From 1e716260c8166005d3bd33f4cda68502a09994bb Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Tue, 5 Jun 2007 12:55:12 +0000 Subject: * Removed MainConsole.Instance.WriteLine completely * Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead * Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely. --- .../Local/LocalAssetServer.cs | 12 ++--- .../Local/LocalGridServer.cs | 2 +- .../Remote/RemoteAssetServer.cs | 4 +- .../Remote/RemoteGridServer.cs | 7 +-- OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs | 4 +- OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs | 8 +-- OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs | 5 +- OpenSim/OpenSim.RegionServer/ClientView.Grid.cs | 7 +-- .../ClientView.PacketHandlers.cs | 3 +- .../ClientView.ProcessPackets.cs | 5 +- OpenSim/OpenSim.RegionServer/ClientView.cs | 19 +++---- OpenSim/OpenSim.RegionServer/ClientViewBase.cs | 7 +-- OpenSim/OpenSim.RegionServer/OpenSimMain.cs | 50 ++++++++--------- OpenSim/OpenSim.RegionServer/RegionInfo.cs | 28 +++++----- OpenSim/OpenSim.RegionServer/UDPServer.cs | 6 +-- OpenSim/OpenSim.RegionServer/world/Avatar.cs | 10 ++-- .../OpenSim.RegionServer/world/AvatarAnimations.cs | 4 +- .../world/World.PacketHandlers.cs | 2 +- OpenSim/OpenSim.RegionServer/world/World.cs | 61 ++++++++++----------- OpenSim/OpenSim.RegionServer/world/WorldBase.cs | 5 +- .../LocalStorageDb4o/Db4LocalStorage.cs | 35 ++++++------ .../LocalStorageSQLite/SQLiteLocalStorage.cs | 12 ++--- OpenSim/OpenSim/OpenSimMain.cs | 62 +++++++++++----------- 23 files changed, 184 insertions(+), 174 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs index 5f75821..a5fb636 100644 --- a/OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs +++ b/OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs @@ -39,17 +39,17 @@ namespace OpenSim.GridInterfaces.Local this._assetRequests = new BlockingQueue(); yapfile = System.IO.File.Exists("assets.yap"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Local Asset Server class created"); + MainConsole.Instance.Verbose("Local Asset Server class created"); try { db = Db4oFactory.OpenFile("assets.yap"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Db4 Asset database creation"); + MainConsole.Instance.Verbose("Db4 Asset database creation"); } catch (Exception e) { db.Close(); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.MEDIUM,"Db4 Asset server :Constructor - Exception occured"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, e.ToString()); + MainConsole.Instance.Warn("Db4 Asset server :Constructor - Exception occured"); + MainConsole.Instance.Warn(e.ToString()); } if (!yapfile) { @@ -97,7 +97,7 @@ namespace OpenSim.GridInterfaces.Local { if (db != null) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "Closing local asset server database"); + MainConsole.Instance.Verbose( "Closing local asset server database"); db.Close(); } } @@ -141,7 +141,7 @@ namespace OpenSim.GridInterfaces.Local try { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "Setting up asset database"); + MainConsole.Instance.Verbose( "Setting up asset database"); AssetBase Image = new AssetBase(); Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); diff --git a/OpenSim/OpenSim.GridInterfaces/Local/LocalGridServer.cs b/OpenSim/OpenSim.GridInterfaces/Local/LocalGridServer.cs index fdd6ba4..36b7cbc 100644 --- a/OpenSim/OpenSim.GridInterfaces/Local/LocalGridServer.cs +++ b/OpenSim/OpenSim.GridInterfaces/Local/LocalGridServer.cs @@ -62,7 +62,7 @@ namespace OpenSim.GridInterfaces.Local public LocalGridServer() { Sessions = new List(); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Local Grid Server class created"); + MainConsole.Instance.Verbose("Local Grid Server class created"); } public override bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port) diff --git a/OpenSim/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs b/OpenSim/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs index 7432dee..aef848d 100644 --- a/OpenSim/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs +++ b/OpenSim/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs @@ -26,7 +26,7 @@ namespace OpenSim.GridInterfaces.Remote this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests)); this._remoteAssetServerThread.IsBackground = true; this._remoteAssetServerThread.Start(); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Remote Asset Server class created"); + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Remote Asset Server class created"); } public void SetReceiver(IAssetReceiver receiver) @@ -71,7 +71,7 @@ namespace OpenSim.GridInterfaces.Remote // 404... THE MAGIC FILE NOT FOUND ERROR, very useful for telling you things such as a file (or asset ;) ) not being found!!!!!!!!!!! it's 2:22AM ARequest req = this._assetRequests.Dequeue(); LLUUID assetID = req.AssetID; - // OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW," RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID); + // OpenSim.Framework.Console.MainConsole.Instance.Verbose(" RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID); WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "assets/" + assetID); WebResponse AssetResponse = AssetLoad.GetResponse(); byte[] idata = new byte[(int)AssetResponse.ContentLength]; diff --git a/OpenSim/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs b/OpenSim/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs index 7f911d8..1995b21 100644 --- a/OpenSim/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs +++ b/OpenSim/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs @@ -35,6 +35,7 @@ using libsecondlife; using Nwc.XmlRpc; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; +using OpenSim.Framework.Console; namespace OpenSim.GridInterfaces.Remote { @@ -68,7 +69,7 @@ namespace OpenSim.GridInterfaces.Remote public RemoteGridServer() { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Remote Grid Server class created"); + MainConsole.Instance.Notice("Remote Grid Server class created"); } public override bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port) @@ -89,8 +90,8 @@ namespace OpenSim.GridInterfaces.Remote if (GridRespData.ContainsKey("error")) { string errorstring = (string)GridRespData["error"]; - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Error connecting to grid:"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, errorstring); + MainConsole.Instance.Warn("Error connecting to grid:"); + MainConsole.Instance.Warn(errorstring); return false; } this.neighbours = (ArrayList)GridRespData["neighbours"]; diff --git a/OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs b/OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs index 291fc7e..2d96c4d 100644 --- a/OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs +++ b/OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs @@ -55,12 +55,12 @@ namespace OpenSim.Physics.Manager if(_plugins.ContainsKey(engineName)) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.LOW,"creating "+engineName); + MainConsole.Instance.Notice("creating "+engineName); return _plugins[engineName].GetScene(); } else { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.MEDIUM,"couldn't find physicsEngine: {0}",engineName); + MainConsole.Instance.Warn("couldn't find physicsEngine: {0}",engineName); throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}",engineName)); } } diff --git a/OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs b/OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs index 7dab4e1..1eb73b8 100644 --- a/OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs +++ b/OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs @@ -68,7 +68,7 @@ namespace OpenSim.Physics.Manager public override PhysicsActor AddAvatar(PhysicsVector position) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"NullPhysicsScene : AddAvatar({0})", position); + MainConsole.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position); return PhysicsActor.Null; } @@ -79,7 +79,7 @@ namespace OpenSim.Physics.Manager public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : AddPrim({0},{1})", position, size); + MainConsole.Instance.Verbose( "NullPhysicsScene : AddPrim({0},{1})", position, size); return PhysicsActor.Null; } @@ -92,12 +92,12 @@ namespace OpenSim.Physics.Manager public override void GetResults() { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : GetResults()"); + MainConsole.Instance.Verbose( "NullPhysicsScene : GetResults()"); } public override void SetTerrain(float[] heightMap) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); + MainConsole.Instance.Verbose( "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); } public override void DeleteTerrain() diff --git a/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs index f66fa80..b98eac9 100644 --- a/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs +++ b/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs @@ -34,6 +34,7 @@ using OpenSim; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Utilities; +using OpenSim.Framework.Console; namespace OpenSim.Assets { @@ -60,7 +61,7 @@ namespace OpenSim.Assets /// public AssetCache(IAssetServer assetServer) { - Console.WriteLine("Creating Asset cache"); + MainConsole.Instance.Verbose("Creating Asset cache"); _assetServer = assetServer; _assetServer.SetReceiver(this); Assets = new Dictionary(); @@ -86,7 +87,7 @@ namespace OpenSim.Assets } catch (Exception e) { - Console.WriteLine(e.Message); + MainConsole.Instance.Error(e.Message); } } } diff --git a/OpenSim/OpenSim.RegionServer/ClientView.Grid.cs b/OpenSim/OpenSim.RegionServer/ClientView.Grid.cs index 5229dbd..e59229a 100644 --- a/OpenSim/OpenSim.RegionServer/ClientView.Grid.cs +++ b/OpenSim/OpenSim.RegionServer/ClientView.Grid.cs @@ -15,6 +15,7 @@ using OpenSim.Framework.Inventory; using OpenSim.Framework.Utilities; using OpenSim.world; using OpenSim.Assets; +using OpenSim.Framework.Console; namespace OpenSim { @@ -42,7 +43,7 @@ namespace OpenSim ushort neighbourPort = (ushort)Convert.ToInt32(neighbour["sim_port"]); string reqUrl = "http://" + neighbourIPStr + ":" + neighbourPort.ToString(); - Console.WriteLine(reqUrl); + MainConsole.Instance.Verbose("Requesting " + reqUrl); SimParams = new Hashtable(); SimParams["session_id"] = this.SessionID.ToString(); @@ -72,7 +73,7 @@ namespace OpenSim } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Could not connect to neighbour " + neighbour["sim_ip"] + ":" + neighbour["sim_port"] + ", continuing."); + MainConsole.Instance.Notice("Could not connect to neighbour " + neighbour["sim_ip"] + ":" + neighbour["sim_port"] + ", continuing."); } } Thread.Sleep(3000); @@ -112,7 +113,7 @@ namespace OpenSim neighboury += 1; newpos.Y = 1; } - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]"); + MainConsole.Instance.Notice("SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]"); Hashtable SimParams; ArrayList SendParams; diff --git a/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs b/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs index 7928817..f21efaf 100644 --- a/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs +++ b/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs @@ -15,6 +15,7 @@ using OpenSim.Framework.Inventory; using OpenSim.Framework.Utilities; using OpenSim.world; using OpenSim.Assets; +using OpenSim.Framework.Console; namespace OpenSim { @@ -29,7 +30,7 @@ namespace OpenSim protected virtual bool Logout(ClientView simClient, Packet packet) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ProcessInPacket() - Got a logout request"); + MainConsole.Instance.Notice("OpenSimClient.cs:ProcessInPacket() - Got a logout request"); //send reply to let the client logout LogoutReplyPacket logReply = new LogoutReplyPacket(); logReply.AgentData.AgentID = this.AgentID; diff --git a/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs b/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs index 19d222c..7cb2727 100644 --- a/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs +++ b/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs @@ -16,6 +16,7 @@ using OpenSim.Framework.Utilities; using OpenSim.world; using OpenSim.RegionServer.world; using OpenSim.Assets; +using OpenSim.Framework.Console; namespace OpenSim { @@ -464,7 +465,7 @@ namespace OpenSim outgoing.MoneyData.TransactionSuccess = true; outgoing.MoneyData.Description = libsecondlife.Helpers.StringToField(""); this.OutPacket((Packet)outgoing); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Sent Temporary Money packet (they have leet monies)"); + MainConsole.Instance.Notice("Sent Temporary Money packet (they have leet monies)"); break; @@ -477,7 +478,7 @@ namespace OpenSim estateCovenantReply.Data.CovenantID = LLUUID.Zero; estateCovenantReply.Data.CovenantTimestamp = (uint)0; this.OutPacket((Packet)estateCovenantReply); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Sent Temporary Estate packet (they are in leet estate)"); + MainConsole.Instance.Notice("Sent Temporary Estate packet (they are in leet estate)"); break; #endregion } diff --git a/OpenSim/OpenSim.RegionServer/ClientView.cs b/OpenSim/OpenSim.RegionServer/ClientView.cs index 8f7cf58..bf6b72e 100644 --- a/OpenSim/OpenSim.RegionServer/ClientView.cs +++ b/OpenSim/OpenSim.RegionServer/ClientView.cs @@ -41,6 +41,7 @@ using OpenSim.Framework.Inventory; using OpenSim.Framework.Utilities; using OpenSim.world; using OpenSim.Assets; +using OpenSim.Framework.Console; namespace OpenSim { @@ -110,7 +111,7 @@ namespace OpenSim m_child = child; m_regionData = regionDat; m_authenticateSessionsHandler = authenSessions; - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request"); + MainConsole.Instance.Notice("OpenSimClient.cs - Started up new client thread to handle incoming request"); cirpack = initialcirpack; userEP = remoteEP; @@ -150,7 +151,7 @@ namespace OpenSim # region Client Methods public void UpgradeClient() { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - upgrading child to full agent"); + MainConsole.Instance.Notice("SimClient.cs:UpgradeClient() - upgrading child to full agent"); this.m_child = false; //this.m_world.RemoveViewerAgent(this); if (!this.m_sandboxMode) @@ -164,7 +165,7 @@ namespace OpenSim public void DowngradeClient() { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - changing full agent to child"); + MainConsole.Instance.Notice("SimClient.cs:UpgradeClient() - changing full agent to child"); this.m_child = true; OnChildAgentStatus(this.m_child); //this.m_world.RemoveViewerAgent(this); @@ -254,7 +255,7 @@ namespace OpenSim protected virtual void ClientLoop() { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ClientLoop() - Entered loop"); + MainConsole.Instance.Notice("OpenSimClient.cs:ClientLoop() - Entered loop"); while (true) { QueItem nextPacket = PacketQueue.Dequeue(); @@ -276,7 +277,7 @@ namespace OpenSim protected virtual void InitNewClient() { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); + MainConsole.Instance.Notice("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); this.ClientAvatar = m_world.AddViewerAgent(this); } @@ -287,12 +288,12 @@ namespace OpenSim if (!sessionInfo.Authorised) { //session/circuit not authorised - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString()); + OpenSim.Framework.Console.MainConsole.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString()); ClientThread.Abort(); } else { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString()); + OpenSim.Framework.Console.MainConsole.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString()); //session is authorised this.AgentID = cirpack.CircuitCode.ID; this.SessionID = cirpack.CircuitCode.SessionID; @@ -396,7 +397,7 @@ namespace OpenSim if (this.m_userServer != null) { // a user server is set so request the inventory from it - Console.WriteLine("getting inventory from user server"); + MainConsole.Instance.Verbose("getting inventory from user server"); inventory = m_inventoryCache.FetchAgentsInventory(this.AgentID, m_userServer); } else @@ -414,7 +415,7 @@ namespace OpenSim { if (!(packet.InventoryBlock.Type == 3 || packet.InventoryBlock.Type == 7)) { - System.Console.WriteLine("Attempted to create " + Util.FieldToString(packet.InventoryBlock.Name) + " in inventory. Unsupported type"); + MainConsole.Instance.Warn("Attempted to create " + Util.FieldToString(packet.InventoryBlock.Name) + " in inventory. Unsupported type"); return; } diff --git a/OpenSim/OpenSim.RegionServer/ClientViewBase.cs b/OpenSim/OpenSim.RegionServer/ClientViewBase.cs index 642251c..1eee329 100644 --- a/OpenSim/OpenSim.RegionServer/ClientViewBase.cs +++ b/OpenSim/OpenSim.RegionServer/ClientViewBase.cs @@ -10,6 +10,7 @@ using System.Threading; using System.Timers; using OpenSim.Framework.Utilities; using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Console; namespace OpenSim { @@ -132,7 +133,7 @@ namespace OpenSim } catch (Exception) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); + MainConsole.Instance.Warn("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); this.KillThread(); } @@ -227,7 +228,7 @@ namespace OpenSim { if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Resending " + packet.Type.ToString() + " packet, " + + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Resending " + packet.Type.ToString() + " packet, " + (now - packet.TickCount) + "ms have passed"); packet.Header.Resent = true; @@ -246,7 +247,7 @@ namespace OpenSim if (PendingAcks.Count > 250) { // FIXME: Handle the odd case where we have too many pending ACKs queued up - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Too many ACKs queued up!"); + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Too many ACKs queued up!"); return; } diff --git a/OpenSim/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim/OpenSim.RegionServer/OpenSimMain.cs index 003412d..59d3424 100644 --- a/OpenSim/OpenSim.RegionServer/OpenSimMain.cs +++ b/OpenSim/OpenSim.RegionServer/OpenSimMain.cs @@ -89,7 +89,7 @@ namespace OpenSim { this.SetupFromConfigFile(this.localConfig); } - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Loading configuration"); + m_console.Notice("Main.cs:Startup() - Loading configuration"); this.regionData.InitConfig(this.m_sandbox, this.localConfig); this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change @@ -118,7 +118,7 @@ namespace OpenSim } catch (Exception e) { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup local cache"); + m_console.Error(e.Message + "\nSorry, could not setup local cache"); Environment.Exit(1); } @@ -141,7 +141,7 @@ namespace OpenSim AssetCache.LoadDefaultTextureSet(); } - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Initialising HTTP server"); + m_console.Notice("Main.cs:Startup() - Initialising HTTP server"); this.SetupHttpListener(); @@ -173,7 +173,7 @@ namespace OpenSim AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer); adminWebFront.LoadMethods(httpServer); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting HTTP server"); + m_console.Notice("Main.cs:Startup() - Starting HTTP server"); httpServer.Start(); //MainServerListener(); @@ -190,7 +190,7 @@ namespace OpenSim GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll"; - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Sandbox mode"); + m_console.Notice("Starting in Sandbox mode"); try { @@ -198,7 +198,7 @@ namespace OpenSim } catch (Exception e) { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface"); + m_console.Error(e.Message + "\nSorry, could not setup the grid interface"); Environment.Exit(1); } } @@ -215,7 +215,7 @@ namespace OpenSim } GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll"; - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Grid mode"); + m_console.Notice("Starting in Grid mode"); try { @@ -223,15 +223,15 @@ namespace OpenSim } catch (Exception e) { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface"); + m_console.Error(e.Message + "\nSorry, could not setup the grid interface"); Environment.Exit(1); } } protected virtual void SetupLocalWorld() { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString()); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Initialising world"); + m_console.Notice("Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString()); + m_console.Notice("Initialising world"); m_console.componentname = "Region " + regionData.RegionName; m_localWorld = new World(this.m_udpServer.PacketServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName); @@ -249,7 +249,7 @@ namespace OpenSim LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. LocalWorld.LoadWorldMap(); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting up messaging system"); + m_console.Notice("Main.cs:Startup() - Starting up messaging system"); LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D()); LocalWorld.LoadPrimsFromStorage(); @@ -297,7 +297,7 @@ namespace OpenSim { if (GridServers.GridServer.RequestConnection(regionData.SimUUID, regionData.IPListenAddr, (uint)regionData.IPListenPort)) { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Success: Got a grid connection OK!"); + m_console.Notice("Main.cs:Startup() - Success: Got a grid connection OK!"); } else { @@ -397,7 +397,7 @@ namespace OpenSim switch (attri) { default: - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating"); + m_console.Warn("Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating"); Environment.Exit(1); break; @@ -440,11 +440,11 @@ namespace OpenSim /// public virtual void Shutdown() { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing all threads"); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing listener thread"); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing clients"); + m_console.Notice("Main.cs:Shutdown() - Closing all threads"); + m_console.Notice("Main.cs:Shutdown() - Killing listener thread"); + m_console.Notice("Main.cs:Shutdown() - Killing clients"); // IMPLEMENT THIS - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating"); + m_console.Notice("Main.cs:Shutdown() - Closing console and terminating"); LocalWorld.Close(); GridServers.Close(); m_console.Close(); @@ -472,8 +472,8 @@ namespace OpenSim switch (command) { case "help": - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "show users - show info about connected users"); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "shutdown - disconnect all clients and shutdown"); + m_console.Error("show users - show info about connected users"); + m_console.Error("shutdown - disconnect all clients and shutdown"); break; case "show": @@ -484,7 +484,7 @@ namespace OpenSim string result = ""; if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams, ref result)) { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, result); + m_console.Error(result); } break; @@ -493,7 +493,7 @@ namespace OpenSim break; default: - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "Unknown command"); + m_console.Error("Unknown command"); break; } } @@ -507,18 +507,18 @@ namespace OpenSim switch (ShowWhat) { case "uptime": - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "OpenSim has been running since " + startuptime.ToString()); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "That is " + (DateTime.Now - startuptime).ToString()); + m_console.Error("OpenSim has been running since " + startuptime.ToString()); + m_console.Error("That is " + (DateTime.Now - startuptime).ToString()); break; case "users": OpenSim.world.Avatar TempAv; - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP")); + m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP")); foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys) { if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar") { TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID]; - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString())); + m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString())); } } break; diff --git a/OpenSim/OpenSim.RegionServer/RegionInfo.cs b/OpenSim/OpenSim.RegionServer/RegionInfo.cs index 6bd8f08..0e75d8b 100644 --- a/OpenSim/OpenSim.RegionServer/RegionInfo.cs +++ b/OpenSim/OpenSim.RegionServer/RegionInfo.cs @@ -82,7 +82,7 @@ namespace OpenSim stIn.Close(); gridresp.Close(); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"RegionInfo.CS:SaveToGrid() - Grid said: " + GridResponse); + OpenSim.Framework.Console.MainConsole.Instance.Verbose("RegionInfo.CS:SaveToGrid() - Grid said: " + GridResponse); } public void InitConfig(bool sandboxMode, IGenericConfig configData) @@ -333,21 +333,21 @@ namespace OpenSim } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Config.cs:InitConfig() - Exception occured"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString()); + OpenSim.Framework.Console.MainConsole.Instance.Warn("Config.cs:InitConfig() - Exception occured"); + OpenSim.Framework.Console.MainConsole.Instance.Warn(e.ToString()); } - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Simulator Settings Loaded"); - /* OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "UUID: " + this.SimUUID.ToStringHyphenated()); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Name: " + this.RegionName); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Region Handle: " + this.RegionHandle.ToString()); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Sandbox Mode? " + isSandbox.ToString()); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Asset URL: " + this.AssetURL); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Asset key: " + this.AssetSendKey); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Grid URL: " + this.GridURL); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Grid key: " + this.GridSendKey); */ + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Simulator Settings Loaded"); + /* MainConsole.Instance.Notice("UUID: " + this.SimUUID.ToStringHyphenated()); + MainConsole.Instance.Notice("Name: " + this.RegionName); + MainConsole.Instance.Notice("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]"); + MainConsole.Instance.Notice("Region Handle: " + this.RegionHandle.ToString()); + MainConsole.Instance.Notice("Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort); + MainConsole.Instance.Notice("Sandbox Mode? " + isSandbox.ToString()); + MainConsole.Instance.Notice("Asset URL: " + this.AssetURL); + MainConsole.Instance.Notice("Asset key: " + this.AssetSendKey); + MainConsole.Instance.Notice("Grid URL: " + this.GridURL); + MainConsole.Instance.Notice("Grid key: " + this.GridSendKey); */ } } } diff --git a/OpenSim/OpenSim.RegionServer/UDPServer.cs b/OpenSim/OpenSim.RegionServer/UDPServer.cs index 3a93e66..ac65a93 100644 --- a/OpenSim/OpenSim.RegionServer/UDPServer.cs +++ b/OpenSim/OpenSim.RegionServer/UDPServer.cs @@ -144,20 +144,20 @@ namespace OpenSim public void ServerListener() { - m_console.WriteLine("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort); + m_console.Notice("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort); ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); Server.Bind(ServerIncoming); - m_console.WriteLine("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); + m_console.Notice("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); ipeSender = new IPEndPoint(IPAddress.Any, 0); epSender = (EndPoint)ipeSender; ReceivedData = new AsyncCallback(this.OnReceivedData); Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); - m_console.WriteLine("UDPServer.cs:ServerListener() - Listening..."); + m_console.Notice("UDPServer.cs:ServerListener() - Listening..."); } diff --git a/OpenSim/OpenSim.RegionServer/world/Avatar.cs b/OpenSim/OpenSim.RegionServer/world/Avatar.cs index f9f3cc4..f7a5766 100644 --- a/OpenSim/OpenSim.RegionServer/world/Avatar.cs +++ b/OpenSim/OpenSim.RegionServer/world/Avatar.cs @@ -46,7 +46,7 @@ namespace OpenSim.world m_regionTerraform = regionTerraform; m_regionWaterHeight = regionWater; - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Avatar.cs - Loading details from grid (DUMMY)"); + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs - Loading details from grid (DUMMY)"); ControllingClient = TheClient; localid = 8880000 + (this.m_world._localNumber++); Pos = ControllingClient.startpos; @@ -211,7 +211,7 @@ namespace OpenSim.world public void CompleteMovement() { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet"); + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet"); AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); mov.AgentData.SessionID = this.ControllingClient.SessionID; mov.AgentData.AgentID = this.ControllingClient.AgentID; @@ -382,11 +382,11 @@ namespace OpenSim.world //really really should be moved somewhere else (RegionInfo.cs ?) public void SendRegionHandshake(World regionInfo) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); System.Text.Encoding _enc = System.Text.Encoding.ASCII; RegionHandshakePacket handshake = new RegionHandshakePacket(); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); handshake.RegionInfo.BillableFactor = 0; handshake.RegionInfo.IsEstateManager = false; handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.TerrainHeightRange00; @@ -417,7 +417,7 @@ namespace OpenSim.world handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.TerrainDetail3; handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); this.ControllingClient.OutPacket(handshake); } diff --git a/OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs b/OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs index 9e96a4e..2947b96 100644 --- a/OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs +++ b/OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs @@ -18,7 +18,7 @@ namespace OpenSim.world public void LoadAnims() { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Avatar.cs:LoadAnims() - Loading avatar animations"); + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations"); XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"); XmlDocument doc = new XmlDocument(); @@ -35,7 +35,7 @@ namespace OpenSim.world reader.Close(); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); foreach (KeyValuePair kp in OpenSim.world.Avatar.Animations.AnimsLLUUID) { diff --git a/OpenSim/OpenSim.RegionServer/world/World.PacketHandlers.cs b/OpenSim/OpenSim.RegionServer/world/World.PacketHandlers.cs index 8924773..6bf1598 100644 --- a/OpenSim/OpenSim.RegionServer/world/World.PacketHandlers.cs +++ b/OpenSim/OpenSim.RegionServer/world/World.PacketHandlers.cs @@ -113,7 +113,7 @@ namespace OpenSim.world //Uncomment when prim/object UUIDs are random or such //2007-03-22 - Randomskk //this._primCount--; - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Deleted UUID " + ent.uuid); + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Deleted UUID " + ent.uuid); } } } diff --git a/OpenSim/OpenSim.RegionServer/world/World.cs b/OpenSim/OpenSim.RegionServer/world/World.cs index 92de6f0..1f15e9c 100644 --- a/OpenSim/OpenSim.RegionServer/world/World.cs +++ b/OpenSim/OpenSim.RegionServer/world/World.cs @@ -15,6 +15,7 @@ using OpenSim.Assets; //using OpenSim.world.scripting; using OpenSim.RegionServer.world.scripting; using OpenSim.Terrain; +using OpenSim.Framework.Console; namespace OpenSim.world { @@ -71,12 +72,12 @@ namespace OpenSim.world m_scriptHandlers = new Dictionary(); m_scripts = new Dictionary(); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance"); + MainConsole.Instance.Notice("World.cs - creating new entitities instance"); Entities = new Dictionary(); Avatars = new Dictionary(); Prims = new Dictionary(); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap"); + MainConsole.Instance.Notice("World.cs - creating LandMap"); TerrainManager = new TerrainManager(new SecondLife()); Terrain = new TerrainEngine(); Avatar.SetupTemplate("avatar-texture.dat"); @@ -90,7 +91,7 @@ namespace OpenSim.world } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString()); + OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Constructor failed with exception " + e.ToString()); } } #endregion @@ -110,7 +111,7 @@ namespace OpenSim.world } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddScript() - Failed with exception " + e.ToString()); + MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString()); } } @@ -162,7 +163,7 @@ namespace OpenSim.world } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddScript() - Failed with exception " + e.ToString()); + MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString()); } } @@ -216,7 +217,7 @@ namespace OpenSim.world } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString()); + MainConsole.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); } updateLock.ReleaseMutex(); } @@ -229,15 +230,15 @@ namespace OpenSim.world if (Terrain.tainted > 0) { Terrain.tainted = 0; - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving."); + MainConsole.Instance.Notice("World.cs: Backup() - Terrain tainted, saving."); localStorage.SaveMap(Terrain.getHeights1D()); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Rebuilding world map image."); + MainConsole.Instance.Notice("World.cs: Backup() - Rebuilding world map image."); Terrain.exportImage("map_" + m_regInfo.RegionName.ToLower() + ".png", "defaultstripe.png"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics."); + MainConsole.Instance.Notice("World.cs: Backup() - Terrain saved, informing Physics."); phyScene.SetTerrain(Terrain.getHeights1D()); // Needs optimising to just send patches which have changed. - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain changed, informing Clients."); + MainConsole.Instance.Notice("World.cs: Backup() - Terrain changed, informing Clients."); foreach (ClientView client in m_clientThreads.Values) { this.SendLayerData(client); @@ -245,7 +246,7 @@ namespace OpenSim.world } // Primitive backup routines -- should only do if there's been a change. - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives"); + MainConsole.Instance.Notice("World.cs: Backup() - Backing up Primitives"); foreach (libsecondlife.LLUUID UUID in Entities.Keys) { Entities[UUID].BackUp(); @@ -268,7 +269,7 @@ namespace OpenSim.world catch (Exception e) { // Backup failed - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); + OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Backup() - Backup Failed with exception " + e.ToString()); return false; } } @@ -314,7 +315,7 @@ namespace OpenSim.world } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); + MainConsole.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); return false; } } @@ -358,7 +359,7 @@ namespace OpenSim.world } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); + MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); } } @@ -389,7 +390,7 @@ namespace OpenSim.world } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); + MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); } } @@ -415,7 +416,7 @@ namespace OpenSim.world } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); + MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); } } @@ -461,7 +462,7 @@ namespace OpenSim.world } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); + MainConsole.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); } } #endregion @@ -487,7 +488,7 @@ namespace OpenSim.world } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: GetInitialPrims() - Failed with exception " + e.ToString()); + MainConsole.Instance.Warn("World.cs: GetInitialPrims() - Failed with exception " + e.ToString()); } } @@ -498,12 +499,12 @@ namespace OpenSim.world { try { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives"); + MainConsole.Instance.Notice("World.cs: LoadPrimsFromStorage() - Loading primitives"); this.localStorage.LoadPrimitives(this); } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); + MainConsole.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); } } @@ -519,14 +520,14 @@ namespace OpenSim.world { _primCount = prim.LocalID + 1; } - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage"); + MainConsole.Instance.Notice("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage"); Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); nPrim.CreateFromStorage(prim); this.Entities.Add(nPrim.uuid, nPrim); } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: PrimFromStorage() - Failed with exception " + e.ToString()); + MainConsole.Instance.Warn("World.cs: PrimFromStorage() - Failed with exception " + e.ToString()); } } @@ -539,7 +540,7 @@ namespace OpenSim.world { try { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: AddNewPrim() - Creating new prim"); + MainConsole.Instance.Notice("World.cs: AddNewPrim() - Creating new prim"); Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this); prim.CreateFromPacket(addPacket, ownerID, this._primCount); PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z); @@ -557,7 +558,7 @@ namespace OpenSim.world } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddNewPrim() - Failed with exception " + e.ToString()); + MainConsole.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); } } @@ -590,10 +591,10 @@ namespace OpenSim.world Avatar newAvatar = null; try { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); + MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake "); + MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Adding new avatar to world"); + MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Starting RegionHandshake "); newAvatar.SendRegionHandshake(this); //if (!agentClient.m_child) //{ @@ -629,7 +630,7 @@ namespace OpenSim.world } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); + MainConsole.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); } return newAvatar; } @@ -655,7 +656,7 @@ namespace OpenSim.world } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString()); + MainConsole.Instance.Warn("World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString()); } } #endregion @@ -689,7 +690,7 @@ namespace OpenSim.world } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); + OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Close() - Failed with exception " + e.ToString()); } } #endregion diff --git a/OpenSim/OpenSim.RegionServer/world/WorldBase.cs b/OpenSim/OpenSim.RegionServer/world/WorldBase.cs index f8fb49d..2d4b6bf 100644 --- a/OpenSim/OpenSim.RegionServer/world/WorldBase.cs +++ b/OpenSim/OpenSim.RegionServer/world/WorldBase.cs @@ -14,6 +14,7 @@ using OpenSim.Framework.Inventory; using OpenSim.Assets; using OpenSim.RegionServer.world.scripting; using OpenSim.Terrain; +using OpenSim.Framework.Console; namespace OpenSim.world { @@ -112,7 +113,7 @@ namespace OpenSim.world } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString()); + MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString()); } } @@ -138,7 +139,7 @@ namespace OpenSim.world } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString()); + MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString()); } } #endregion diff --git a/OpenSim/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs b/OpenSim/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs index 087db96..ce8504d 100644 --- a/OpenSim/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs +++ b/OpenSim/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs @@ -33,6 +33,7 @@ using libsecondlife; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Terrain; +using OpenSim.Framework.Console; namespace OpenSim.Storage.LocalStorageDb4o @@ -52,18 +53,18 @@ namespace OpenSim.Storage.LocalStorageDb4o public void Initialise(string dfile) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Db4LocalStorage Opening " + dfile); + OpenSim.Framework.Console.MainConsole.Instance.Warn("Db4LocalStorage Opening " + dfile); datastore = dfile; try { db = Db4oFactory.OpenFile(datastore); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Db4LocalStorage creation"); + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Db4LocalStorage creation"); } catch (Exception e) { db.Close(); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Db4LocalStorage :Constructor - Exception occured"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString()); + OpenSim.Framework.Console.MainConsole.Instance.Warn("Db4LocalStorage :Constructor - Exception occured"); + OpenSim.Framework.Console.MainConsole.Instance.Warn(e.ToString()); } } @@ -122,7 +123,7 @@ namespace OpenSim.Storage.LocalStorageDb4o public void LoadPrimitives(ILocalStorageReceiver receiver) { IObjectSet result = db.Get(typeof(PrimData)); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is "+result.Count); + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is "+result.Count); foreach (PrimData prim in result) { receiver.PrimFromStorage(prim); } @@ -130,14 +131,14 @@ namespace OpenSim.Storage.LocalStorageDb4o public float[] LoadWorld() { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"LoadWorld() - Loading world...."); + OpenSim.Framework.Console.MainConsole.Instance.Verbose("LoadWorld() - Loading world...."); //World blank = new World(); float[] heightmap = null; - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"LoadWorld() - Looking for a heightmap in local DB"); + OpenSim.Framework.Console.MainConsole.Instance.Verbose("LoadWorld() - Looking for a heightmap in local DB"); IObjectSet world_result = db.Get(typeof(MapStorage)); if (world_result.Count > 0) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"LoadWorld() - Found a heightmap in local database, loading"); + OpenSim.Framework.Console.MainConsole.Instance.Verbose("LoadWorld() - Found a heightmap in local database, loading"); MapStorage map = (MapStorage)world_result.Next(); //blank.LandMap = map.Map; heightmap = map.Map; @@ -165,7 +166,7 @@ namespace OpenSim.Storage.LocalStorageDb4o IObjectSet world_result = db.Get(typeof(MapStorage)); if (world_result.Count > 0) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SaveWorld() - updating saved copy of heightmap in local database"); + OpenSim.Framework.Console.MainConsole.Instance.Verbose("SaveWorld() - updating saved copy of heightmap in local database"); MapStorage map = (MapStorage)world_result.Next(); db.Delete(map); } @@ -177,31 +178,31 @@ namespace OpenSim.Storage.LocalStorageDb4o public void SaveParcels(ParcelData[] parcel_data) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Saving Parcels..."); + MainConsole.Instance.Notice("Parcel Backup: Saving Parcels..."); IObjectSet result = db.Get(typeof(ParcelData)); foreach (ParcelData parcel in result) { db.Delete(parcel); } - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Removing old entries complete. Adding new entries."); + MainConsole.Instance.Notice("Parcel Backup: Removing old entries complete. Adding new entries."); int i; for (i = 0; i < parcel_data.GetLength(0); i++) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Adding : " + i); + MainConsole.Instance.Notice("Adding : " + i); db.Set(parcel_data[i]); } db.Commit(); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Parcel Save Complete"); + MainConsole.Instance.Notice("Parcel Backup: Parcel Save Complete"); } public void LoadParcels(ILocalStorageParcelReceiver recv) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Loading Parcels..."); + MainConsole.Instance.Notice("Parcel Backup: Loading Parcels..."); IObjectSet result = db.Get(typeof(ParcelData)); if (result.Count > 0) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Parcels exist in database."); + MainConsole.Instance.Notice("Parcel Backup: Parcels exist in database."); foreach (ParcelData parcelData in result) { recv.ParcelFromStorage(parcelData); @@ -209,10 +210,10 @@ namespace OpenSim.Storage.LocalStorageDb4o } else { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: No parcels exist. Creating basic parcel."); + MainConsole.Instance.Notice("Parcel Backup: No parcels exist. Creating basic parcel."); recv.NoParcelDataFromStorage(); } - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Parcels Restored"); + MainConsole.Instance.Notice("Parcel Backup: Parcels Restored"); } public void ShutDown() { diff --git a/OpenSim/OpenSim.Storage/LocalStorageSQLite/SQLiteLocalStorage.cs b/OpenSim/OpenSim.Storage/LocalStorageSQLite/SQLiteLocalStorage.cs index 1f4c6be..02964d3 100644 --- a/OpenSim/OpenSim.Storage/LocalStorageSQLite/SQLiteLocalStorage.cs +++ b/OpenSim/OpenSim.Storage/LocalStorageSQLite/SQLiteLocalStorage.cs @@ -54,8 +54,8 @@ namespace OpenSim.Storage.LocalStorageSQLite catch (Exception e) { db.Close(); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"SQLiteLocalStorage :Constructor - Exception occured"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString()); + OpenSim.Framework.Console.MainConsole.Instance.Warn("SQLiteLocalStorage :Constructor - Exception occured"); + OpenSim.Framework.Console.MainConsole.Instance.Warn(e.ToString()); } } @@ -117,8 +117,8 @@ namespace OpenSim.Storage.LocalStorageSQLite } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"SQLiteLocalStorage :StorePrim - Exception occured"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString()); + OpenSim.Framework.Console.MainConsole.Instance.Warn("SQLiteLocalStorage :StorePrim - Exception occured"); + OpenSim.Framework.Console.MainConsole.Instance.Warn(e.ToString()); } cmd.Dispose(); @@ -144,8 +144,8 @@ namespace OpenSim.Storage.LocalStorageSQLite } catch (Exception e) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"SQLiteLocalStorage :RemovePrim - Exception occured"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString()); + OpenSim.Framework.Console.MainConsole.Instance.Warn("SQLiteLocalStorage :RemovePrim - Exception occured"); + OpenSim.Framework.Console.MainConsole.Instance.Warn(e.ToString()); } cmd.Dispose(); diff --git a/OpenSim/OpenSim/OpenSimMain.cs b/OpenSim/OpenSim/OpenSimMain.cs index 7624d88..b462aac 100644 --- a/OpenSim/OpenSim/OpenSimMain.cs +++ b/OpenSim/OpenSim/OpenSimMain.cs @@ -89,7 +89,7 @@ namespace OpenSim { this.SetupFromConfigFile(this.localConfig); } - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Loading configuration"); + m_console.Notice("Main.cs:Startup() - Loading configuration"); this.regionData.InitConfig(this.m_sandbox, this.localConfig); this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change @@ -120,7 +120,7 @@ namespace OpenSim } catch (Exception e) { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup local cache"); + m_console.Error(e.Message + "\nSorry, could not setup local cache"); Environment.Exit(1); } @@ -143,7 +143,7 @@ namespace OpenSim AssetCache.LoadDefaultTextureSet(); } - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Initialising HTTP server"); + m_console.Notice("Main.cs:Startup() - Initialising HTTP server"); this.SetupHttpListener(); @@ -178,20 +178,20 @@ namespace OpenSim adminWebFront.LoadMethods(httpServer); //Start http server - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting HTTP server"); + m_console.Notice("Main.cs:Startup() - Starting HTTP server"); httpServer.Start(); // Start UDP server this.m_udpServer.ServerListener(); //Setup Master Avatar - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Setting up Master Avatar"); + m_console.Notice("Main.cs:Startup() - Setting up Master Avatar"); if (this.m_sandbox) { OpenSim.Framework.User.UserProfile masterUser = adminLoginServer.LocalUserManager.GetProfileByName(this.regionData.MasterAvatarFirstName, this.regionData.MasterAvatarLastName); if(masterUser == null) { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Sandbox Mode; Master Avatar is a new user; creating account."); + m_console.Notice("Main.cs:Startup() - Sandbox Mode; Master Avatar is a new user; creating account."); adminLoginServer.CreateUserAccount(this.regionData.MasterAvatarFirstName, this.regionData.MasterAvatarLastName, this.regionData.MasterAvatarSandboxPassword); masterUser = adminLoginServer.LocalUserManager.GetProfileByName(this.regionData.MasterAvatarFirstName, this.regionData.MasterAvatarLastName); if(masterUser == null) //Still NULL?!!?! OMG FAIL! @@ -199,13 +199,13 @@ namespace OpenSim throw new Exception("Failure to create master user account"); } } - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Master User UUID: " + masterUser.UUID.ToStringHyphenated()); + m_console.Notice("Main.cs:Startup() - Master User UUID: " + masterUser.UUID.ToStringHyphenated()); regionData.MasterAvatarAssignedUUID = masterUser.UUID; } else { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Grid Mode; Do not know how to get the user's master key yet!"); + m_console.Notice("Main.cs:Startup() - Grid Mode; Do not know how to get the user's master key yet!"); } Console.WriteLine("Creating ParcelManager"); @@ -225,7 +225,7 @@ namespace OpenSim GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll"; - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Sandbox mode"); + m_console.Notice("Starting in Sandbox mode"); try { @@ -233,7 +233,7 @@ namespace OpenSim } catch (Exception e) { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface"); + m_console.Error(e.Message + "\nSorry, could not setup the grid interface"); Environment.Exit(1); } } @@ -250,7 +250,7 @@ namespace OpenSim } GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll"; - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Grid mode"); + m_console.Notice("Starting in Grid mode"); try { @@ -258,15 +258,15 @@ namespace OpenSim } catch (Exception e) { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface"); + m_console.Error(e.Message + "\nSorry, could not setup the grid interface"); Environment.Exit(1); } } protected override void SetupLocalWorld() { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString()); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Initialising world"); + m_console.Notice("Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString()); + m_console.Notice("Initialising world"); m_console.componentname = "Region " + regionData.RegionName; m_localWorld = new World(this.m_udpServer.PacketServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName); @@ -284,7 +284,7 @@ namespace OpenSim LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. LocalWorld.LoadWorldMap(); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting up messaging system"); + m_console.Notice("Main.cs:Startup() - Starting up messaging system"); LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D()); LocalWorld.LoadPrimsFromStorage(); @@ -329,11 +329,11 @@ namespace OpenSim { if (GridServers.GridServer.RequestConnection(regionData.SimUUID, regionData.IPListenAddr, (uint)regionData.IPListenPort)) { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Success: Got a grid connection OK!"); + m_console.Notice("Main.cs:Startup() - Success: Got a grid connection OK!"); } else { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "Main.cs:Startup() - FAILED: Unable to get connection to grid. Shutting down."); + m_console.Error("Main.cs:Startup() - FAILED: Unable to get connection to grid. Shutting down."); Shutdown(); } @@ -359,7 +359,7 @@ namespace OpenSim } catch (Exception e) { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, e.Message + "\nBAD ERROR! THIS SHOULD NOT HAPPEN! Bad GridData from the grid interface!!!! ZOMG!!!"); + m_console.Error(e.Message + "\nBAD ERROR! THIS SHOULD NOT HAPPEN! Bad GridData from the grid interface!!!! ZOMG!!!"); Environment.Exit(1); } } @@ -429,7 +429,7 @@ namespace OpenSim switch (attri) { default: - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating"); + m_console.Warn("Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating"); Environment.Exit(1); break; @@ -472,11 +472,11 @@ namespace OpenSim /// public virtual void Shutdown() { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing all threads"); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing listener thread"); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing clients"); + m_console.Notice("Main.cs:Shutdown() - Closing all threads"); + m_console.Notice("Main.cs:Shutdown() - Killing listener thread"); + m_console.Notice("Main.cs:Shutdown() - Killing clients"); // IMPLEMENT THIS - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating"); + m_console.Notice("Main.cs:Shutdown() - Closing console and terminating"); LocalWorld.Close(); GridServers.Close(); m_console.Close(); @@ -504,8 +504,8 @@ namespace OpenSim switch (command) { case "help": - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "show users - show info about connected users"); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "shutdown - disconnect all clients and shutdown"); + m_console.Error("show users - show info about connected users"); + m_console.Error("shutdown - disconnect all clients and shutdown"); break; case "show": @@ -516,7 +516,7 @@ namespace OpenSim string result = ""; if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams, ref result)) { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, result); + m_console.Error(result); } break; @@ -525,7 +525,7 @@ namespace OpenSim break; default: - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "Unknown command"); + m_console.Error("Unknown command"); break; } } @@ -539,18 +539,18 @@ namespace OpenSim switch (ShowWhat) { case "uptime": - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "OpenSim has been running since " + startuptime.ToString()); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "That is " + (DateTime.Now - startuptime).ToString()); + m_console.Error("OpenSim has been running since " + startuptime.ToString()); + m_console.Error("That is " + (DateTime.Now - startuptime).ToString()); break; case "users": OpenSim.world.Avatar TempAv; - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP")); + m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP")); foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys) { if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar") { TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID]; - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString())); + m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString())); } } break; -- cgit v1.1