From 0c23764ce2f7fd8b697ff493bf50742b9aaf2a6a Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 3 Aug 2011 01:12:32 +0100 Subject: get autopilot/go here to work immediately. This works with viewer 1.23.5 and so in theory should work with libopenmetaverse. --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 7cc6d66..9c71492 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1552,9 +1552,9 @@ namespace OpenSim.Region.Framework.Scenes updated = true; } - m_log.DebugFormat( - "[SCENE PRESENCE]: bAllowUpdateMoveToPosition {0}, m_moveToPositionInProgress {1}, m_autopilotMoving {2}", - allowUpdate, m_moveToPositionInProgress, m_autopilotMoving); +// m_log.DebugFormat( +// "[SCENE PRESENCE]: bAllowUpdateMoveToPosition {0}, m_moveToPositionInProgress {1}, m_autopilotMoving {2}", +// allowUpdate, m_moveToPositionInProgress, m_autopilotMoving); if (allowUpdate && (m_moveToPositionInProgress && !m_autopilotMoving)) { @@ -1684,6 +1684,10 @@ namespace OpenSim.Region.Framework.Scenes m_moveToPositionInProgress = true; m_moveToPositionTarget = pos; + + Vector3 agent_control_v3 = new Vector3(); + DoMoveToPositionUpdate(ref agent_control_v3, Rotation, false, true); + AddNewMovement(agent_control_v3, Rotation); } private void CheckAtSitTarget() -- cgit v1.1