From 2a5a8c48c39f0a01174dfe1c20a21ede36df5166 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Wed, 15 Aug 2007 18:13:32 +0000 Subject: * We now have a field of spinning objects. --- OpenSim/Region/Examples/SimpleApp/Program.cs | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index 59d73ba..f064eaa 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs @@ -70,9 +70,13 @@ namespace SimpleApp SceneObjectGroup sceneObject = new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + new LLVector3( 1f, 1f, 1f )); scene.AddEntity(sceneObject); - ComplexObject complexObject = new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + new LLVector3( 2f, 2f, 2f )); - scene.AddEntity(complexObject); - + for (int i = 0; i < 27; i++) + { + LLVector3 posOffset = new LLVector3( (i%3)*4, (i%9)/3 * 4, (i/9) * 4 ); + ComplexObject complexObject = new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + posOffset ); + scene.AddEntity(complexObject); + } + MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager); scene.AddNewClient(m_character, false); -- cgit v1.1