From 038d1bf742ba4f95ca8a83b27f6fefb755485524 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 7 Feb 2012 17:44:37 +0000
Subject: Add a regression test to compile and start a script. Remove
Path.GetDirectoryName when getting assembly loading path in
Compiler.CompileFromDotNetText().
The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory.
Later path concatenation is already done by Path.Combine() which handles any trailing slash.
Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
---
.../Framework/Scenes/SceneObjectPartInventory.cs | 12 +--
.../Region/ScriptEngine/Shared/AssemblyResolver.cs | 4 +-
.../Shared/CodeTools/CSCodeGenerator.cs | 6 ++
.../ScriptEngine/Shared/CodeTools/Compiler.cs | 10 ++-
.../ScriptEngine/XEngine/Tests/XEngineTest.cs | 96 +++++++++++++++++-----
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 23 +++++-
OpenSim/Tests/Common/Helpers/SceneHelpers.cs | 23 +++++-
7 files changed, 137 insertions(+), 37 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 0c36dcd..f2d1915 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -267,10 +267,8 @@ namespace OpenSim.Region.Framework.Scenes
///
public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
{
- // m_log.InfoFormat(
- // "[PRIM INVENTORY]: " +
- // "Starting script {0}, {1} in prim {2}, {3}",
- // item.Name, item.ItemID, Name, UUID);
+// m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}",
+// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
return;
@@ -299,8 +297,7 @@ namespace OpenSim.Region.Framework.Scenes
if (null == asset)
{
m_log.ErrorFormat(
- "[PRIM INVENTORY]: " +
- "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
+ "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
item.Name, item.ItemID, m_part.AbsolutePosition,
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
}
@@ -400,8 +397,7 @@ namespace OpenSim.Region.Framework.Scenes
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
else
m_log.ErrorFormat(
- "[PRIM INVENTORY]: " +
- "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
+ "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
itemId, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs b/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs
index 130e197..e35f79f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
string dirName = myDomain.FriendlyName;
string ScriptEnginesPath = myDomain.SetupInformation.PrivateBinPath;
- string[] pathList = new string[] {"bin", ScriptEnginesPath,
+ string[] pathList = new string[] {"", "bin", ScriptEnginesPath,
Path.Combine(ScriptEnginesPath, dirName)};
string assemblyName = args.Name;
@@ -56,6 +56,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
string path = Path.Combine(Directory.GetCurrentDirectory(),
Path.Combine(s, assemblyName))+".dll";
+// Console.WriteLine("Trying to resolve {0}", path);
+
if (File.Exists(path))
return Assembly.LoadFrom(path);
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs
index b1fb6c2..8b88588 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs
@@ -28,12 +28,16 @@
using System;
using System.IO;
using System.Collections.Generic;
+using System.Reflection;
+using log4net;
using Tools;
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
public class CSCodeGenerator : ICodeConverter
{
+// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
private SYMBOL m_astRoot = null;
private Dictionary, KeyValuePair> m_positionMap;
private int m_indentWidth = 4; // for indentation
@@ -87,6 +91,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
/// String containing the generated C# code.
public string Convert(string script)
{
+// m_log.DebugFormat("[CS CODE GENERATOR]: Converting to C#\n{0}", script);
+
m_warnings.Clear();
ResetCounters();
Parser p = new LSLSyntax(new yyLSLSyntax(), new ErrorHandler(true));
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index 734d4d5..c10143b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -291,6 +291,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
public void PerformScriptCompile(string Script, string asset, UUID ownerUUID,
out string assembly, out Dictionary, KeyValuePair> linemap)
{
+// m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script);
+
linemap = null;
m_warnings.Clear();
@@ -357,6 +359,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture))
language = enumCompileType.yp;
+// m_log.DebugFormat("[Compiler]: Compile language is {0}", language);
+
if (!AllowedCompilers.ContainsKey(language.ToString()))
{
// Not allowed to compile to this language!
@@ -417,7 +421,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
}
assembly = CompileFromDotNetText(compileScript, language, asset, assembly);
- return;
}
public string[] GetWarnings()
@@ -491,6 +494,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
/// Filename to .dll assembly
internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly)
{
+// m_log.DebugFormat("[Compiler]: Compiling to assembly\n{0}", Script);
+
string ext = "." + lang.ToString();
// Output assembly name
@@ -531,8 +536,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
parameters.IncludeDebugInformation = true;
- string rootPath =
- Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
+ string rootPath = AppDomain.CurrentDomain.BaseDirectory;
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
"OpenSim.Region.ScriptEngine.Shared.dll"));
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
index b635d5c..7d7bd82 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
@@ -27,44 +27,100 @@
using System;
using System.Collections.Generic;
+using System.Threading;
using Nini.Config;
using NUnit.Framework;
-using OpenSim.Tests.Common.Mock;
-using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.CoreModules.Scripting.WorldComm;
+using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ScriptEngine.XEngine.Tests
{
///
- /// Scene presence tests
+ /// XEngine tests.
///
- /// Commented out XEngineTests that don't do anything
- /*
[TestFixture]
public class XEngineTest
{
- public Scene scene;
-
- public static Random random;
- public TestClient testclient;
- //TestCommunicationsManager cm;
+ private TestScene m_scene;
+ private XEngine m_xEngine;
+ private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
+ private OSChatMessage m_osChatMessageReceived;
[TestFixtureSetUp]
public void Init()
{
- TestCommunicationsManager cm = new TestCommunicationsManager();
- scene = SceneSetupHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, cm);
- random = new Random();
+ //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
+// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
+ m_xEngine = new XEngine();
+
+ // Necessary to stop serialization complaining
+ WorldCommModule wcModule = new WorldCommModule();
+
+ IniConfigSource configSource = new IniConfigSource();
+
+ IConfig startupConfig = configSource.AddConfig("Startup");
+ startupConfig.Set("DefaultScriptEngine", "XEngine");
+
+ IConfig xEngineConfig = configSource.AddConfig("XEngine");
+ xEngineConfig.Set("Enabled", "true");
+
+ // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
+ // to AssemblyResolver.OnAssemblyResolve fails.
+ xEngineConfig.Set("AppDomainLoading", "false");
+
+ m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource);
+ SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
+ m_scene.StartScripts();
}
-
+
+ ///
+ /// Test compilation and starting of a script.
+ ///
+ ///
+ /// This is a less than ideal regression test since it involves an asynchronous operation (in this case,
+ /// compilation of the script).
+ ///
[Test]
- public void T001_XStart()
+ public void TestCompileAndStartScript()
{
- INonSharedRegionModule xengine = new XEngine();
- SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), xengine);
- xengine.RegionLoaded(scene);
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ UUID userId = TestHelpers.ParseTail(0x1);
+// UUID objectId = TestHelpers.ParseTail(0x2);
+// UUID itemId = TestHelpers.ParseTail(0x3);
+ string itemName = "TestStartScript() Item";
+
+ SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStartScriptPart_", 0x100);
+ m_scene.AddNewSceneObject(so, true);
+
+ InventoryItemBase itemTemplate = new InventoryItemBase();
+// itemTemplate.ID = itemId;
+ itemTemplate.Name = itemName;
+ itemTemplate.Folder = so.UUID;
+ itemTemplate.InvType = (int)InventoryType.LSL;
+
+ m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
+
+ m_scene.RezNewScript(userId, itemTemplate);
+
+ m_chatEvent.WaitOne(60000);
+
+ Assert.That(m_osChatMessageReceived, Is.Not.Null, "No chat message received in TestStartScript()");
+ Assert.That(m_osChatMessageReceived.Message, Is.EqualTo("Script running"));
+ }
+
+ private void OnChatFromWorld(object sender, OSChatMessage oscm)
+ {
+// Console.WriteLine("Got chat [{0}]", oscm.Message);
+
+ m_osChatMessageReceived = oscm;
+ m_chatEvent.Set();
}
}
- */
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index f11987e..c68f03f 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -680,6 +680,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
{
+// m_log.DebugFormat(
+// "[XEngine]: OnRezScript event triggered for script {0}, startParam {1}, postOnRez {2}, engine {3}, stateSource {4}, script\n{5}",
+// itemID, startParam, postOnRez, engine, stateSource, script);
+
if (script.StartsWith("//MRM:"))
return;
@@ -761,6 +765,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_CompileDict[itemID] = 0;
}
+// m_log.DebugFormat("[XEngine]: Added script {0} to compile queue", itemID);
+
if (m_CurrentCompile == null)
{
// NOTE: Although we use a lockless queue, the lock here
@@ -822,6 +828,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
bool postOnRez = (bool)p[4];
StateSource stateSource = (StateSource)p[5];
+// m_log.DebugFormat("[XEngine]: DoOnRezScript called for script {0}", itemID);
+
lock (m_CompileDict)
{
if (!m_CompileDict.ContainsKey(itemID))
@@ -870,7 +878,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
try
{
- lock (m_AddingAssemblies)
+ lock (m_AddingAssemblies)
{
m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap);
if (!m_AddingAssemblies.ContainsKey(assembly)) {
@@ -922,6 +930,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
catch (Exception e)
{
+// m_log.ErrorFormat("[XEngine]: Exception when rezzing script {0}{1}", e.Message, e.StackTrace);
+
// try
// {
if (!m_ScriptErrors.ContainsKey(itemID))
@@ -1132,7 +1142,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
handlerObjectRemoved(part.UUID);
}
-
ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
if (handlerScriptRemoved != null)
handlerScriptRemoved(itemID);
@@ -1381,6 +1390,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
string path = Path.Combine(Directory.GetCurrentDirectory(),
Path.Combine(s, assemblyName))+".dll";
+// Console.WriteLine("[XEngine]: Trying to resolve {0}", path);
+
if (File.Exists(path))
return Assembly.LoadFrom(path);
}
@@ -1863,16 +1874,24 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public void SuspendScript(UUID itemID)
{
+// m_log.DebugFormat("[XEngine]: Received request to suspend script with ID {0}", itemID);
+
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.Suspend();
+// else
+// m_log.DebugFormat("[XEngine]: Could not find script with ID {0} to resume", itemID);
}
public void ResumeScript(UUID itemID)
{
+// m_log.DebugFormat("[XEngine]: Received request to resume script with ID {0}", itemID);
+
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.Resume();
+// else
+// m_log.DebugFormat("[XEngine]: Could not find script with ID {0} to resume", itemID);
}
}
}
\ No newline at end of file
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
index a25eb66..aa904aa 100644
--- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
@@ -88,9 +88,27 @@ namespace OpenSim.Tests.Common
/// ID of the region
/// X co-ordinate of the region
/// Y co-ordinate of the region
- /// This should be the same if simulating two scenes within a standalone
+ ///
///
- public static TestScene SetupScene(string name, UUID id, uint x, uint y, CoreAssetCache cache)
+ public static TestScene SetupScene(
+ string name, UUID id, uint x, uint y, CoreAssetCache cache)
+ {
+ return SetupScene(name, id, x, y, cache, new IniConfigSource());
+ }
+
+ ///
+ /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
+ /// or a different, to get a brand new scene with new shared region modules.
+ ///
+ /// Name of the region
+ /// ID of the region
+ /// X co-ordinate of the region
+ /// Y co-ordinate of the region
+ ///
+ ///
+ ///
+ public static TestScene SetupScene(
+ string name, UUID id, uint x, uint y, CoreAssetCache cache, IConfigSource configSource)
{
Console.WriteLine("Setting up test scene {0}", name);
@@ -106,7 +124,6 @@ namespace OpenSim.Tests.Common
ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin("OpenSim.Tests.Common.dll", null);
IEstateDataService estateDataService = null;
- IConfigSource configSource = new IniConfigSource();
TestScene testScene = new TestScene(
regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null);
--
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