From 1559fc42b6b4a7510e654773b3d22100ab539de1 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Fri, 4 Sep 2015 13:45:52 -0700 Subject: Deleted unused interface --- OpenSim/Framework/Communications/IUserService.cs | 157 ----------------------- 1 file changed, 157 deletions(-) delete mode 100644 OpenSim/Framework/Communications/IUserService.cs (limited to 'OpenSim') diff --git a/OpenSim/Framework/Communications/IUserService.cs b/OpenSim/Framework/Communications/IUserService.cs deleted file mode 100644 index dfa059d..0000000 --- a/OpenSim/Framework/Communications/IUserService.cs +++ /dev/null @@ -1,157 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using OpenMetaverse; -using OpenSim.Services.Interfaces; - -namespace OpenSim.Framework.Communications -{ - public interface IUserService - { - /// - /// Add a temporary user profile. - /// - /// A temporary user profile is one that should exist only for the lifetime of the process. - /// - void AddTemporaryUserProfile(UserProfileData userProfile); - - /// - /// Loads a user profile by name - /// - /// First name - /// Last name - /// A user profile. Returns null if no profile is found - UserProfileData GetUserProfile(string firstName, string lastName); - - /// - /// Loads a user profile from a database by UUID - /// - /// The target UUID - /// A user profile. Returns null if no user profile is found. - UserProfileData GetUserProfile(UUID userId); - - UserProfileData GetUserProfile(Uri uri); - - Uri GetUserUri(UserProfileData userProfile); - - UserAgentData GetAgentByUUID(UUID userId); - - void ClearUserAgent(UUID avatarID); - List GenerateAgentPickerRequestResponse(UUID QueryID, string Query); - - UserProfileData SetupMasterUser(string firstName, string lastName); - UserProfileData SetupMasterUser(string firstName, string lastName, string password); - UserProfileData SetupMasterUser(UUID userId); - - /// - /// Update the user's profile. - /// - /// UserProfileData object with updated data. Should be obtained - /// via a call to GetUserProfile(). - /// true if the update could be applied, false if it could not be applied. - bool UpdateUserProfile(UserProfileData data); - - /// - /// Adds a new friend to the database for XUser - /// - /// The agent that who's friends list is being added to - /// The agent that being added to the friends list of the friends list owner - /// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects - void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms); - - /// - /// Delete friend on friendlistowner's friendlist. - /// - /// The agent that who's friends list is being updated - /// The Ex-friend agent - void RemoveUserFriend(UUID friendlistowner, UUID friend); - - /// - /// Update permissions for friend on friendlistowner's friendlist. - /// - /// The agent that who's friends list is being updated - /// The agent that is getting or loosing permissions - /// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects - void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms); - - /// - /// Logs off a user on the user server - /// - /// UUID of the user - /// UUID of the Region - /// regionhandle - /// final position - /// final lookat - void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat); - - /// - /// Logs off a user on the user server (deprecated as of 2008-08-27) - /// - /// UUID of the user - /// UUID of the Region - /// regionhandle - /// final position x - /// final position y - /// final position z - void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz); - - /// - /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship - /// for UUID friendslistowner - /// - /// - /// The agent for whom we're retreiving the friends Data. - /// - /// A List of FriendListItems that contains info about the user's friends. - /// Always returns a list even if the user has no friends - /// - List GetUserFriendList(UUID friendlistowner); - - // This probably shouldn't be here, it belongs to IAuthentication - // But since Scenes only have IUserService references, I'm placing it here for now. - bool VerifySession(UUID userID, UUID sessionID); - - /// - /// Authenticate a user by their password. - /// - /// - /// This is used by callers outside the login process that want to - /// verify a user who has given their password. - /// - /// This should probably also be in IAuthentication but is here for the same reasons as VerifySession() is - /// - /// - /// - /// - bool AuthenticateUserByPassword(UUID userID, string password); - - // Temporary Hack until we move everything to the new service model - void SetInventoryService(IInventoryService invService); - } -} -- cgit v1.1