From 0ba0ac4669e6bc1061ab024d23c1c2db3059a871 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 10 Jan 2013 23:49:48 +0000 Subject: Move scene debug commands into separate module. Command changes from "debug scene " to "debug scene set " to accomodate future settings --- OpenSim/Region/Application/OpenSim.cs | 37 ---- .../World/Estate/EstateManagementModule.cs | 19 +- .../Framework/Interfaces/ISceneCommandsModule.cs | 43 ++++ OpenSim/Region/Framework/Scenes/Scene.cs | 153 ++++++------- .../World/SceneCommands/SceneCommandsModule.cs | 236 +++++++++++++++++++++ 5 files changed, 350 insertions(+), 138 deletions(-) create mode 100644 OpenSim/Region/Framework/Interfaces/ISceneCommandsModule.cs create mode 100644 OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs (limited to 'OpenSim') diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 603cfbc..c4731a3 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs @@ -236,18 +236,6 @@ namespace OpenSim + "If an avatar name is given then only packets from that avatar are logged", Debug); - m_console.Commands.AddCommand("Debug", false, "debug scene", - "debug scene active|collisions|pbackup|physics|scripting|teleport|updates true|false", - "Turn on scene debugging options.", - "If active is false then main scene update and maintenance loops are suspended.\n" - + "If collisions is false then collisions with other objects are turned off.\n" - + "If pbackup is false then periodic scene backup is turned off.\n" - + "If physics is false then all physics objects are non-physical.\n" - + "If scripting is false then no scripting operations happen.\n" - + "If teleport is true then some extra teleport debug information is logged.\n" - + "If updates is true then any frame which exceeds double the maximum desired frame time is logged.", - Debug); - m_console.Commands.AddCommand("General", false, "change region", "change region ", "Change current console region", ChangeSelectedRegion); @@ -744,31 +732,6 @@ namespace OpenSim break; - case "scene": - if (args.Length == 4) - { - if (SceneManager.CurrentScene == null) - { - MainConsole.Instance.Output("Please use 'change region ' first"); - } - else - { - string key = args[2]; - string value = args[3]; - SceneManager.CurrentScene.SetSceneCoreDebug( - new Dictionary() { { key, value } }); - - MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value); - } - } - else - { - MainConsole.Instance.Output( - "Usage: debug scene active|collisions|pbackup|physics|scripting|teleport|updates true|false"); - } - - break; - default: MainConsole.Instance.Output("Unknown debug command"); break; diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index eb06fcc..311707b 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs @@ -753,13 +753,18 @@ namespace OpenSim.Region.CoreModules.World.Estate Scene.RegionInfo.RegionSettings.Save(); TriggerRegionInfoChange(); - Scene.SetSceneCoreDebug( - new Dictionary() { - { "scripting", (!disableScripts).ToString() }, - { "collisions", (!disableCollisions).ToString() }, - { "physics", (!disablePhysics).ToString() } - } - ); + ISceneCommandsModule scm = Scene.RequestModuleInterface(); + + if (scm != null) + { + scm.SetSceneDebugOptions( + new Dictionary() { + { "scripting", (!disableScripts).ToString() }, + { "collisions", (!disableCollisions).ToString() }, + { "physics", (!disablePhysics).ToString() } + } + ); + } } private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey) diff --git a/OpenSim/Region/Framework/Interfaces/ISceneCommandsModule.cs b/OpenSim/Region/Framework/Interfaces/ISceneCommandsModule.cs new file mode 100644 index 0000000..c5e678b --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ISceneCommandsModule.cs @@ -0,0 +1,43 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Region.Framework.Scenes; + +namespace OpenSim.Region.Framework.Interfaces +{ + public interface ISceneCommandsModule + { + /// + /// Sets the scene debug options. + /// + void SetSceneDebugOptions(Dictionary options); + } +} \ No newline at end of file diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5c3521c..0c8aa6c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -70,12 +70,12 @@ namespace OpenSim.Region.Framework.Scenes /// /// Show debug information about teleports. /// - public bool DebugTeleporting { get; private set; } + public bool DebugTeleporting { get; set; } /// /// Show debug information about the scene loop. /// - public bool DebugUpdates { get; private set; } + public bool DebugUpdates { get; set; } /// /// If true then the scene is saved to persistent storage periodically, every m_update_backup frames and @@ -86,13 +86,61 @@ namespace OpenSim.Region.Framework.Scenes /// FIXME: Currently, setting this to false will mean that objects are not periodically returned from parcels. /// This needs to be fixed. /// - public bool PeriodicBackup { get; private set; } + public bool PeriodicBackup { get; set; } /// /// If false then the scene is never saved to persistence storage even if PeriodicBackup == true and even /// if the scene is being shut down for the final time. /// - public bool UseBackup { get; private set; } + public bool UseBackup { get; set; } + + /// + /// If false then physical objects are disabled, though collisions will continue as normal. + /// + public bool PhysicsEnabled { get; set; } + + /// + /// If false then scripts are not enabled on the smiulator + /// + public bool ScriptsEnabled + { + get { return m_scripts_enabled; } + set + { + if (m_scripts_enabled != value) + { + if (!value) + { + m_log.Info("Stopping all Scripts in Scene"); + + EntityBase[] entities = Entities.GetEntities(); + foreach (EntityBase ent in entities) + { + if (ent is SceneObjectGroup) + ((SceneObjectGroup)ent).RemoveScriptInstances(false); + } + } + else + { + m_log.Info("Starting all Scripts in Scene"); + + EntityBase[] entities = Entities.GetEntities(); + foreach (EntityBase ent in entities) + { + if (ent is SceneObjectGroup) + { + SceneObjectGroup sog = (SceneObjectGroup)ent; + sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0); + sog.ResumeScripts(); + } + } + } + + m_scripts_enabled = value; + } + } + } + private bool m_scripts_enabled; public SynchronizeSceneHandler SynchronizeScene; @@ -299,8 +347,6 @@ namespace OpenSim.Region.Framework.Scenes private Dictionary m_returns = new Dictionary(); private Dictionary m_groupsWithTargets = new Dictionary(); - private bool m_physics_enabled = true; - private bool m_scripts_enabled = true; private string m_defaultScriptEngine; /// @@ -762,9 +808,11 @@ namespace OpenSim.Region.Framework.Scenes DumpAssetsToFile = dumpAssetsToFile; + // XXX: Don't set the public property since we don't want to activate here. This needs to be handled + // better in the future. m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; - m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics; + PhysicsEnabled = !RegionInfo.RegionSettings.DisablePhysics; m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")"; @@ -948,6 +996,8 @@ namespace OpenSim.Region.Framework.Scenes { PhysicalPrims = true; CollidablePrims = true; + PhysicsEnabled = true; + PeriodicBackup = true; UseBackup = true; @@ -1192,91 +1242,6 @@ namespace OpenSim.Region.Framework.Scenes } } - public void SetSceneCoreDebug(Dictionary options) - { - if (options.ContainsKey("active")) - { - bool active; - - if (bool.TryParse(options["active"], out active)) - Active = active; - } - - if (options.ContainsKey("pbackup")) - { - bool active; - - if (bool.TryParse(options["pbackup"], out active)) - PeriodicBackup = active; - } - - if (options.ContainsKey("scripting")) - { - bool enableScripts = true; - if (bool.TryParse(options["scripting"], out enableScripts) && m_scripts_enabled != enableScripts) - { - if (!enableScripts) - { - m_log.Info("Stopping all Scripts in Scene"); - - EntityBase[] entities = Entities.GetEntities(); - foreach (EntityBase ent in entities) - { - if (ent is SceneObjectGroup) - ((SceneObjectGroup)ent).RemoveScriptInstances(false); - } - } - else - { - m_log.Info("Starting all Scripts in Scene"); - - EntityBase[] entities = Entities.GetEntities(); - foreach (EntityBase ent in entities) - { - if (ent is SceneObjectGroup) - { - SceneObjectGroup sog = (SceneObjectGroup)ent; - sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0); - sog.ResumeScripts(); - } - } - } - - m_scripts_enabled = enableScripts; - } - } - - if (options.ContainsKey("physics")) - { - bool enablePhysics; - if (bool.TryParse(options["physics"], out enablePhysics)) - m_physics_enabled = enablePhysics; - } - -// if (options.ContainsKey("collisions")) -// { -// // TODO: Implement. If false, should stop objects colliding, though possibly should still allow -// // the avatar themselves to collide with the ground. -// } - - if (options.ContainsKey("teleport")) - { - bool enableTeleportDebugging; - if (bool.TryParse(options["teleport"], out enableTeleportDebugging)) - DebugTeleporting = enableTeleportDebugging; - } - - if (options.ContainsKey("updates")) - { - bool enableUpdateDebugging; - if (bool.TryParse(options["updates"], out enableUpdateDebugging)) - { - DebugUpdates = enableUpdateDebugging; - GcNotify.Enabled = DebugUpdates; - } - } - } - public int GetInaccurateNeighborCount() { return m_neighbours.Count; @@ -1535,7 +1500,7 @@ namespace OpenSim.Region.Framework.Scenes } tmpMS = Util.EnvironmentTickCount(); - if ((Frame % m_update_physics == 0) && m_physics_enabled) + if (PhysicsEnabled && Frame % m_update_physics == 0) m_sceneGraph.UpdatePreparePhysics(); physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS); @@ -1550,7 +1515,7 @@ namespace OpenSim.Region.Framework.Scenes tmpMS = Util.EnvironmentTickCount(); if (Frame % m_update_physics == 0) { - if (m_physics_enabled) + if (PhysicsEnabled) physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime); if (SynchronizeScene != null) diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs new file mode 100644 index 0000000..5dbf207 --- /dev/null +++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs @@ -0,0 +1,236 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using System.Text; +using log4net; +using Mono.Addins; +using Nini.Config; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Console; +using OpenSim.Framework.Monitoring; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; + +namespace OpenSim.Region.OptionalModules.Avatar.Attachments +{ + /// + /// A module that just holds commands for inspecting avatar appearance. + /// + [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SceneCommandsModule")] + public class SceneCommandsModule : ISceneCommandsModule, INonSharedRegionModule + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private Scene m_scene; +// private IAvatarFactoryModule m_avatarFactory; + + public string Name { get { return "Scene Commands Module"; } } + + public Type ReplaceableInterface { get { return null; } } + + public void Initialise(IConfigSource source) + { +// m_log.DebugFormat("[SCENE COMMANDS MODULE]: INITIALIZED MODULE"); + } + + public void PostInitialise() + { +// m_log.DebugFormat("[SCENE COMMANDS MODULE]: POST INITIALIZED MODULE"); + } + + public void Close() + { +// m_log.DebugFormat("[SCENE COMMANDS MODULE]: CLOSED MODULE"); + } + + public void AddRegion(Scene scene) + { +// m_log.DebugFormat("[SCENE COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); + + m_scene = scene; + } + + public void RemoveRegion(Scene scene) + { +// m_log.DebugFormat("[SCENE COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); + } + + public void RegionLoaded(Scene scene) + { +// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); + + scene.AddCommand( + "Debug", this, "debug scene set", + "debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false", + "Turn on scene debugging options.", + "If active is false then main scene update and maintenance loops are suspended.\n" + + "If collisions is false then collisions with other objects are turned off.\n" + + "If pbackup is false then periodic scene backup is turned off.\n" + + "If physics is false then all physics objects are non-physical.\n" + + "If scripting is false then no scripting operations happen.\n" + + "If teleport is true then some extra teleport debug information is logged.\n" + + "If updates is true then any frame which exceeds double the maximum desired frame time is logged.", + HandleDebugSceneCommand); + } + + private void HandleDebugSceneCommand(string module, string[] args) + { + if (args.Length == 5) + { + if (MainConsole.Instance.ConsoleScene == null) + { + MainConsole.Instance.Output("Please use 'change region ' first"); + } + else + { + string key = args[3]; + string value = args[4]; + SetSceneDebugOptions(new Dictionary() { { key, value } }); + + MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value); + } + } + else + { + MainConsole.Instance.Output( + "Usage: debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false"); + } + } + + public void SetSceneDebugOptions(Dictionary options) + { + if (options.ContainsKey("active")) + { + bool active; + + if (bool.TryParse(options["active"], out active)) + m_scene.Active = active; + } + + if (options.ContainsKey("pbackup")) + { + bool active; + + if (bool.TryParse(options["pbackup"], out active)) + m_scene.PeriodicBackup = active; + } + + if (options.ContainsKey("scripting")) + { + bool enableScripts = true; + if (bool.TryParse(options["scripting"], out enableScripts)) + m_scene.ScriptsEnabled = enableScripts; + } + + if (options.ContainsKey("physics")) + { + bool enablePhysics; + if (bool.TryParse(options["physics"], out enablePhysics)) + m_scene.PhysicsEnabled = enablePhysics; + } + +// if (options.ContainsKey("collisions")) +// { +// // TODO: Implement. If false, should stop objects colliding, though possibly should still allow +// // the avatar themselves to collide with the ground. +// } + + if (options.ContainsKey("teleport")) + { + bool enableTeleportDebugging; + if (bool.TryParse(options["teleport"], out enableTeleportDebugging)) + m_scene.DebugTeleporting = enableTeleportDebugging; + } + + if (options.ContainsKey("updates")) + { + bool enableUpdateDebugging; + if (bool.TryParse(options["updates"], out enableUpdateDebugging)) + { + m_scene.DebugUpdates = enableUpdateDebugging; + GcNotify.Enabled = enableUpdateDebugging; + } + } + } + + private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb) + { + sb.AppendFormat("Attachments for {0}\n", sp.Name); + + ConsoleDisplayTable ct = new ConsoleDisplayTable() { Indent = 2 }; + ct.Columns.Add(new ConsoleDisplayTableColumn("Attachment Name", 50)); + ct.Columns.Add(new ConsoleDisplayTableColumn("Local ID", 10)); + ct.Columns.Add(new ConsoleDisplayTableColumn("Item ID", 36)); + ct.Columns.Add(new ConsoleDisplayTableColumn("Attach Point", 14)); + ct.Columns.Add(new ConsoleDisplayTableColumn("Position", 15)); + +// sb.AppendFormat( +// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n", +// "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position"); + + List attachmentObjects = sp.GetAttachments(); + foreach (SceneObjectGroup attachmentObject in attachmentObjects) + { +// InventoryItemBase attachmentItem +// = m_scenes[0].InventoryService.GetItem(new InventoryItemBase(attachmentObject.FromItemID)); + +// if (attachmentItem == null) +// { +// sb.AppendFormat( +// "WARNING: Couldn't find attachment for item {0} at point {1}\n", +// attachmentData.ItemID, (AttachmentPoint)attachmentData.AttachPoint); +// continue; +// } +// else +// { +// sb.AppendFormat( +// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n", +// attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID, +// (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos); + ct.Rows.Add( + new ConsoleDisplayTableRow( + new List() + { + attachmentObject.Name, + attachmentObject.LocalId.ToString(), + attachmentObject.FromItemID.ToString(), + ((AttachmentPoint)attachmentObject.AttachmentPoint).ToString(), + attachmentObject.RootPart.AttachedPos.ToString() + })); +// } + } + + ct.AddToStringBuilder(sb); + sb.Append("\n"); + } + } +} \ No newline at end of file -- cgit v1.1