From 057d1b2a6e61e4a6d94fa16a7e8d5fc43c44789f Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Mon, 16 May 2016 21:57:19 -0700 Subject: Minor improvement over the previous commit -- make sure the code exists in the FolderType enum --- .../CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index c2002a3..ba8b1ee 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId); InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f); - if (folder == null) + if (folder == null && Enum.IsDefined(typeof(FolderType), (sbyte)invType)) { folder = m_Scene.InventoryService.GetFolderForType(remoteClient.AgentId, (FolderType)invType); if (folder != null) -- cgit v1.1