From 188b2d84c1756e0bf51fd0ef2182d29571264b7b Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 10 Nov 2015 23:50:00 +0000 Subject: increase the number of packets in Land queue that force terrain to delay patchs sending. --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 79b37fa..757abd4 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -1210,7 +1210,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP public virtual bool CanSendLayerData() { int n = m_udpClient.GetPacketsQueuedCount(ThrottleOutPacketType.Land); - if ( n > 20) + if ( n > 128) return false; return true; } -- cgit v1.1