From 0e789a9a0145b372a1337319ca468636515dc254 Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 2 Apr 2008 11:03:44 +0000 Subject: Set default terrain to complete flat terrain (at 26 height). Even flat terrain as default seems better than the messed up terrain I was getting. --- OpenSim/Grid/AssetServer/Main.cs | 2 +- .../Region/Environment/Modules/Terrain/TerrainChannel.cs | 13 +++++++------ 2 files changed, 8 insertions(+), 7 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Grid/AssetServer/Main.cs b/OpenSim/Grid/AssetServer/Main.cs index c863c76..3a38e85 100644 --- a/OpenSim/Grid/AssetServer/Main.cs +++ b/OpenSim/Grid/AssetServer/Main.cs @@ -76,7 +76,7 @@ namespace OpenSim.Grid.AssetServer } } - private OpenAsset_Main() + public OpenAsset_Main() { m_console = new ConsoleBase("OpenAsset", this); diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs index 74af2c1..6e1a5d6 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs @@ -121,12 +121,13 @@ namespace OpenSim.Region.Environment.Modules.Terrain { for (y = 0; y < Constants.RegionSize; y++) { - map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; - double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize, Constants.RegionSize, 20); - if (map[x, y] < spherFac) - { - map[x, y] = spherFac; - } + //map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; + // double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize, Constants.RegionSize, 20); + // if (map[x, y] < spherFac) + // { + // map[x, y] = spherFac; + // } + map[x, y] = 26; } } } -- cgit v1.1