From 081a66d570934ff1715d79990fa625547bdba49e Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Mon, 10 Dec 2007 05:58:30 +0000 Subject: added musings on llInstantMessage --- .../DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'OpenSim') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs index 353382d..e160fd3 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs @@ -831,6 +831,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public void llInstantMessage(string user, string message) { NotImplemented("llInstantMessage"); + + // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. + // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent, + // but I don't think we have a list of scenes available from here. + // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.) + + // TODO: figure out values for client, fromSession, and imSessionID + // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch()); } public void llEmail(string address, string subject, string message) -- cgit v1.1