From 047270bdc83d029486215a418fada27b225dbab0 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 12 Dec 2012 23:13:34 +0000 Subject: Add "debug script log" command to allow setting a numeric debug level on individual IScriptInstances for debugging purposes. Current, state changes and event fires can be logged for individual scripts. See command help for more details. --- OpenSim/Framework/Console/ConsoleUtil.cs | 28 ++++++++++-- .../ScriptEngine/Interfaces/IScriptInstance.cs | 12 +++++ .../ScriptEngine/Shared/Instance/ScriptInstance.cs | 37 +++++++++++---- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 53 ++++++++++++++++++++-- 4 files changed, 113 insertions(+), 17 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Framework/Console/ConsoleUtil.cs b/OpenSim/Framework/Console/ConsoleUtil.cs index 16a63e0..dff956a 100644 --- a/OpenSim/Framework/Console/ConsoleUtil.cs +++ b/OpenSim/Framework/Console/ConsoleUtil.cs @@ -97,7 +97,7 @@ namespace OpenSim.Framework.Console if (!UUID.TryParse(rawUuid, out uuid)) { if (console != null) - console.OutputFormat("{0} is not a valid uuid", rawUuid); + console.OutputFormat("ERROR: {0} is not a valid uuid", rawUuid); return false; } @@ -110,7 +110,7 @@ namespace OpenSim.Framework.Console if (!uint.TryParse(rawLocalId, out localId)) { if (console != null) - console.OutputFormat("{0} is not a valid local id", localId); + console.OutputFormat("ERROR: {0} is not a valid local id", localId); return false; } @@ -118,7 +118,7 @@ namespace OpenSim.Framework.Console if (localId == 0) { if (console != null) - console.OutputFormat("{0} is not a valid local id - it must be greater than 0", localId); + console.OutputFormat("ERROR: {0} is not a valid local id - it must be greater than 0", localId); return false; } @@ -150,10 +150,30 @@ namespace OpenSim.Framework.Console } if (console != null) - console.OutputFormat("{0} is not a valid UUID or local id", rawId); + console.OutputFormat("ERROR: {0} is not a valid UUID or local id", rawId); return false; } + + /// + /// Convert a minimum vector input from the console to an OpenMetaverse.Vector3 + /// + /// Can be null if no console is available. + /// /param> + /// + /// + public static bool TryParseConsoleInt(ICommandConsole console, string rawConsoleInt, out int i) + { + if (!int.TryParse(rawConsoleInt, out i)) + { + if (console != null) + console.OutputFormat("ERROR: {0} is not a valid integer", rawConsoleInt); + + return false; + } + + return true; + } /// /// Convert a minimum vector input from the console to an OpenMetaverse.Vector3 diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs index 0cef550..00a99c3 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs @@ -59,6 +59,18 @@ namespace OpenSim.Region.ScriptEngine.Interfaces public interface IScriptInstance { /// + /// Debug level for this script instance. + /// + /// + /// Level == 0, no extra data is logged. + /// Level >= 1, state changes are logged. + /// Level >= 2, event firing is logged. + /// + /// The debug level. + /// + int DebugLevel { get; set; } + + /// /// Is the script currently running? /// bool Running { get; set; } diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 5ad6eeb..435e9dc 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs @@ -93,6 +93,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance private UUID m_CurrentStateHash; private UUID m_RegionID; + public int DebugLevel { get; set; } + public Dictionary, KeyValuePair> LineMap { get; set; } private Dictionary m_Apis = new Dictionary(); @@ -703,21 +705,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance if (data.EventName == "collision") m_CollisionInQueue = false; } - -// m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); + + SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); + + if (DebugLevel >= 2) + m_log.DebugFormat( + "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", + data.EventName, + ScriptName, + part.Name, + part.LocalId, + part.ParentGroup.Name, + part.ParentGroup.UUID, + part.AbsolutePosition, + part.ParentGroup.Scene.Name); m_DetectParams = data.DetectParams; if (data.EventName == "state") // Hardcoded state change { - // m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}", - // PrimName, ScriptName, data.Params[0].ToString()); State = data.Params[0].ToString(); + + if (DebugLevel >= 1) + m_log.DebugFormat( + "[SCRIPT INSTANCE]: Changing state to {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", + State, + ScriptName, + part.Name, + part.LocalId, + part.ParentGroup.Name, + part.ParentGroup.UUID, + part.AbsolutePosition, + part.ParentGroup.Scene.Name); + AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); - SceneObjectPart part = Engine.World.GetSceneObjectPart( - LocalID); if (part != null) { part.SetScriptEvents(ItemID, @@ -729,8 +752,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance if (Engine.World.PipeEventsForScript(LocalID) || data.EventName == "control") // Don't freeze avies! { - SceneObjectPart part = Engine.World.GetSceneObjectPart( - LocalID); // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", // PrimName, ScriptName, data.EventName, State); diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 986f658..828f2fb 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -304,7 +304,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine MainConsole.Instance.Commands.AddCommand( "Scripts", false, "scripts show", "scripts show []", "Show script information", - "Show information on all scripts known to the script engine." + "Show information on all scripts known to the script engine.\n" + "If a is given then only information on that script will be shown.", HandleShowScripts); @@ -323,22 +323,30 @@ namespace OpenSim.Region.ScriptEngine.XEngine MainConsole.Instance.Commands.AddCommand( "Scripts", false, "scripts resume", "scripts resume []", "Resumes all suspended scripts", "Resumes all currently suspended scripts.\n" - + "Resumed scripts will process all events accumulated whilst suspended." + + "Resumed scripts will process all events accumulated whilst suspended.\n" + "If a is given then only that script will be resumed. Otherwise, all suitable scripts are resumed.", (module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript)); MainConsole.Instance.Commands.AddCommand( "Scripts", false, "scripts stop", "scripts stop []", "Stops all running scripts", - "Stops all running scripts." + "Stops all running scripts.\n" + "If a is given then only that script will be stopped. Otherwise, all suitable scripts are stopped.", (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript)); MainConsole.Instance.Commands.AddCommand( "Scripts", false, "scripts start", "scripts start []", "Starts all stopped scripts", - "Starts all stopped scripts." + "Starts all stopped scripts.\n" + "If a is given then only that script will be started. Otherwise, all suitable scripts are started.", (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript)); + MainConsole.Instance.Commands.AddCommand( + "Scripts", false, "debug script log", "debug scripts log ", "Extra debug logging for a script", + "Activates or deactivates extra debug logging for the given script.\n" + + "Level == 0, deactivate extra debug logging.\n" + + "Level >= 1, log state changes.\n" + + "Level >= 2, log event invocations.\n", + HandleDebugScriptLogCommand); + // MainConsole.Instance.Commands.AddCommand( // "Debug", false, "debug xengine", "debug xengine []", // "Turn on detailed xengine debugging.", @@ -347,6 +355,41 @@ namespace OpenSim.Region.ScriptEngine.XEngine // HandleDebugLevelCommand); } + private void HandleDebugScriptLogCommand(string module, string[] args) + { + if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene)) + return; + + if (args.Length != 5) + { + MainConsole.Instance.Output("Usage: debug script log "); + return; + } + + UUID itemId; + + if (!ConsoleUtil.TryParseConsoleUuid(MainConsole.Instance, args[3], out itemId)) + return; + + int newLevel; + + if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out newLevel)) + return; + + IScriptInstance si; + + lock (m_Scripts) + { + // XXX: We can't give the user feedback on a bad item id because this may apply to a different script + // engine + if (!m_Scripts.TryGetValue(itemId, out si)) + return; + } + + si.DebugLevel = newLevel; + MainConsole.Instance.OutputFormat("Set debug level of {0} {1} to {2}", si.ScriptName, si.ItemID, newLevel); + } + /// /// Change debug level /// @@ -418,7 +461,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine if (!UUID.TryParse(rawItemId, out itemId)) { - MainConsole.Instance.OutputFormat("Error - {0} is not a valid UUID", rawItemId); + MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId); return; } -- cgit v1.1