From 05a4bedc305a299efaf89c881b7dafbe25ed23a6 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 6 Sep 2011 00:32:52 +0100 Subject: get rid of the unused AttachmentsModule.ShowAttachInUserInventory() --- .../Avatar/Attachments/AttachmentsModule.cs | 28 ---------------------- 1 file changed, 28 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index e2e697e..dde6ca6 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -430,34 +430,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments return null; } - - /// - /// Update the user inventory to the attachment of an item - /// - /// - /// - /// - /// - /// - private UUID ShowAttachInUserInventory( - SceneObjectGroup att, IScenePresence sp, UUID itemID, uint attachmentPoint) - { -// m_log.DebugFormat( -// "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} {2} (item ID {3}) at {4}", -// sp.Name, att.Name, att.LocalId, itemID, AttachmentPt); - - if (!att.IsDeleted) - attachmentPoint = att.AttachmentPoint; - - InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID); - item = m_scene.InventoryService.GetItem(item); - - bool changed = sp.Appearance.SetAttachment((int)attachmentPoint, itemID, item.AssetID); - if (changed && m_scene.AvatarFactory != null) - m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); - - return att.UUID; - } /// /// Update the user inventory to reflect an attachment -- cgit v1.1