From 090868ff4a90a63de522da6d2083a1e6c3845c95 Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 31 Aug 2009 11:42:54 +0100 Subject: Change the return value if the compiler to "object" to allow compilers to return dynamic method objects --- OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 2 +- OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs | 4 ++-- OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | 4 ++-- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 4 ++-- 4 files changed, 7 insertions(+), 7 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 15d6c2c..9c1cd4d 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs @@ -152,7 +152,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine { // Compile (We assume LSL) CompiledScriptFile = - LSLCompiler.PerformScriptCompile(Script, + (string)LSLCompiler.PerformScriptCompile(Script, assetID.ToString(), taskInventoryItem.OwnerID); if (presence != null && (!postOnRez)) diff --git a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs index 7456ca9..1e35559 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs @@ -34,10 +34,10 @@ namespace OpenSim.Region.ScriptEngine.Interfaces { public interface ICompiler { - string PerformScriptCompile(string source, string asset, UUID ownerID); + object PerformScriptCompile(string source, string asset, UUID ownerID); string[] GetWarnings(); Dictionary, KeyValuePair> LineMap(); - string GetAssemblyName(UUID assetID); + object GetCompilerOutput(UUID assetID); } } diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index 35f791e..cb5664b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs @@ -259,7 +259,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools // } //} - public string GetAssemblyName(UUID assetID) + public object GetCompilerOutput(UUID assetID) { return Path.Combine(ScriptEnginesPath, Path.Combine( m_scriptEngine.World.RegionInfo.RegionID.ToString(), @@ -271,7 +271,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools /// /// LSL script /// Filename to .dll assembly - public string PerformScriptCompile(string Script, string asset, UUID ownerUUID) + public object PerformScriptCompile(string Script, string asset, UUID ownerUUID) { m_positionMap = null; m_warnings.Clear(); diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 76218c8..9a972c2 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -590,8 +590,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine { lock (m_AddingAssemblies) { - assembly = m_Compiler.PerformScriptCompile(script, - assetID.ToString(), item.OwnerID); + assembly = (string)m_Compiler.PerformScriptCompile(script, + assetID.ToString(), item.OwnerID); if (!m_AddingAssemblies.ContainsKey(assembly)) { m_AddingAssemblies[assembly] = 1; } else { -- cgit v1.1