From 11f582b26da987afe4c9ad76c6ce35b58a8bc6fd Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Sun, 20 May 2012 13:18:15 +0100
Subject: minor changes

---
 .../Region/Physics/UbitOdePlugin/ODECharacter.cs   |  7 ++--
 OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs    |  7 ++--
 OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs   | 42 ++++++++++------------
 3 files changed, 24 insertions(+), 32 deletions(-)

(limited to 'OpenSim')

diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
index ca294b8..1084b0e 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
@@ -784,8 +784,6 @@ namespace OpenSim.Region.Physics.OdePlugin
 
             // the Amotor still lets avatar rotation to drift during colisions
             // so force it back to identity
-            
-
 
             d.Quaternion qtmp;
             qtmp.W = 1;
@@ -1177,9 +1175,8 @@ namespace OpenSim.Region.Physics.OdePlugin
         internal void AddCollisionFrameTime(int t)
         {
             // protect it from overflow crashing
-            if (m_cureventsubscription + t >= int.MaxValue)
-                m_cureventsubscription = 0;
-            m_cureventsubscription += t;
+            if (m_cureventsubscription < 50000)
+                m_cureventsubscription += t;
         }
 
         public override bool SubscribedEvents()
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
index b2af180..62fd279 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -987,11 +987,10 @@ namespace OpenSim.Region.Physics.OdePlugin
 
         internal void AddCollisionFrameTime(int t)
         {
-            // protect it from overflow crashing
-            if (m_cureventsubscription + t >= int.MaxValue)
-                m_cureventsubscription = 0;
-            m_cureventsubscription += t;
+            if (m_cureventsubscription < 50000)
+                m_cureventsubscription += t;
         }
+
         public override bool SubscribedEvents()
         {
             if (m_eventsubscription > 0)
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index 0f341b9..bfcfd21 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -190,6 +190,7 @@ namespace OpenSim.Region.Physics.OdePlugin
 
         public float ODE_STEPSIZE = 0.020f;
         public float HalfOdeStep = 0.01f;
+        public int odetimestepMS = 20; // rounded
         private float metersInSpace = 25.6f;
         private float m_timeDilation = 1.0f;
 
@@ -490,6 +491,7 @@ namespace OpenSim.Region.Physics.OdePlugin
             }
 
             HalfOdeStep = ODE_STEPSIZE * 0.5f;
+            odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f);
 
             ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf);
             GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf);
@@ -1827,7 +1829,6 @@ namespace OpenSim.Region.Physics.OdePlugin
                         {
                             int ttmpstart = Util.EnvironmentTickCount();
                             int ttmp;
-                            int ttmp2;
 
                             while(ChangesQueue.Dequeue(out item))
                             {
@@ -1849,11 +1850,6 @@ namespace OpenSim.Region.Physics.OdePlugin
                                 if (ttmp > 20)
                                     break;
                             }
-
-                            ttmp2 = Util.EnvironmentTickCountSubtract(ttmpstart);
-                            if (ttmp2 > 50)
-                                ttmp2 = 0;
-
                         }
 
                         // Move characters
@@ -1899,7 +1895,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                             {
                                 case ActorTypes.Agent:
                                     OdeCharacter cobj = (OdeCharacter)obj;
-                                    cobj.AddCollisionFrameTime((int)(ODE_STEPSIZE * 1000.0f));
+                                    cobj.AddCollisionFrameTime((int)(odetimestepMS));
                                     cobj.SendCollisions();
                                     break;
 
@@ -1907,7 +1903,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                                     OdePrim pobj = (OdePrim)obj;
                                     if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
                                     {
-                                        pobj.AddCollisionFrameTime((int)(ODE_STEPSIZE * 1000.0f));
+                                        pobj.AddCollisionFrameTime((int)(odetimestepMS));
                                         pobj.SendCollisions();
                                     }
                                     break;
@@ -1924,21 +1920,21 @@ namespace OpenSim.Region.Physics.OdePlugin
                         d.JointGroupEmpty(contactgroup);
 
                         // update managed ideia of physical data and do updates to core
-                        /*
-                                        lock (_characters)
-                                        {
-                                            foreach (OdeCharacter actor in _characters)
-                                            {
-                                                if (actor != null)
-                                                {
-                                                    if (actor.bad)
-                                                        m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
-
-                                                    actor.UpdatePositionAndVelocity();
-                                                }
-                                            }
-                                        }
-                        */
+        /*
+                        lock (_characters)
+                        {
+                            foreach (OdeCharacter actor in _characters)
+                            {
+                                if (actor != null)
+                                {
+                                    if (actor.bad)
+                                        m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
+
+                                    actor.UpdatePositionAndVelocity();
+                                }
+                            }
+                        }
+        */
 
                         lock (_activegroups)
                         {
-- 
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