From 1032e1142a30f2fbeab85bd6827212c8b168c7e5 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Fri, 18 Jun 2010 19:49:14 +0100
Subject: Remove an error in meshing error reporting. Now doesn't double-bomb
 anymore on a bad sculpt

---
 OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'OpenSim')

diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index a9e9f5c..100f98d 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -1778,7 +1778,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                 }
                 catch(Exception e)
                 {
-                    m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.");
+                    m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName);
                     m_log.Debug(e.ToString());
                     mesh = null;
                 }
-- 
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