From 0d3661fb5f9f8f2cfc29d516d744ce87826ec6be Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 17 Jul 2012 00:27:01 +0100 Subject: UbitOde: remove useless water collider from active code. --- OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 139c4e8..a554897 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs @@ -203,9 +203,9 @@ namespace OpenSim.Region.Physics.OdePlugin private float waterlevel = 0f; private int framecount = 0; - private IntPtr WaterGeom = IntPtr.Zero; - private IntPtr WaterHeightmapData = IntPtr.Zero; - private GCHandle WaterMapHandler = new GCHandle(); +// private IntPtr WaterGeom = IntPtr.Zero; +// private IntPtr WaterHeightmapData = IntPtr.Zero; +// private GCHandle WaterMapHandler = new GCHandle(); public float avPIDD = 2200f; // make it visible public float avPIDP = 900f; // make it visible @@ -2491,9 +2491,9 @@ namespace OpenSim.Region.Physics.OdePlugin public override void SetWaterLevel(float baseheight) { waterlevel = baseheight; - randomizeWater(waterlevel); +// randomizeWater(waterlevel); } - +/* public void randomizeWater(float baseheight) { const uint heightmapWidth = Constants.RegionSize + 2; @@ -2574,7 +2574,7 @@ namespace OpenSim.Region.Physics.OdePlugin } } } - +*/ public override void Dispose() { lock (OdeLock) @@ -2624,7 +2624,7 @@ namespace OpenSim.Region.Physics.OdePlugin TerrainHeightFieldHeightsHandlers.Clear(); TerrainHeightFieldHeights.Clear(); - +/* if (WaterGeom != IntPtr.Zero) { d.GeomDestroy(WaterGeom); @@ -2636,7 +2636,7 @@ namespace OpenSim.Region.Physics.OdePlugin if (WaterMapHandler.IsAllocated) WaterMapHandler.Free(); } - +*/ if (ContactgeomsArray != IntPtr.Zero) Marshal.FreeHGlobal(ContactgeomsArray); if (GlobalContactsArray != IntPtr.Zero) -- cgit v1.1