From 033f0138c85b1912491430490995df21387d4baa Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Mon, 7 Apr 2008 21:03:03 +0000
Subject: * Preserve original creator's name when an object is given
---
OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index f6f1367..c61afda 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -291,7 +291,7 @@ namespace OpenSim.Region.Environment.Scenes
/// Give an inventory item from one avatar to another
///
///
- ///
+ /// ID of the sender of the item
///
public void GiveInventoryItem(IClientAPI recipientClient, LLUUID senderId, LLUUID itemId)
{
@@ -320,7 +320,7 @@ namespace OpenSim.Region.Environment.Scenes
// Insert a copy of the item into the recipient
InventoryItemBase itemCopy = new InventoryItemBase();
itemCopy.avatarID = recipientClient.AgentId;
- itemCopy.creatorsID = recipientClient.AgentId;
+ itemCopy.creatorsID = senderId;
itemCopy.inventoryID = LLUUID.Random();
itemCopy.assetID = item.assetID;
itemCopy.inventoryDescription = item.inventoryDescription;
--
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