From 0727784186ec906804e0b6d3cdc17877f1da9e06 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 22 Jan 2013 02:26:04 +0000
Subject: Set script delay factor to 0 in co-op termination tests

This is to ensure loops aren't actually terminating from a wait on an LSL function.
This was not the case with any of the existing tests.
---
 .../Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs  | 3 +++
 1 file changed, 3 insertions(+)

(limited to 'OpenSim')

diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
index 149a27b..019375d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
@@ -81,6 +81,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
 
             xEngineConfig.Set("ScriptStopStrategy", "co-op");
 
+            // Make sure loops aren't actually being terminated by a script delay wait.
+            xEngineConfig.Set("ScriptDelayFactor", 0);
+
             // This is really just set for debugging the test.
             xEngineConfig.Set("WriteScriptSourceToDebugFile", true);
 
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