From 1559fc42b6b4a7510e654773b3d22100ab539de1 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Fri, 4 Sep 2015 13:45:52 -0700
Subject: Deleted unused interface
---
OpenSim/Framework/Communications/IUserService.cs | 157 -----------------------
1 file changed, 157 deletions(-)
delete mode 100644 OpenSim/Framework/Communications/IUserService.cs
(limited to 'OpenSim')
diff --git a/OpenSim/Framework/Communications/IUserService.cs b/OpenSim/Framework/Communications/IUserService.cs
deleted file mode 100644
index dfa059d..0000000
--- a/OpenSim/Framework/Communications/IUserService.cs
+++ /dev/null
@@ -1,157 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using OpenMetaverse;
-using OpenSim.Services.Interfaces;
-
-namespace OpenSim.Framework.Communications
-{
- public interface IUserService
- {
- ///
- /// Add a temporary user profile.
- ///
- /// A temporary user profile is one that should exist only for the lifetime of the process.
- ///
- void AddTemporaryUserProfile(UserProfileData userProfile);
-
- ///
- /// Loads a user profile by name
- ///
- /// First name
- /// Last name
- /// A user profile. Returns null if no profile is found
- UserProfileData GetUserProfile(string firstName, string lastName);
-
- ///
- /// Loads a user profile from a database by UUID
- ///
- /// The target UUID
- /// A user profile. Returns null if no user profile is found.
- UserProfileData GetUserProfile(UUID userId);
-
- UserProfileData GetUserProfile(Uri uri);
-
- Uri GetUserUri(UserProfileData userProfile);
-
- UserAgentData GetAgentByUUID(UUID userId);
-
- void ClearUserAgent(UUID avatarID);
- List GenerateAgentPickerRequestResponse(UUID QueryID, string Query);
-
- UserProfileData SetupMasterUser(string firstName, string lastName);
- UserProfileData SetupMasterUser(string firstName, string lastName, string password);
- UserProfileData SetupMasterUser(UUID userId);
-
- ///
- /// Update the user's profile.
- ///
- /// UserProfileData object with updated data. Should be obtained
- /// via a call to GetUserProfile().
- /// true if the update could be applied, false if it could not be applied.
- bool UpdateUserProfile(UserProfileData data);
-
- ///
- /// Adds a new friend to the database for XUser
- ///
- /// The agent that who's friends list is being added to
- /// The agent that being added to the friends list of the friends list owner
- /// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects
- void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms);
-
- ///
- /// Delete friend on friendlistowner's friendlist.
- ///
- /// The agent that who's friends list is being updated
- /// The Ex-friend agent
- void RemoveUserFriend(UUID friendlistowner, UUID friend);
-
- ///
- /// Update permissions for friend on friendlistowner's friendlist.
- ///
- /// The agent that who's friends list is being updated
- /// The agent that is getting or loosing permissions
- /// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects
- void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
-
- ///
- /// Logs off a user on the user server
- ///
- /// UUID of the user
- /// UUID of the Region
- /// regionhandle
- /// final position
- /// final lookat
- void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat);
-
- ///
- /// Logs off a user on the user server (deprecated as of 2008-08-27)
- ///
- /// UUID of the user
- /// UUID of the Region
- /// regionhandle
- /// final position x
- /// final position y
- /// final position z
- void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz);
-
- ///
- /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship
- /// for UUID friendslistowner
- ///
- ///
- /// The agent for whom we're retreiving the friends Data.
- ///
- /// A List of FriendListItems that contains info about the user's friends.
- /// Always returns a list even if the user has no friends
- ///
- List GetUserFriendList(UUID friendlistowner);
-
- // This probably shouldn't be here, it belongs to IAuthentication
- // But since Scenes only have IUserService references, I'm placing it here for now.
- bool VerifySession(UUID userID, UUID sessionID);
-
- ///
- /// Authenticate a user by their password.
- ///
- ///
- /// This is used by callers outside the login process that want to
- /// verify a user who has given their password.
- ///
- /// This should probably also be in IAuthentication but is here for the same reasons as VerifySession() is
- ///
- ///
- ///
- ///
- bool AuthenticateUserByPassword(UUID userID, string password);
-
- // Temporary Hack until we move everything to the new service model
- void SetInventoryService(IInventoryService invService);
- }
-}
--
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