From 2cf025d9cb75052c03e37cc09953daa2d6f61ffa Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Wed, 7 May 2008 16:05:42 +0000 Subject: Thank you very much, Xantor for a patch to improve llParticleSystem(). --- .../ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 22 +++++++++++++++++----- 1 file changed, 17 insertions(+), 5 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 481f890..e8e4f80 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs @@ -3994,9 +3994,6 @@ namespace OpenSim.Region.ScriptEngine.Common return returnval; } - // AL: This does not actually do anything yet. There are issues within Libsecondlife revolving around PSYS_PART_FLAGS - // (need to OR the values, but currently stores this within an enum) as well as discovery of how the CRC works and the - // actual packet. public void llParticleSystem(LSL_Types.list rules) { @@ -4069,9 +4066,24 @@ namespace OpenSim.Region.ScriptEngine.Common prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi; break; + // Xantor 03-May-2008 + // Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture + // "" = default texture. case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TEXTURE: - prules.Texture = new LLUUID(rules.Data[i + 1].ToString()); - break; + LLUUID tkey = LLUUID.Zero; + + // if we can parse the string as a key, use it. + if (LLUUID.TryParse(rules.Data[i + 1].ToString(), out tkey)) + { + prules.Texture = tkey; + } + // else try to locate the name in inventory of object. found returns key, + // not found returns LLUUID.Zero which will translate to the default particle texture + else + { + prules.Texture = InventoryKey(rules.Data[i+1].ToString()); + } + break; case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RATE: tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); -- cgit v1.1