configs["AuthenticationService"];
- if (authConfig != null)
- {
- dllName = authConfig.GetString("StorageProvider", dllName);
- connString = authConfig.GetString("ConnectionString", connString);
-
- m_PerformAuthentication = authConfig.GetBoolean("Authenticate", true);
- m_AuthorityURL = "http://" + authConfig.GetString("Authority", "localhost");
- if (!m_AuthorityURL.EndsWith("/"))
- m_AuthorityURL += "/";
- }
-
- //
- // We tried, but this doesn't exist. We can't proceed.
- //
- if (dllName.Equals(String.Empty))
- throw new Exception("No InventoryService configuration");
-
- m_Database = LoadPlugin(dllName);
- if (m_Database == null)
- throw new Exception("Could not find a storage interface in the given module");
-
- m_Database.Initialise(connString);
- }
-
- public UUID AuthenticateKey(UUID principalID, string key)
- {
- bool writeAgentData = false;
-
- UserAgentData agent = m_Database.GetAgentByUUID(principalID);
- if (agent == null)
- {
- agent = new UserAgentData();
- agent.ProfileID = principalID;
- agent.SessionID = UUID.Random();
- agent.SecureSessionID = UUID.Random();
- agent.AgentIP = "127.0.0.1";
- agent.AgentPort = 0;
- agent.AgentOnline = false;
-
- writeAgentData = true;
- }
-
- if (!m_PerformAuthentication)
- {
- if (writeAgentData)
- m_Database.AddNewUserAgent(agent);
- return agent.SessionID;
- }
-
- if (!VerifyKey(principalID, key))
- return UUID.Zero;
-
- if (writeAgentData)
- m_Database.AddNewUserAgent(agent);
-
- return agent.SessionID;
- }
-
- ///
- /// This implementation only authenticates users.
- ///
- ///
- ///
- ///
- public UUID AuthenticatePassword(UUID principalID, string password)
- {
- bool writeAgentData = false;
-
- UserAgentData agent = m_Database.GetAgentByUUID(principalID);
- if (agent == null)
- {
- agent = new UserAgentData();
- agent.ProfileID = principalID;
- agent.SessionID = UUID.Random();
- agent.SecureSessionID = UUID.Random();
- agent.AgentIP = "127.0.0.1";
- agent.AgentPort = 0;
- agent.AgentOnline = false;
-
- writeAgentData = true;
- }
-
- if (!m_PerformAuthentication)
- {
- if (writeAgentData)
- m_Database.AddNewUserAgent(agent);
- return agent.SessionID;
- }
-
- UserProfileData profile = m_Database.GetUserByUUID(principalID);
- bool passwordSuccess = false;
- m_log.InfoFormat("[AUTH]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.ID);
-
- // we do this to get our hash in a form that the server password code can consume
- // when the web-login-form submits the password in the clear (supposed to be over SSL!)
- if (!password.StartsWith("$1$"))
- password = "$1$" + Util.Md5Hash(password);
-
- password = password.Remove(0, 3); //remove $1$
-
- string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
- // Testing...
- //m_log.Info("[LOGIN]: SubHash:" + s + " userprofile:" + profile.passwordHash);
- //m_log.Info("[LOGIN]: userprofile:" + profile.passwordHash + " SubCT:" + password);
-
- passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
- || profile.PasswordHash.Equals(password, StringComparison.InvariantCulture));
-
- if (!passwordSuccess)
- return UUID.Zero;
-
- if (writeAgentData)
- m_Database.AddNewUserAgent(agent);
-
- return agent.SessionID;
- }
-
- ///
- /// This generates authorization keys in the form
- /// http://authority/uuid
- /// after verifying that the caller is, indeed, authorized to request a key
- ///
- /// The principal ID requesting the new key
- /// The original authorization token for that principal, obtained during login
- ///
- public string GetKey(UUID principalID, string authToken)
- {
- UserProfileData profile = m_Database.GetUserByUUID(principalID);
- string newKey = string.Empty;
-
- if (profile != null)
- {
- m_log.DebugFormat("[AUTH]: stored auth token is {0}. Given token is {1}", profile.WebLoginKey.ToString(), authToken);
- // I'm overloading webloginkey for this, so that no changes are needed in the DB
- // The uses of webloginkey are fairly mutually exclusive
- if (profile.WebLoginKey.ToString().Equals(authToken))
- {
- newKey = UUID.Random().ToString();
- List keys;
- lock (m_UserKeys)
- {
- if (m_UserKeys.ContainsKey(principalID))
- {
- keys = m_UserKeys[principalID];
- }
- else
- {
- keys = new List();
- m_UserKeys.Add(principalID, keys);
- }
- keys.Add(newKey);
- }
- m_log.InfoFormat("[AUTH]: Successfully generated new auth key for {0}", principalID);
- }
- else
- m_log.Warn("[AUTH]: Unauthorized key generation request. Denying new key.");
- }
- else
- m_log.Warn("[AUTH]: Principal not found.");
-
- return m_AuthorityURL + newKey;
- }
-
- ///
- /// This verifies the uuid portion of the key given out by GenerateKey
- ///
- ///
- ///
- ///
- public bool VerifyKey(UUID userID, string key)
- {
- lock (m_UserKeys)
- {
- if (m_UserKeys.ContainsKey(userID))
- {
- List keys = m_UserKeys[userID];
- if (keys.Contains(key))
- {
- // Keys are one-time only, so remove it
- keys.Remove(key);
- return true;
- }
- return false;
- }
- else
- return false;
- }
- }
-
- public UUID CreateUserSession(UUID userID, UUID oldSessionID)
- {
- UserAgentData agent = m_Database.GetAgentByUUID(userID);
-
- if (agent == null)
- return UUID.Zero;
-
- agent.SessionID = UUID.Random();
-
- m_Database.AddNewUserAgent(agent);
- return agent.SessionID;
- }
-
- public bool VerifyUserSession(UUID userID, UUID sessionID)
- {
- UserProfileData userProfile = m_Database.GetUserByUUID(userID);
-
- if (userProfile != null && userProfile.CurrentAgent != null)
- {
- m_log.DebugFormat("[AUTH]: Verifying session {0} for {1}; current session {2}", sessionID, userID, userProfile.CurrentAgent.SessionID);
- if (userProfile.CurrentAgent.SessionID == sessionID)
- {
- return true;
- }
- }
-
- return false;
- }
-
- public bool DestroyUserSession(UUID userID, UUID sessionID)
- {
- if (!VerifyUserSession(userID, sessionID))
- return false;
-
- UserAgentData agent = m_Database.GetAgentByUUID(userID);
- if (agent == null)
- return false;
-
- agent.SessionID = UUID.Zero;
- m_Database.AddNewUserAgent(agent);
-
- return true;
- }
- }
-}
diff --git a/OpenSim/Services/Interfaces/IAuthenticationService.cs b/OpenSim/Services/Interfaces/IAuthenticationService.cs
index 2402414..d473cf8 100644
--- a/OpenSim/Services/Interfaces/IAuthenticationService.cs
+++ b/OpenSim/Services/Interfaces/IAuthenticationService.cs
@@ -38,57 +38,89 @@ namespace OpenSim.Services.Interfaces
//
public interface IAuthenticationService
{
- //////////////////////////////////////////////////
- // Web login key portion
+ //////////////////////////////////////////////////////
+ // PKI Zone!
//
-
- // Get a service key given that principal's
- // authentication token (master key).
+ // HG2 authentication works by using a cryptographic
+ // exchange.
+ // This method must provide a public key, the other
+ // crypto methods must understand hoow to deal with
+ // messages encrypted to it.
//
- string GetKey(UUID principalID, string authToken);
-
- // Verify that a principal key is valid
+ // If the public key is of zero length, you will
+ // get NO encryption and NO security.
+ //
+ // For non-HG installations, this is not relevant
//
- bool VerifyKey(UUID principalID, string key);
+ // Implementors who are not using PKI can treat the
+ // cyphertext as a string and provide a zero-length
+ // key. Encryptionless implementations will not
+ // interoperate with implementations using encryption.
+ // If one side uses encryption, both must do so.
+ //
+ byte[] GetPublicKey();
- //////////////////////////////////////////////////
- // Password auth portion
+ //////////////////////////////////////////////////////
+ // Authentication
+ //
+ // These methods will return a token, which can be used to access
+ // various services.
+ //
+ // The encrypted versions take the received cyphertext and
+ // the public key of the peer, which the connector must have
+ // obtained using a remote GetPublicKey call.
//
+ string AuthenticatePassword(UUID principalID, string password);
+ byte[] AuthenticatePasswordEncrypted(byte[] cyphertext, byte[] key);
- // Here's how thos works, and why.
- //
- // The authentication methods will return the existing session,
- // or UUID.Zero if authentication failed. If there is no session,
- // they will create one.
- // The CreateUserSession method will unconditionally create a session
- // and invalidate the prior session.
- // Grid login uses this method to make sure that the session is
- // fresh and new. Other software, like management applications,
- // can obtain this existing session if they have a key or password
- // for that account, this allows external apps to obtain credentials
- // and use authenticating interface methods.
- //
-
- // Check the pricipal's password
- //
- UUID AuthenticatePassword(UUID principalID, string password);
+ string AuthenticateWebkey(UUID principalID, string webkey);
+ byte[] AuthenticateWebkeyEncrypted(byte[] cyphertext, byte[] key);
- // Check the principal's key
+ //////////////////////////////////////////////////////
+ // Verification
//
- UUID AuthenticateKey(UUID principalID, string password);
+ // Allows to verify the authenticity of a token
+ //
+ // Tokens expire after 30 minutes and can be refreshed by
+ // re-verifying.
+ //
+ // If encrypted authentication was used, encrypted verification
+ // must be used to refresh. Unencrypted verification is still
+ // performed, but doesn't refresh token lifetime.
+ //
+ bool Verify(UUID principalID, string token);
+ bool VerifyEncrypted(byte[] cyphertext, byte[] key);
- // Create a new session, invalidating the old ones
+ //////////////////////////////////////////////////////
+ // Teardown
+ //
+ // A token can be returned before the timeout. This
+ // invalidates it and it can not subsequently be used
+ // or refreshed.
+ //
+ // Tokens created by encrypted authentication must
+ // be returned by encrypted release calls;
//
- UUID CreateUserSession(UUID principalID, UUID oldSessionID);
+ bool Release(UUID principalID, string token);
+ bool ReleaseEncrypted(byte[] cyphertext, byte[] key);
- // Verify that a user session ID is valid. A session ID is
- // considered valid when a user has successfully authenticated
- // at least one time inside that session.
+ //////////////////////////////////////////////////////
+ // Grid
//
- bool VerifyUserSession(UUID principalID, UUID sessionID);
+ // We no longer need a shared secret between grid
+ // servers. Anything a server requests from another
+ // server is either done on behalf of a user, in which
+ // case there is a token, or on behalf of a region,
+ // which has a session. So, no more keys.
+ // If sniffing on the local lan is an issue, admins
+ // need to take approriate action (IPSec is recommended)
+ // to secure inter-server traffic.
- // Deauthenticate user
+ //////////////////////////////////////////////////////
+ // NOTE
//
- bool DestroyUserSession(UUID principalID, UUID sessionID);
+ // Session IDs are not handled here. After obtaining
+ // a token, the session ID regions use can be
+ // obtained from the presence service.
}
}
--
cgit v1.1
From 5b06079a832a8aa5775a0fa0c8d3477d41bd361f Mon Sep 17 00:00:00 2001
From: Melanie
Date: Sat, 29 Aug 2009 17:49:58 +0100
Subject: Remove a user of the old auth interface
---
OpenSim/Server/Handlers/Neighbour/NeighbourHandlers.cs | 13 +++++++------
1 file changed, 7 insertions(+), 6 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Server/Handlers/Neighbour/NeighbourHandlers.cs b/OpenSim/Server/Handlers/Neighbour/NeighbourHandlers.cs
index 3de2245..c0933a8 100644
--- a/OpenSim/Server/Handlers/Neighbour/NeighbourHandlers.cs
+++ b/OpenSim/Server/Handlers/Neighbour/NeighbourHandlers.cs
@@ -110,12 +110,13 @@ namespace OpenSim.Server.Handlers.Neighbour
httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
return result;
}
- if (!m_AuthenticationService.VerifyKey(regionID, authToken))
- {
- m_log.InfoFormat("[RegionPostHandler]: Authentication failed for neighbour message {0}", path);
- httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;
- return result;
- }
+ // TODO: Rethink this
+ //if (!m_AuthenticationService.VerifyKey(regionID, authToken))
+ //{
+ // m_log.InfoFormat("[RegionPostHandler]: Authentication failed for neighbour message {0}", path);
+ // httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;
+ // return result;
+ //}
m_log.DebugFormat("[RegionPostHandler]: Authentication succeeded for {0}", regionID);
}
--
cgit v1.1
From 07e89075697372303ca6a2434b4a40c3bf04598d Mon Sep 17 00:00:00 2001
From: Melanie
Date: Sun, 30 Aug 2009 03:27:09 +0100
Subject: Remove another IAuthentificationInterface user
---
OpenSim/Server/Handlers/Simulation/AgentHandlers.cs | 13 +++++++------
1 file changed, 7 insertions(+), 6 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
index 6c0b705..822edcb 100644
--- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
+++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
@@ -109,12 +109,13 @@ namespace OpenSim.Server.Handlers.Simulation
httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
return result;
}
- if (!m_AuthenticationService.VerifyKey(agentID, authToken))
- {
- m_log.InfoFormat("[AgentPostHandler]: Authentication failed for agent message {0}", path);
- httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;
- return result;
- }
+ // TODO: Rethink this
+ //if (!m_AuthenticationService.VerifyKey(agentID, authToken))
+ //{
+ // m_log.InfoFormat("[AgentPostHandler]: Authentication failed for agent message {0}", path);
+ // httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;
+ // return result;
+ //}
m_log.DebugFormat("[AgentPostHandler]: Authentication succeeded for {0}", agentID);
}
--
cgit v1.1