From 0e31eb831409c7f2f9f1ba88dec13dfef4dd3ac1 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Sun, 4 May 2008 21:59:29 +0000 Subject: Update svn properties. --- .../Framework/InterfaceCommander/Commander.cs | 624 ++++++++--------- .../InterfaceCommander/CommanderTestModule.cs | 176 ++--- .../Modules/World/Estate/EstateManagementModule.cs | 772 ++++++++++----------- .../Modules/World/WorldMap/MapImageModule.cs | 332 ++++----- 4 files changed, 952 insertions(+), 952 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/Commander.cs b/OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/Commander.cs index f9896bd..84487e8 100644 --- a/OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/Commander.cs +++ b/OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/Commander.cs @@ -1,313 +1,313 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Reflection; -using System.Text; -using log4net; -using OpenSim.Framework; -using OpenSim.Region.Environment.Interfaces; - -namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander -{ - /// - /// A single function call encapsulated in a class which enforces arguments when passing around as Object[]'s. - /// Used for console commands and script API generation - /// - public class Command : ICommand - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - private List m_args = new List(); - - private Action m_command; - private string m_help; - private string m_name; - - public Command(string name, Action command, string help) - { - m_name = name; - m_command = command; - m_help = help; - } - - #region ICommand Members - - public void AddArgument(string name, string helptext, string type) - { - m_args.Add(new CommandArgument(name, helptext, type)); - } - - public string Name - { - get { return m_name; } - } - - public string Help - { - get { return m_help; } - } - - public Dictionary Arguments - { - get - { - Dictionary tmp = new Dictionary(); - foreach (CommandArgument arg in m_args) - { - tmp.Add(arg.Name, arg.ArgumentType); - } - return tmp; - } - } - - public void ShowConsoleHelp() - { - m_log.Info("== " + Name + " =="); - m_log.Info(m_help); - m_log.Info("= Parameters ="); - foreach (CommandArgument arg in m_args) - { - m_log.Info("* " + arg.Name + " (" + arg.ArgumentType + ")"); - m_log.Info("\t" + arg.HelpText); - } - } - - public void Run(Object[] args) - { - Object[] cleanArgs = new Object[m_args.Count]; - - if (args.Length < cleanArgs.Length) - { - m_log.Error("Missing " + (cleanArgs.Length - args.Length) + " argument(s)"); - ShowConsoleHelp(); - return; - } - if (args.Length > cleanArgs.Length) - { - m_log.Error("Too many arguments for this command. Type ' help' for help."); - return; - } - - int i = 0; - foreach (Object arg in args) - { - if (string.IsNullOrEmpty(arg.ToString())) - { - m_log.Error("Empty arguments are not allowed"); - return; - } - try - { - switch (m_args[i].ArgumentType) - { - case "String": - m_args[i].ArgumentValue = arg.ToString(); - break; - case "Integer": - m_args[i].ArgumentValue = Int32.Parse(arg.ToString()); - break; - case "Double": - m_args[i].ArgumentValue = Double.Parse(arg.ToString()); - break; - case "Boolean": - m_args[i].ArgumentValue = Boolean.Parse(arg.ToString()); - break; - default: - m_log.Error("Unknown desired type for argument " + m_args[i].Name + " on command " + m_name); - break; - } - } - catch (FormatException) - { - m_log.Error("Argument number " + (i + 1) + - " (" + m_args[i].Name + ") must be a valid " + - m_args[i].ArgumentType.ToLower() + "."); - } - cleanArgs[i] = m_args[i].ArgumentValue; - - i++; - } - - m_command.Invoke(cleanArgs); - } - - #endregion - } - - /// - /// A single command argument, contains name, type and at runtime, value. - /// - public class CommandArgument - { - private string m_help; - private string m_name; - private string m_type; - private Object m_val; - - public CommandArgument(string name, string help, string type) - { - m_name = name; - m_help = help; - m_type = type; - } - - public string Name - { - get { return m_name; } - } - - public string HelpText - { - get { return m_help; } - } - - public string ArgumentType - { - get { return m_type; } - } - - public Object ArgumentValue - { - get { return m_val; } - set { m_val = value; } - } - } - - /// - /// A class to enable modules to register console and script commands, which enforces typing and valid input. - /// - public class Commander : ICommander - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - private Dictionary m_commands = new Dictionary(); - private string m_name; - - public Commander(string name) - { - m_name = name; - } - - public Dictionary Commands - { - get { return m_commands; } - } - - #region ICommander Members - - public void RegisterCommand(string commandName, ICommand command) - { - m_commands[commandName] = command; - } - - /// - /// Generates a runtime C# class which can be compiled and inserted via reflection to enable modules to register new script commands - /// - /// Returns C# source code to create a binding - public string GenerateRuntimeAPI() - { - string classSrc = "\n\tpublic class " + m_name + " {\n"; - foreach (ICommand com in m_commands.Values) - { - classSrc += "\tpublic void " + EscapeRuntimeAPICommand(com.Name) + "( "; - foreach (KeyValuePair arg in com.Arguments) - { - classSrc += arg.Value + " " + Util.Md5Hash(arg.Key) + ","; - } - classSrc = classSrc.Remove(classSrc.Length - 1); // Delete the last comma - classSrc += " )\n\t{\n"; - classSrc += "\t\tObject[] args = new Object[" + com.Arguments.Count.ToString() + "];\n"; - int i = 0; - foreach (KeyValuePair arg in com.Arguments) - { - classSrc += "\t\targs[" + i.ToString() + "] = " + Util.Md5Hash(arg.Key) + " " + ";\n"; - i++; - } - classSrc += "\t\tGetCommander(\"" + m_name + "\").Run(\"" + com.Name + "\", args);\n"; - classSrc += "\t}\n"; - } - classSrc += "}\n"; - - return classSrc; - } - - /// - /// Runs a specified function with attached arguments - /// *** DO NOT CALL DIRECTLY. *** - /// Call ProcessConsoleCommand instead if handling human input. - /// - /// The function name to call - /// The function parameters - public void Run(string function, object[] args) - { - m_commands[function].Run(args); - } - - public void ProcessConsoleCommand(string function, string[] args) - { - if (m_commands.ContainsKey(function)) - { - if (args.Length > 0 && args[0] == "help") - { - m_commands[function].ShowConsoleHelp(); - } - else - { - m_commands[function].Run(args); - } - } - else - { - if (function != "help") - m_log.Error("Invalid command - No such command exists"); - if (function == "api") - m_log.Info(GenerateRuntimeAPI()); - ShowConsoleHelp(); - } - } - - #endregion - - private void ShowConsoleHelp() - { - m_log.Info("===" + m_name + "==="); - foreach (ICommand com in m_commands.Values) - { - m_log.Info("* " + com.Name + " - " + com.Help); - } - } - - private string EscapeRuntimeAPICommand(string command) - { - command = command.Replace('-', '_'); - StringBuilder tmp = new StringBuilder(command); - tmp[0] = tmp[0].ToString().ToUpper().ToCharArray()[0]; - - return tmp.ToString(); - } - } +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Reflection; +using System.Text; +using log4net; +using OpenSim.Framework; +using OpenSim.Region.Environment.Interfaces; + +namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander +{ + /// + /// A single function call encapsulated in a class which enforces arguments when passing around as Object[]'s. + /// Used for console commands and script API generation + /// + public class Command : ICommand + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + private List m_args = new List(); + + private Action m_command; + private string m_help; + private string m_name; + + public Command(string name, Action command, string help) + { + m_name = name; + m_command = command; + m_help = help; + } + + #region ICommand Members + + public void AddArgument(string name, string helptext, string type) + { + m_args.Add(new CommandArgument(name, helptext, type)); + } + + public string Name + { + get { return m_name; } + } + + public string Help + { + get { return m_help; } + } + + public Dictionary Arguments + { + get + { + Dictionary tmp = new Dictionary(); + foreach (CommandArgument arg in m_args) + { + tmp.Add(arg.Name, arg.ArgumentType); + } + return tmp; + } + } + + public void ShowConsoleHelp() + { + m_log.Info("== " + Name + " =="); + m_log.Info(m_help); + m_log.Info("= Parameters ="); + foreach (CommandArgument arg in m_args) + { + m_log.Info("* " + arg.Name + " (" + arg.ArgumentType + ")"); + m_log.Info("\t" + arg.HelpText); + } + } + + public void Run(Object[] args) + { + Object[] cleanArgs = new Object[m_args.Count]; + + if (args.Length < cleanArgs.Length) + { + m_log.Error("Missing " + (cleanArgs.Length - args.Length) + " argument(s)"); + ShowConsoleHelp(); + return; + } + if (args.Length > cleanArgs.Length) + { + m_log.Error("Too many arguments for this command. Type ' help' for help."); + return; + } + + int i = 0; + foreach (Object arg in args) + { + if (string.IsNullOrEmpty(arg.ToString())) + { + m_log.Error("Empty arguments are not allowed"); + return; + } + try + { + switch (m_args[i].ArgumentType) + { + case "String": + m_args[i].ArgumentValue = arg.ToString(); + break; + case "Integer": + m_args[i].ArgumentValue = Int32.Parse(arg.ToString()); + break; + case "Double": + m_args[i].ArgumentValue = Double.Parse(arg.ToString()); + break; + case "Boolean": + m_args[i].ArgumentValue = Boolean.Parse(arg.ToString()); + break; + default: + m_log.Error("Unknown desired type for argument " + m_args[i].Name + " on command " + m_name); + break; + } + } + catch (FormatException) + { + m_log.Error("Argument number " + (i + 1) + + " (" + m_args[i].Name + ") must be a valid " + + m_args[i].ArgumentType.ToLower() + "."); + } + cleanArgs[i] = m_args[i].ArgumentValue; + + i++; + } + + m_command.Invoke(cleanArgs); + } + + #endregion + } + + /// + /// A single command argument, contains name, type and at runtime, value. + /// + public class CommandArgument + { + private string m_help; + private string m_name; + private string m_type; + private Object m_val; + + public CommandArgument(string name, string help, string type) + { + m_name = name; + m_help = help; + m_type = type; + } + + public string Name + { + get { return m_name; } + } + + public string HelpText + { + get { return m_help; } + } + + public string ArgumentType + { + get { return m_type; } + } + + public Object ArgumentValue + { + get { return m_val; } + set { m_val = value; } + } + } + + /// + /// A class to enable modules to register console and script commands, which enforces typing and valid input. + /// + public class Commander : ICommander + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + private Dictionary m_commands = new Dictionary(); + private string m_name; + + public Commander(string name) + { + m_name = name; + } + + public Dictionary Commands + { + get { return m_commands; } + } + + #region ICommander Members + + public void RegisterCommand(string commandName, ICommand command) + { + m_commands[commandName] = command; + } + + /// + /// Generates a runtime C# class which can be compiled and inserted via reflection to enable modules to register new script commands + /// + /// Returns C# source code to create a binding + public string GenerateRuntimeAPI() + { + string classSrc = "\n\tpublic class " + m_name + " {\n"; + foreach (ICommand com in m_commands.Values) + { + classSrc += "\tpublic void " + EscapeRuntimeAPICommand(com.Name) + "( "; + foreach (KeyValuePair arg in com.Arguments) + { + classSrc += arg.Value + " " + Util.Md5Hash(arg.Key) + ","; + } + classSrc = classSrc.Remove(classSrc.Length - 1); // Delete the last comma + classSrc += " )\n\t{\n"; + classSrc += "\t\tObject[] args = new Object[" + com.Arguments.Count.ToString() + "];\n"; + int i = 0; + foreach (KeyValuePair arg in com.Arguments) + { + classSrc += "\t\targs[" + i.ToString() + "] = " + Util.Md5Hash(arg.Key) + " " + ";\n"; + i++; + } + classSrc += "\t\tGetCommander(\"" + m_name + "\").Run(\"" + com.Name + "\", args);\n"; + classSrc += "\t}\n"; + } + classSrc += "}\n"; + + return classSrc; + } + + /// + /// Runs a specified function with attached arguments + /// *** DO NOT CALL DIRECTLY. *** + /// Call ProcessConsoleCommand instead if handling human input. + /// + /// The function name to call + /// The function parameters + public void Run(string function, object[] args) + { + m_commands[function].Run(args); + } + + public void ProcessConsoleCommand(string function, string[] args) + { + if (m_commands.ContainsKey(function)) + { + if (args.Length > 0 && args[0] == "help") + { + m_commands[function].ShowConsoleHelp(); + } + else + { + m_commands[function].Run(args); + } + } + else + { + if (function != "help") + m_log.Error("Invalid command - No such command exists"); + if (function == "api") + m_log.Info(GenerateRuntimeAPI()); + ShowConsoleHelp(); + } + } + + #endregion + + private void ShowConsoleHelp() + { + m_log.Info("===" + m_name + "==="); + foreach (ICommand com in m_commands.Values) + { + m_log.Info("* " + com.Name + " - " + com.Help); + } + } + + private string EscapeRuntimeAPICommand(string command) + { + command = command.Replace('-', '_'); + StringBuilder tmp = new StringBuilder(command); + tmp[0] = tmp[0].ToString().ToUpper().ToCharArray()[0]; + + return tmp.ToString(); + } + } } \ No newline at end of file diff --git a/OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/CommanderTestModule.cs b/OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/CommanderTestModule.cs index fffb19e..8d1371c 100644 --- a/OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/CommanderTestModule.cs +++ b/OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/CommanderTestModule.cs @@ -1,89 +1,89 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using Nini.Config; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander; -using OpenSim.Region.Environment.Scenes; - -namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander -{ - public class CommanderTestModule : IRegionModule, ICommandableModule - { - private readonly Commander m_commander = new Commander("CommanderTest"); - private Scene m_scene; - - #region ICommandableModule Members - - public ICommander CommandInterface - { - get { throw new NotImplementedException(); } - } - - #endregion - - #region IRegionModule Members - - public void Initialise(Scene scene, IConfigSource source) - { - m_scene = scene; - } - - public void PostInitialise() - { - Command testCommand = new Command("hello", InterfaceHelloWorld, "Says a simple debugging test string"); - testCommand.AddArgument("world", "Write world here", "string"); - - m_commander.RegisterCommand("hello", testCommand); - - // Register me - m_scene.RegisterModuleCommander("commandertest", m_commander); - } - - public void Close() - { - } - - public string Name - { - get { return "CommanderTestModule"; } - } - - public bool IsSharedModule - { - get { return false; } - } - - #endregion - - private void InterfaceHelloWorld(Object[] args) - { - Console.WriteLine("Hello World"); - } - } +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using Nini.Config; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander +{ + public class CommanderTestModule : IRegionModule, ICommandableModule + { + private readonly Commander m_commander = new Commander("CommanderTest"); + private Scene m_scene; + + #region ICommandableModule Members + + public ICommander CommandInterface + { + get { throw new NotImplementedException(); } + } + + #endregion + + #region IRegionModule Members + + public void Initialise(Scene scene, IConfigSource source) + { + m_scene = scene; + } + + public void PostInitialise() + { + Command testCommand = new Command("hello", InterfaceHelloWorld, "Says a simple debugging test string"); + testCommand.AddArgument("world", "Write world here", "string"); + + m_commander.RegisterCommand("hello", testCommand); + + // Register me + m_scene.RegisterModuleCommander("commandertest", m_commander); + } + + public void Close() + { + } + + public string Name + { + get { return "CommanderTestModule"; } + } + + public bool IsSharedModule + { + get { return false; } + } + + #endregion + + private void InterfaceHelloWorld(Object[] args) + { + Console.WriteLine("Hello World"); + } + } } \ No newline at end of file diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index 3e466dc..403ab5b 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs @@ -1,387 +1,387 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System.Collections.Generic; -using System.Reflection; -using libsecondlife; -using log4net; -using Nini.Config; -using OpenSim.Framework; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - -namespace OpenSim.Region.Environment.Modules.World.Estate -{ - public class EstateManagementModule : IRegionModule - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - private Scene m_scene; - - #region Packet Data Responders - - private static void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice) - { - remote_client.sendDetailedEstateData(invoice); - remote_client.sendEstateManagersList(invoice); - } - - private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, - int matureLevel, bool restrictPushObject, bool allowParcelChanges) - { - m_scene.RegionInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None; - - if (blockTerraform) - { - m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.BlockTerraform; - } - - if (noFly) - { - m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.NoFly; - } - - if (allowDamage) - { - m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.AllowDamage; - } - - if (blockLandResell) - { - m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.BlockLandResell; - } - - m_scene.RegionInfo.EstateSettings.maxAgents = (byte) maxAgents; - - m_scene.RegionInfo.EstateSettings.objectBonusFactor = objectBonusFactor; - - m_scene.RegionInfo.EstateSettings.simAccess = (Simulator.SimAccess) matureLevel; - - - if (restrictPushObject) - { - m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.RestrictPushObject; - } - - if (allowParcelChanges) - { - m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.AllowParcelChanges; - } - - sendRegionInfoPacketToAll(); - } - - public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID texture) - { - switch (corner) - { - case 0: - m_scene.RegionInfo.EstateSettings.terrainBase0 = texture; - break; - case 1: - m_scene.RegionInfo.EstateSettings.terrainBase1 = texture; - break; - case 2: - m_scene.RegionInfo.EstateSettings.terrainBase2 = texture; - break; - case 3: - m_scene.RegionInfo.EstateSettings.terrainBase3 = texture; - break; - } - } - - public void setEstateTerrainDetailTexture(IClientAPI client, int corner, LLUUID textureUUID) - { - switch (corner) - { - case 0: - m_scene.RegionInfo.EstateSettings.terrainDetail0 = textureUUID; - break; - case 1: - m_scene.RegionInfo.EstateSettings.terrainDetail1 = textureUUID; - break; - case 2: - m_scene.RegionInfo.EstateSettings.terrainDetail2 = textureUUID; - break; - case 3: - m_scene.RegionInfo.EstateSettings.terrainDetail3 = textureUUID; - break; - } - } - - public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) - { - switch (corner) - { - case 0: - m_scene.RegionInfo.EstateSettings.terrainStartHeight0 = lowValue; - m_scene.RegionInfo.EstateSettings.terrainHeightRange0 = highValue; - break; - case 1: - m_scene.RegionInfo.EstateSettings.terrainStartHeight1 = lowValue; - m_scene.RegionInfo.EstateSettings.terrainHeightRange1 = highValue; - break; - case 2: - m_scene.RegionInfo.EstateSettings.terrainStartHeight2 = lowValue; - m_scene.RegionInfo.EstateSettings.terrainHeightRange2 = highValue; - break; - case 3: - m_scene.RegionInfo.EstateSettings.terrainStartHeight3 = lowValue; - m_scene.RegionInfo.EstateSettings.terrainHeightRange3 = highValue; - break; - } - } - - private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient) - { - sendRegionHandshakeToAll(); - } - - public void setRegionTerrainSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, - bool UseFixedSun, float SunHour) - { - // Water Height - m_scene.RegionInfo.EstateSettings.waterHeight = WaterHeight; - - // Terraforming limits - m_scene.RegionInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit; - m_scene.RegionInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit; - - // Time of day / fixed sun - m_scene.RegionInfo.EstateSettings.useFixedSun = UseFixedSun; - m_scene.RegionInfo.EstateSettings.sunHour = SunHour; - - sendRegionInfoPacketToAll(); - } - - private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) - { - m_scene.Restart(timeInSeconds); - } - - private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, LLUUID estateCovenantID) - { - m_scene.RegionInfo.CovenantID = estateCovenantID; - m_scene.RegionInfo.SaveEstatecovenantUUID(estateCovenantID); - } - - private void handleEstateAccessDeltaRequest(IClientAPI remote_client, LLUUID invoice, int estateAccessType, LLUUID user) - { - // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc. - - switch (estateAccessType) - { - case 256: - - // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml - // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates - if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions) - { - m_scene.RegionInfo.EstateSettings.AddEstateManager(user); - remote_client.sendEstateManagersList(invoice); - } - else - { - remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); - } - - break; - case 512: - // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml - // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates - if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions) - { - m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user); - remote_client.sendEstateManagersList(invoice); - } - else - { - remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); - } - break; - - default: - - m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta"); - break; - } - } - - private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message) - { - m_scene.SendRegionMessageFromEstateTools(senderID, sessionID, senderName, message); - } - - private void SendEstateBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message) - { - m_scene.SendEstateMessageFromEstateTools(senderID, sessionID, senderName, message); - } - - private void handleEstateDebugRegionRequest(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics) - { - if (physics) - { - m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics; - } - else - { - m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics; - } - - if (scripted) - { - m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts; - } - else - { - m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts; - } - - - m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics); - } - - private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, LLUUID invoice, LLUUID senderID, LLUUID prey) - { - if (prey != LLUUID.Zero) - { - ScenePresence s = m_scene.GetScenePresence(prey); - if (s != null) - { - m_scene.TeleportClientHome(prey, s.ControllingClient); - } - } - } - - private static void HandleRegionInfoRequest(IClientAPI remote_client) - { - remote_client.sendRegionInfoToEstateMenu(); - } - - private static void HandleEstateCovenantRequest(IClientAPI remote_client) - { - remote_client.sendEstateCovenantInformation(); - } - - #endregion - - #region Outgoing Packets - - public void sendRegionInfoPacketToAll() - { - List avatars = m_scene.GetAvatars(); - - for (int i = 0; i < avatars.Count; i++) - { - avatars[i].ControllingClient.sendRegionInfoToEstateMenu(); - } - } - - public void sendRegionHandshake(IClientAPI remoteClient) - { - remoteClient.SendRegionHandshake(m_scene.RegionInfo); - } - - public void sendRegionHandshakeToAll() - { - m_scene.Broadcast( - sendRegionHandshake - ); - } - - #endregion - - #region IRegionModule Members - - public void Initialise(Scene scene, IConfigSource source) - { - m_scene = scene; - m_scene.EventManager.OnNewClient += EventManager_OnNewClient; - m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; - } - - - public void PostInitialise() - { - } - - public void Close() - { - } - - public string Name - { - get { return "EstateManagementModule"; } - } - - public bool IsSharedModule - { - get { return false; } - } - - #endregion - - #region Other Functions - - public void changeWaterHeight(float height) - { - setRegionTerrainSettings(height, m_scene.RegionInfo.EstateSettings.terrainRaiseLimit, m_scene.RegionInfo.EstateSettings.terrainLowerLimit, - m_scene.RegionInfo.EstateSettings.useFixedSun, m_scene.RegionInfo.EstateSettings.sunHour); - sendRegionInfoPacketToAll(); - } - - #endregion - - private void EventManager_OnNewClient(IClientAPI client) - { - client.OnDetailedEstateDataRequest += sendDetailedEstateData; - client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler; - client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture; - client.OnSetEstateTerrainDetailTexture += setEstateTerrainDetailTexture; - client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights; - client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest; - client.OnSetRegionTerrainSettings += setRegionTerrainSettings; - client.OnEstateRestartSimRequest += handleEstateRestartSimRequest; - client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest; - client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest; - client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage; - client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage; - client.OnEstateDebugRegionRequest += handleEstateDebugRegionRequest; - client.OnEstateTeleportOneUserHomeRequest += handleEstateTeleportOneUserHomeRequest; - - client.OnRegionInfoRequest += HandleRegionInfoRequest; - client.OnEstateCovenantRequest += HandleEstateCovenantRequest; - sendRegionHandshake(client); - } - } +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System.Collections.Generic; +using System.Reflection; +using libsecondlife; +using log4net; +using Nini.Config; +using OpenSim.Framework; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Region.Environment.Modules.World.Estate +{ + public class EstateManagementModule : IRegionModule + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private Scene m_scene; + + #region Packet Data Responders + + private static void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice) + { + remote_client.sendDetailedEstateData(invoice); + remote_client.sendEstateManagersList(invoice); + } + + private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, + int matureLevel, bool restrictPushObject, bool allowParcelChanges) + { + m_scene.RegionInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None; + + if (blockTerraform) + { + m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | + Simulator.RegionFlags.BlockTerraform; + } + + if (noFly) + { + m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | + Simulator.RegionFlags.NoFly; + } + + if (allowDamage) + { + m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | + Simulator.RegionFlags.AllowDamage; + } + + if (blockLandResell) + { + m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | + Simulator.RegionFlags.BlockLandResell; + } + + m_scene.RegionInfo.EstateSettings.maxAgents = (byte) maxAgents; + + m_scene.RegionInfo.EstateSettings.objectBonusFactor = objectBonusFactor; + + m_scene.RegionInfo.EstateSettings.simAccess = (Simulator.SimAccess) matureLevel; + + + if (restrictPushObject) + { + m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | + Simulator.RegionFlags.RestrictPushObject; + } + + if (allowParcelChanges) + { + m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | + Simulator.RegionFlags.AllowParcelChanges; + } + + sendRegionInfoPacketToAll(); + } + + public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID texture) + { + switch (corner) + { + case 0: + m_scene.RegionInfo.EstateSettings.terrainBase0 = texture; + break; + case 1: + m_scene.RegionInfo.EstateSettings.terrainBase1 = texture; + break; + case 2: + m_scene.RegionInfo.EstateSettings.terrainBase2 = texture; + break; + case 3: + m_scene.RegionInfo.EstateSettings.terrainBase3 = texture; + break; + } + } + + public void setEstateTerrainDetailTexture(IClientAPI client, int corner, LLUUID textureUUID) + { + switch (corner) + { + case 0: + m_scene.RegionInfo.EstateSettings.terrainDetail0 = textureUUID; + break; + case 1: + m_scene.RegionInfo.EstateSettings.terrainDetail1 = textureUUID; + break; + case 2: + m_scene.RegionInfo.EstateSettings.terrainDetail2 = textureUUID; + break; + case 3: + m_scene.RegionInfo.EstateSettings.terrainDetail3 = textureUUID; + break; + } + } + + public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) + { + switch (corner) + { + case 0: + m_scene.RegionInfo.EstateSettings.terrainStartHeight0 = lowValue; + m_scene.RegionInfo.EstateSettings.terrainHeightRange0 = highValue; + break; + case 1: + m_scene.RegionInfo.EstateSettings.terrainStartHeight1 = lowValue; + m_scene.RegionInfo.EstateSettings.terrainHeightRange1 = highValue; + break; + case 2: + m_scene.RegionInfo.EstateSettings.terrainStartHeight2 = lowValue; + m_scene.RegionInfo.EstateSettings.terrainHeightRange2 = highValue; + break; + case 3: + m_scene.RegionInfo.EstateSettings.terrainStartHeight3 = lowValue; + m_scene.RegionInfo.EstateSettings.terrainHeightRange3 = highValue; + break; + } + } + + private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient) + { + sendRegionHandshakeToAll(); + } + + public void setRegionTerrainSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, + bool UseFixedSun, float SunHour) + { + // Water Height + m_scene.RegionInfo.EstateSettings.waterHeight = WaterHeight; + + // Terraforming limits + m_scene.RegionInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit; + m_scene.RegionInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit; + + // Time of day / fixed sun + m_scene.RegionInfo.EstateSettings.useFixedSun = UseFixedSun; + m_scene.RegionInfo.EstateSettings.sunHour = SunHour; + + sendRegionInfoPacketToAll(); + } + + private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) + { + m_scene.Restart(timeInSeconds); + } + + private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, LLUUID estateCovenantID) + { + m_scene.RegionInfo.CovenantID = estateCovenantID; + m_scene.RegionInfo.SaveEstatecovenantUUID(estateCovenantID); + } + + private void handleEstateAccessDeltaRequest(IClientAPI remote_client, LLUUID invoice, int estateAccessType, LLUUID user) + { + // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc. + + switch (estateAccessType) + { + case 256: + + // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml + // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates + if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions) + { + m_scene.RegionInfo.EstateSettings.AddEstateManager(user); + remote_client.sendEstateManagersList(invoice); + } + else + { + remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); + } + + break; + case 512: + // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml + // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates + if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions) + { + m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user); + remote_client.sendEstateManagersList(invoice); + } + else + { + remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); + } + break; + + default: + + m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta"); + break; + } + } + + private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message) + { + m_scene.SendRegionMessageFromEstateTools(senderID, sessionID, senderName, message); + } + + private void SendEstateBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message) + { + m_scene.SendEstateMessageFromEstateTools(senderID, sessionID, senderName, message); + } + + private void handleEstateDebugRegionRequest(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics) + { + if (physics) + { + m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics; + } + else + { + m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics; + } + + if (scripted) + { + m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts; + } + else + { + m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts; + } + + + m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics); + } + + private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, LLUUID invoice, LLUUID senderID, LLUUID prey) + { + if (prey != LLUUID.Zero) + { + ScenePresence s = m_scene.GetScenePresence(prey); + if (s != null) + { + m_scene.TeleportClientHome(prey, s.ControllingClient); + } + } + } + + private static void HandleRegionInfoRequest(IClientAPI remote_client) + { + remote_client.sendRegionInfoToEstateMenu(); + } + + private static void HandleEstateCovenantRequest(IClientAPI remote_client) + { + remote_client.sendEstateCovenantInformation(); + } + + #endregion + + #region Outgoing Packets + + public void sendRegionInfoPacketToAll() + { + List avatars = m_scene.GetAvatars(); + + for (int i = 0; i < avatars.Count; i++) + { + avatars[i].ControllingClient.sendRegionInfoToEstateMenu(); + } + } + + public void sendRegionHandshake(IClientAPI remoteClient) + { + remoteClient.SendRegionHandshake(m_scene.RegionInfo); + } + + public void sendRegionHandshakeToAll() + { + m_scene.Broadcast( + sendRegionHandshake + ); + } + + #endregion + + #region IRegionModule Members + + public void Initialise(Scene scene, IConfigSource source) + { + m_scene = scene; + m_scene.EventManager.OnNewClient += EventManager_OnNewClient; + m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; + } + + + public void PostInitialise() + { + } + + public void Close() + { + } + + public string Name + { + get { return "EstateManagementModule"; } + } + + public bool IsSharedModule + { + get { return false; } + } + + #endregion + + #region Other Functions + + public void changeWaterHeight(float height) + { + setRegionTerrainSettings(height, m_scene.RegionInfo.EstateSettings.terrainRaiseLimit, m_scene.RegionInfo.EstateSettings.terrainLowerLimit, + m_scene.RegionInfo.EstateSettings.useFixedSun, m_scene.RegionInfo.EstateSettings.sunHour); + sendRegionInfoPacketToAll(); + } + + #endregion + + private void EventManager_OnNewClient(IClientAPI client) + { + client.OnDetailedEstateDataRequest += sendDetailedEstateData; + client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler; + client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture; + client.OnSetEstateTerrainDetailTexture += setEstateTerrainDetailTexture; + client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights; + client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest; + client.OnSetRegionTerrainSettings += setRegionTerrainSettings; + client.OnEstateRestartSimRequest += handleEstateRestartSimRequest; + client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest; + client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest; + client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage; + client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage; + client.OnEstateDebugRegionRequest += handleEstateDebugRegionRequest; + client.OnEstateTeleportOneUserHomeRequest += handleEstateTeleportOneUserHomeRequest; + + client.OnRegionInfoRequest += HandleRegionInfoRequest; + client.OnEstateCovenantRequest += HandleEstateCovenantRequest; + sendRegionHandshake(client); + } + } } \ No newline at end of file diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs index 8ebe33e..68c8046 100644 --- a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs +++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs @@ -1,167 +1,167 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Drawing; -using Nini.Config; -using OpenJPEGNet; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - -namespace OpenSim.Region.Environment.Modules.World.WorldMap -{ - internal class MapImageModule : IMapImageGenerator, IRegionModule - { - private Scene m_scene; - - #region IMapImageGenerator Members - - public byte[] WriteJpeg2000Image(string gradientmap) - { - byte[] imageData = null; - - Bitmap bmp = TerrainToBitmap(gradientmap); - - try - { - imageData = OpenJPEG.EncodeFromImage(bmp, true); - } - catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke - { - Console.WriteLine("Failed generating terrain map: " + e); - } - - return imageData; - } - - #endregion - - #region IRegionModule Members - - public void Initialise(Scene scene, IConfigSource source) - { - m_scene = scene; - m_scene.RegisterModuleInterface(this); - } - - public void PostInitialise() - { - } - - public void Close() - { - } - - public string Name - { - get { return "MapImageModule"; } - } - - public bool IsSharedModule - { - get { return false; } - } - - #endregion - - private void ShadeBuildings(Bitmap map) - { - lock (map) - { - lock (m_scene.Entities) - { - foreach (EntityBase entity in m_scene.Entities.Values) - { - if (entity is SceneObjectGroup) - { - SceneObjectGroup sog = (SceneObjectGroup) entity; - - foreach (SceneObjectPart primitive in sog.Children.Values) - { - int x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2)); - int y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2)); - int w = (int) primitive.Scale.X; - int h = (int) primitive.Scale.Y; - - int dx; - for (dx = x; dx < x + w; dx++) - { - int dy; - for (dy = y; dy < y + h; dy++) - { - if (x < 0 || y < 0) - continue; - if (x >= map.Width || y >= map.Height) - continue; - - map.SetPixel(dx, dy, Color.DarkGray); - } - } - } - } - } - } - } - } - - private Bitmap TerrainToBitmap(string gradientmap) - { - Bitmap gradientmapLd = new Bitmap(gradientmap); - - int pallete = gradientmapLd.Height; - - Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height); - Color[] colours = new Color[pallete]; - - for (int i = 0; i < pallete; i++) - { - colours[i] = gradientmapLd.GetPixel(0, i); - } - - lock (m_scene.Heightmap) - { - ITerrainChannel copy = m_scene.Heightmap; - for (int y = 0; y < copy.Height; y++) - { - for (int x = 0; x < copy.Width; x++) - { - // 512 is the largest possible height before colours clamp - int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1)); - - // Handle error conditions - if (colorindex > pallete - 1 || colorindex < 0) - bmp.SetPixel(x, copy.Height - y - 1, Color.Red); - else - bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); - } - } - ShadeBuildings(bmp); - return bmp; - } - } - } +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Drawing; +using Nini.Config; +using OpenJPEGNet; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Region.Environment.Modules.World.WorldMap +{ + internal class MapImageModule : IMapImageGenerator, IRegionModule + { + private Scene m_scene; + + #region IMapImageGenerator Members + + public byte[] WriteJpeg2000Image(string gradientmap) + { + byte[] imageData = null; + + Bitmap bmp = TerrainToBitmap(gradientmap); + + try + { + imageData = OpenJPEG.EncodeFromImage(bmp, true); + } + catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke + { + Console.WriteLine("Failed generating terrain map: " + e); + } + + return imageData; + } + + #endregion + + #region IRegionModule Members + + public void Initialise(Scene scene, IConfigSource source) + { + m_scene = scene; + m_scene.RegisterModuleInterface(this); + } + + public void PostInitialise() + { + } + + public void Close() + { + } + + public string Name + { + get { return "MapImageModule"; } + } + + public bool IsSharedModule + { + get { return false; } + } + + #endregion + + private void ShadeBuildings(Bitmap map) + { + lock (map) + { + lock (m_scene.Entities) + { + foreach (EntityBase entity in m_scene.Entities.Values) + { + if (entity is SceneObjectGroup) + { + SceneObjectGroup sog = (SceneObjectGroup) entity; + + foreach (SceneObjectPart primitive in sog.Children.Values) + { + int x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2)); + int y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2)); + int w = (int) primitive.Scale.X; + int h = (int) primitive.Scale.Y; + + int dx; + for (dx = x; dx < x + w; dx++) + { + int dy; + for (dy = y; dy < y + h; dy++) + { + if (x < 0 || y < 0) + continue; + if (x >= map.Width || y >= map.Height) + continue; + + map.SetPixel(dx, dy, Color.DarkGray); + } + } + } + } + } + } + } + } + + private Bitmap TerrainToBitmap(string gradientmap) + { + Bitmap gradientmapLd = new Bitmap(gradientmap); + + int pallete = gradientmapLd.Height; + + Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height); + Color[] colours = new Color[pallete]; + + for (int i = 0; i < pallete; i++) + { + colours[i] = gradientmapLd.GetPixel(0, i); + } + + lock (m_scene.Heightmap) + { + ITerrainChannel copy = m_scene.Heightmap; + for (int y = 0; y < copy.Height; y++) + { + for (int x = 0; x < copy.Width; x++) + { + // 512 is the largest possible height before colours clamp + int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1)); + + // Handle error conditions + if (colorindex > pallete - 1 || colorindex < 0) + bmp.SetPixel(x, copy.Height - y - 1, Color.Red); + else + bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); + } + } + ShadeBuildings(bmp); + return bmp; + } + } + } } \ No newline at end of file -- cgit v1.1