From 10d923dbeaa3eac8d085ab14bb8fab4a71e1fd29 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Tue, 11 Aug 2009 16:47:36 -0700 Subject: Fixes a race condition in EQ processing that was making EQs pop up again upon client close. Commented remote call on GetSystemFolders again, so that it's not live yet. --- .../Agent/Capabilities/CapabilitiesModule.cs | 2 +- .../Framework/EventQueue/EventQueueGetModule.cs | 20 +++++++++------- .../Framework/Scenes/SceneCommunicationService.cs | 24 +++++++++---------- .../Inventory/InventoryServiceConnector.cs | 28 +++++++++++----------- 4 files changed, 39 insertions(+), 35 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs index 56545d6..0c6900d 100644 --- a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs +++ b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs @@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities public void SetChildrenSeed(UUID agentID, Dictionary seeds) { - //m_log.Debug(" !!! Setting child seeds in {0} to {1}", RegionInfo.RegionName, value.Count); + //m_log.DebugFormat(" !!! Setting child seeds in {0} to {1}", m_scene.RegionInfo.RegionName, seeds.Count); childrenSeeds[agentID] = seeds; } diff --git a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs index 8230401..34d46a0 100644 --- a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs @@ -328,15 +328,19 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue public bool HasEvents(UUID agentID) { - Queue queue = TryGetQueue(agentID); - lock (queue) - { - if (queue.Count > 0) - return true; - else - return false; - } + // Don't use this, because of race conditions at agent closing time + //Queue queue = TryGetQueue(agentID); + Queue queue = GetQueue(agentID); + if (queue != null) + lock (queue) + { + if (queue.Count > 0) + return true; + else + return false; + } + return false; } public Hashtable GetEvents(UUID pAgentId, string request) diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 4f2b6ec..0140faa 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs @@ -1319,17 +1319,17 @@ namespace OpenSim.Region.Framework.Scenes return m_commsProvider.GridService.RequestNamedRegions(name, maxNumber); } -// private void Dump(string msg, List handles) -// { -// m_log.Info"-------------- HANDLE DUMP ({0}) ---------", msg); -// foreach (ulong handle in handles) -// { -// uint x, y; -// Utils.LongToUInts(handle, out x, out y); -// x = x / Constants.RegionSize; -// y = y / Constants.RegionSize; -// m_log.Info("({0}, {1})", x, y); -// } -// } + //private void Dump(string msg, List handles) + //{ + // m_log.InfoFormat("-------------- HANDLE DUMP ({0}) ---------", msg); + // foreach (ulong handle in handles) + // { + // uint x, y; + // Utils.LongToUInts(handle, out x, out y); + // x = x / Constants.RegionSize; + // y = y / Constants.RegionSize; + // m_log.InfoFormat("({0}, {1})", x, y); + // } + //} } } diff --git a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs index 2244a7e..e41b427 100644 --- a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs @@ -164,20 +164,20 @@ namespace OpenSim.Services.Connectors public Dictionary GetSystemFolders(string userID, UUID sessionID) { // !!! Not just yet. - try - { - List folders = SynchronousRestSessionObjectPoster>.BeginPostObject( - "POST", m_ServerURI + "/SystemFolders/", new Guid(userID), sessionID.ToString(), userID.ToString()); - Dictionary dFolders = new Dictionary(); - foreach (InventoryFolderBase f in folders) - dFolders[(AssetType)f.Type] = f; - return dFolders; - } - catch (Exception e) - { - m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetSystemFolders operation failed, {0} {1}", - e.Source, e.Message); - } + //try + //{ + // List folders = SynchronousRestSessionObjectPoster>.BeginPostObject( + // "POST", m_ServerURI + "/SystemFolders/", new Guid(userID), sessionID.ToString(), userID.ToString()); + // Dictionary dFolders = new Dictionary(); + // foreach (InventoryFolderBase f in folders) + // dFolders[(AssetType)f.Type] = f; + // return dFolders; + //} + //catch (Exception e) + //{ + // m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetSystemFolders operation failed, {0} {1}", + // e.Source, e.Message); + //} return new Dictionary(); } -- cgit v1.1