From f26fdbd8da89ee35a23886defc13b44bc63b1349 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 3 Nov 2011 22:39:06 +0000 Subject: Rename PhysicsBot => Bot since it doesn't just exercise physics anymore --- .../Tools/pCampBot/Behaviours/GrabbingBehaviour.cs | 2 +- .../Tools/pCampBot/Behaviours/PhysicsBehaviour.cs | 2 +- OpenSim/Tools/pCampBot/Bot.cs | 495 +++++++++++++++++++++ OpenSim/Tools/pCampBot/BotManager.cs | 12 +- OpenSim/Tools/pCampBot/Interfaces/IBehaviour.cs | 2 +- OpenSim/Tools/pCampBot/PhysicsBot.cs | 495 --------------------- 6 files changed, 504 insertions(+), 504 deletions(-) create mode 100644 OpenSim/Tools/pCampBot/Bot.cs delete mode 100644 OpenSim/Tools/pCampBot/PhysicsBot.cs (limited to 'OpenSim/Tools') diff --git a/OpenSim/Tools/pCampBot/Behaviours/GrabbingBehaviour.cs b/OpenSim/Tools/pCampBot/Behaviours/GrabbingBehaviour.cs index 00313b8..7084ab4 100644 --- a/OpenSim/Tools/pCampBot/Behaviours/GrabbingBehaviour.cs +++ b/OpenSim/Tools/pCampBot/Behaviours/GrabbingBehaviour.cs @@ -41,7 +41,7 @@ namespace pCampBot /// public class GrabbingBehaviour : IBehaviour { - public void Action(PhysicsBot bot) + public void Action(Bot bot) { Dictionary objects = bot.Objects; diff --git a/OpenSim/Tools/pCampBot/Behaviours/PhysicsBehaviour.cs b/OpenSim/Tools/pCampBot/Behaviours/PhysicsBehaviour.cs index bd4a7a2..8d1d1ce 100644 --- a/OpenSim/Tools/pCampBot/Behaviours/PhysicsBehaviour.cs +++ b/OpenSim/Tools/pCampBot/Behaviours/PhysicsBehaviour.cs @@ -49,7 +49,7 @@ namespace pCampBot talkarray = readexcuses(); } - public void Action(PhysicsBot bot) + public void Action(Bot bot) { int walkorrun = bot.Random.Next(4); // Randomize between walking and running. The greater this number, // the greater the bot's chances to walk instead of run. diff --git a/OpenSim/Tools/pCampBot/Bot.cs b/OpenSim/Tools/pCampBot/Bot.cs new file mode 100644 index 0000000..bf01065 --- /dev/null +++ b/OpenSim/Tools/pCampBot/Bot.cs @@ -0,0 +1,495 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Text; +using System.IO; +using System.Reflection; +using System.Threading; +using System.Timers; +using log4net; +using OpenMetaverse; +using OpenMetaverse.Assets; +using Nini.Config; +using OpenSim.Framework; +using OpenSim.Framework.Console; +using pCampBot.Interfaces; +using Timer = System.Timers.Timer; + +namespace pCampBot +{ + public class Bot + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + public delegate void AnEvent(Bot callbot, EventType someevent); // event delegate for bot events + + public BotManager BotManager { get; private set; } + private IConfig startupConfig; // bot config, passed from BotManager + + /// + /// Behaviours implemented by this bot. + /// + /// + /// Lock this list before manipulating it. + /// + public List Behaviours { get; private set; } + + /// + /// Objects that the bot has discovered. + /// + /// + /// Returns a list copy. Inserting new objects manually will have no effect. + /// + public Dictionary Objects + { + get + { + lock (m_objects) + return new Dictionary(m_objects); + } + } + private Dictionary m_objects = new Dictionary(); + + /// + /// Is this bot connected to the grid? + /// + public bool IsConnected { get; private set; } + + public string FirstName { get; private set; } + public string LastName { get; private set; } + public string Name { get; private set; } + public string Password { get; private set; } + public string LoginUri { get; private set; } + public string saveDir; + public string wear; + + public event AnEvent OnConnected; + public event AnEvent OnDisconnected; + + /// + /// Keep a track of the continuously acting thread so that we can abort it. + /// + private Thread m_actionThread; + + protected List objectIDs = new List(); + + /// + /// Random number generator. + /// + public Random Random { get; private set; } + + /// + /// New instance of a SecondLife client + /// + public GridClient Client { get; private set; } + + /// + /// Constructor + /// + /// + /// Behaviours for this bot to perform + /// + /// + /// + /// + /// + public Bot( + BotManager bm, List behaviours, + string firstName, string lastName, string password, string loginUri) + { + Client = new GridClient(); + + Random = new Random(Environment.TickCount);// We do stuff randomly here + FirstName = firstName; + LastName = lastName; + Name = string.Format("{0} {1}", FirstName, LastName); + Password = password; + LoginUri = loginUri; + + BotManager = bm; + startupConfig = bm.Config; + readconfig(); + + Behaviours = behaviours; + } + + //We do our actions here. This is where one would + //add additional steps and/or things the bot should do + private void Action() + { + while (true) + lock (Behaviours) + Behaviours.ForEach( + b => + { + // m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType()); + b.Action(this); + + Thread.Sleep(Random.Next(1000, 10000)); + } + ); + } + + /// + /// Read the Nini config and initialize + /// + public void readconfig() + { + wear = startupConfig.GetString("wear", "no"); + } + + /// + /// Tells LibSecondLife to logout and disconnect. Raises the disconnect events once it finishes. + /// + public void shutdown() + { + if (m_actionThread != null) + m_actionThread.Abort(); + + Client.Network.Logout(); + } + + /// + /// This is the bot startup loop. + /// + public void startup() + { + Client.Settings.LOGIN_SERVER = LoginUri; + Client.Settings.ALWAYS_DECODE_OBJECTS = false; + Client.Settings.AVATAR_TRACKING = false; + Client.Settings.OBJECT_TRACKING = false; + Client.Settings.SEND_AGENT_THROTTLE = true; + Client.Settings.SEND_PINGS = true; + Client.Settings.STORE_LAND_PATCHES = false; + Client.Settings.USE_ASSET_CACHE = false; + Client.Settings.MULTIPLE_SIMS = true; + Client.Throttle.Asset = 100000; + Client.Throttle.Land = 100000; + Client.Throttle.Task = 100000; + Client.Throttle.Texture = 100000; + Client.Throttle.Wind = 100000; + Client.Throttle.Total = 400000; + Client.Network.LoginProgress += this.Network_LoginProgress; + Client.Network.SimConnected += this.Network_SimConnected; + Client.Network.Disconnected += this.Network_OnDisconnected; + Client.Objects.ObjectUpdate += Objects_NewPrim; + + if (Client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name")) + { + IsConnected = true; + + Thread.Sleep(Random.Next(1000, 10000)); + m_actionThread = new Thread(Action); + m_actionThread.Start(); + +// OnConnected(this, EventType.CONNECTED); + if (wear == "save") + { + Client.Appearance.SetPreviousAppearance(); + SaveDefaultAppearance(); + } + else if (wear != "no") + { + MakeDefaultAppearance(wear); + } + Client.Self.Jump(true); + } + else + { + MainConsole.Instance.OutputFormat( + "{0} {1} cannot login: {2}", FirstName, LastName, Client.Network.LoginMessage); + + if (OnDisconnected != null) + { + OnDisconnected(this, EventType.DISCONNECTED); + } + } + } + + public void SaveDefaultAppearance() + { + saveDir = "MyAppearance/" + FirstName + "_" + LastName; + if (!Directory.Exists(saveDir)) + { + Directory.CreateDirectory(saveDir); + } + + Array wtypes = Enum.GetValues(typeof(WearableType)); + foreach (WearableType wtype in wtypes) + { + UUID wearable = Client.Appearance.GetWearableAsset(wtype); + if (wearable != UUID.Zero) + { + Client.Assets.RequestAsset(wearable, AssetType.Clothing, false, Asset_ReceivedCallback); + Client.Assets.RequestAsset(wearable, AssetType.Bodypart, false, Asset_ReceivedCallback); + } + } + } + + public void SaveAsset(AssetWearable asset) + { + if (asset != null) + { + try + { + if (asset.Decode()) + { + File.WriteAllBytes(Path.Combine(saveDir, String.Format("{1}.{0}", + asset.AssetType.ToString().ToLower(), + asset.WearableType)), asset.AssetData); + } + else + { + MainConsole.Instance.Output(String.Format("Failed to decode {0} asset {1}", asset.AssetType, asset.AssetID)); + } + } + catch (Exception e) + { + MainConsole.Instance.Output(String.Format("Exception: {0}",e.ToString())); + } + } + } + + public WearableType GetWearableType(string path) + { + string type = ((((path.Split('/'))[2]).Split('.'))[0]).Trim(); + switch (type) + { + case "Eyes": + return WearableType.Eyes; + case "Hair": + return WearableType.Hair; + case "Pants": + return WearableType.Pants; + case "Shape": + return WearableType.Shape; + case "Shirt": + return WearableType.Shirt; + case "Skin": + return WearableType.Skin; + default: + return WearableType.Shape; + } + } + + public void MakeDefaultAppearance(string wear) + { + try + { + if (wear == "yes") + { + //TODO: Implement random outfit picking + MainConsole.Instance.Output("Picks a random outfit. Not yet implemented."); + } + else if (wear != "save") + saveDir = "MyAppearance/" + wear; + saveDir = saveDir + "/"; + + string[] clothing = Directory.GetFiles(saveDir, "*.clothing", SearchOption.TopDirectoryOnly); + string[] bodyparts = Directory.GetFiles(saveDir, "*.bodypart", SearchOption.TopDirectoryOnly); + InventoryFolder clothfolder = FindClothingFolder(); + UUID transid = UUID.Random(); + List listwearables = new List(); + + for (int i = 0; i < clothing.Length; i++) + { + UUID assetID = UUID.Random(); + AssetClothing asset = new AssetClothing(assetID, File.ReadAllBytes(clothing[i])); + asset.Decode(); + asset.Owner = Client.Self.AgentID; + asset.WearableType = GetWearableType(clothing[i]); + asset.Encode(); + transid = Client.Assets.RequestUpload(asset,true); + Client.Inventory.RequestCreateItem(clothfolder.UUID, "MyClothing" + i.ToString(), "MyClothing", AssetType.Clothing, + transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item) + { + if (success) + { + listwearables.Add(item); + } + else + MainConsole.Instance.Output(String.Format("Failed to create item {0}",item.Name)); + } + ); + } + + for (int i = 0; i < bodyparts.Length; i++) + { + UUID assetID = UUID.Random(); + AssetBodypart asset = new AssetBodypart(assetID, File.ReadAllBytes(bodyparts[i])); + asset.Decode(); + asset.Owner = Client.Self.AgentID; + asset.WearableType = GetWearableType(bodyparts[i]); + asset.Encode(); + transid = Client.Assets.RequestUpload(asset,true); + Client.Inventory.RequestCreateItem(clothfolder.UUID, "MyBodyPart" + i.ToString(), "MyBodyPart", AssetType.Bodypart, + transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item) + { + if (success) + { + listwearables.Add(item); + } + else + MainConsole.Instance.Output(String.Format("Failed to create item {0}",item.Name)); + } + ); + } + + Thread.Sleep(1000); + + if (listwearables == null || listwearables.Count == 0) + MainConsole.Instance.Output("Nothing to send on this folder!"); + else + { + MainConsole.Instance.Output(String.Format("Sending {0} wearables...",listwearables.Count)); + Client.Appearance.WearOutfit(listwearables, false); + } + } + catch (Exception ex) + { + Console.WriteLine(ex.ToString()); + } + } + + public InventoryFolder FindClothingFolder() + { + UUID rootfolder = Client.Inventory.Store.RootFolder.UUID; + List listfolders = Client.Inventory.Store.GetContents(rootfolder); + InventoryFolder clothfolder = new InventoryFolder(UUID.Random()); + foreach (InventoryBase folder in listfolders) + { + if (folder.Name == "Clothing") + { + clothfolder = (InventoryFolder)folder; + break; + } + } + return clothfolder; + } + + public void Network_LoginProgress(object sender, LoginProgressEventArgs args) + { + if (args.Status == LoginStatus.Success) + { + if (OnConnected != null) + { + OnConnected(this, EventType.CONNECTED); + } + } + } + + public void Network_SimConnected(object sender, SimConnectedEventArgs args) + { + } + + public void Network_OnDisconnected(object sender, DisconnectedEventArgs args) + { +// m_log.ErrorFormat("Fired Network_OnDisconnected"); + +// if ( +// (args.Reason == NetworkManager.DisconnectType.SimShutdown +// || args.Reason == NetworkManager.DisconnectType.NetworkTimeout) +// && OnDisconnected != null) + + if ( + (args.Reason == NetworkManager.DisconnectType.ClientInitiated + || args.Reason == NetworkManager.DisconnectType.ServerInitiated + || args.Reason == NetworkManager.DisconnectType.NetworkTimeout) + && OnDisconnected != null) +// if (OnDisconnected != null) + { + IsConnected = false; + OnDisconnected(this, EventType.DISCONNECTED); + } + } + + public void Objects_NewPrim(object sender, PrimEventArgs args) + { + Primitive prim = args.Prim; + + if (prim != null) + { + lock (m_objects) + m_objects[prim.ID] = prim; + + if (prim.Textures != null) + { + if (prim.Textures.DefaultTexture.TextureID != UUID.Zero) + { + GetTexture(prim.Textures.DefaultTexture.TextureID); + } + + for (int i = 0; i < prim.Textures.FaceTextures.Length; i++) + { + UUID textureID = prim.Textures.FaceTextures[i].TextureID; + + if (textureID != null && textureID != UUID.Zero) + { + GetTexture(textureID); + } + } + } + + if (prim.Sculpt.SculptTexture != UUID.Zero) + { + GetTexture(prim.Sculpt.SculptTexture); + } + } + } + + private void GetTexture(UUID textureID) + { + lock (BotManager.AssetsReceived) + { + // Don't request assets more than once. + if (BotManager.AssetsReceived.ContainsKey(textureID)) + return; + + BotManager.AssetsReceived[textureID] = false; + Client.Assets.RequestImage(textureID, ImageType.Normal, Asset_TextureCallback_Texture); + } + } + + public void Asset_TextureCallback_Texture(TextureRequestState state, AssetTexture assetTexture) + { + //TODO: Implement texture saving and applying + } + + public void Asset_ReceivedCallback(AssetDownload transfer, Asset asset) + { + lock (BotManager.AssetsReceived) + BotManager.AssetsReceived[asset.AssetID] = true; + +// if (wear == "save") +// { +// SaveAsset((AssetWearable) asset); +// } + } + } +} diff --git a/OpenSim/Tools/pCampBot/BotManager.cs b/OpenSim/Tools/pCampBot/BotManager.cs index dac6e0e..704770a 100644 --- a/OpenSim/Tools/pCampBot/BotManager.cs +++ b/OpenSim/Tools/pCampBot/BotManager.cs @@ -49,7 +49,7 @@ namespace pCampBot private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected CommandConsole m_console; - protected List m_lBot; + protected List m_lBot; protected Random somthing = new Random(Environment.TickCount); protected int numbots = 0; public IConfig Config { get; private set; } @@ -103,7 +103,7 @@ namespace pCampBot // "add bots ", // "Add more bots", HandleAddBots); - m_lBot = new List(); + m_lBot = new List(); } /// @@ -175,7 +175,7 @@ namespace pCampBot int pos, BotManager bm, List behaviours, string firstName, string lastName, string password, string loginUri) { - PhysicsBot pb = new PhysicsBot(bm, behaviours, firstName, lastName, password, loginUri); + Bot pb = new Bot(bm, behaviours, firstName, lastName, password, loginUri); pb.OnConnected += handlebotEvent; pb.OnDisconnected += handlebotEvent; @@ -194,7 +194,7 @@ namespace pCampBot /// /// /// - private void handlebotEvent(PhysicsBot callbot, EventType eventt) + private void handlebotEvent(Bot callbot, EventType eventt) { switch (eventt) { @@ -219,7 +219,7 @@ namespace pCampBot public void doBotShutdown() { lock (m_lBot) - foreach (PhysicsBot pb in m_lBot) + foreach (Bot pb in m_lBot) pb.shutdown(); } @@ -245,7 +245,7 @@ namespace pCampBot lock (m_lBot) { - foreach (PhysicsBot pb in m_lBot) + foreach (Bot pb in m_lBot) { MainConsole.Instance.OutputFormat( outputFormat, pb.Name, (pb.IsConnected ? "Connected" : "Disconnected")); diff --git a/OpenSim/Tools/pCampBot/Interfaces/IBehaviour.cs b/OpenSim/Tools/pCampBot/Interfaces/IBehaviour.cs index 8a1015d..d4ae0f0 100644 --- a/OpenSim/Tools/pCampBot/Interfaces/IBehaviour.cs +++ b/OpenSim/Tools/pCampBot/Interfaces/IBehaviour.cs @@ -31,6 +31,6 @@ namespace pCampBot.Interfaces { public interface IBehaviour { - void Action(PhysicsBot bot); + void Action(Bot bot); } } \ No newline at end of file diff --git a/OpenSim/Tools/pCampBot/PhysicsBot.cs b/OpenSim/Tools/pCampBot/PhysicsBot.cs deleted file mode 100644 index 1b7c9a7..0000000 --- a/OpenSim/Tools/pCampBot/PhysicsBot.cs +++ /dev/null @@ -1,495 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Text; -using System.IO; -using System.Reflection; -using System.Threading; -using System.Timers; -using log4net; -using OpenMetaverse; -using OpenMetaverse.Assets; -using Nini.Config; -using OpenSim.Framework; -using OpenSim.Framework.Console; -using pCampBot.Interfaces; -using Timer = System.Timers.Timer; - -namespace pCampBot -{ - public class PhysicsBot - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - public delegate void AnEvent(PhysicsBot callbot, EventType someevent); // event delegate for bot events - - public BotManager BotManager { get; private set; } - private IConfig startupConfig; // bot config, passed from BotManager - - /// - /// Behaviours implemented by this bot. - /// - /// - /// Lock this list before manipulating it. - /// - public List Behaviours { get; private set; } - - /// - /// Objects that the bot has discovered. - /// - /// - /// Returns a list copy. Inserting new objects manually will have no effect. - /// - public Dictionary Objects - { - get - { - lock (m_objects) - return new Dictionary(m_objects); - } - } - private Dictionary m_objects = new Dictionary(); - - /// - /// Is this bot connected to the grid? - /// - public bool IsConnected { get; private set; } - - public string FirstName { get; private set; } - public string LastName { get; private set; } - public string Name { get; private set; } - public string Password { get; private set; } - public string LoginUri { get; private set; } - public string saveDir; - public string wear; - - public event AnEvent OnConnected; - public event AnEvent OnDisconnected; - - /// - /// Keep a track of the continuously acting thread so that we can abort it. - /// - private Thread m_actionThread; - - protected List objectIDs = new List(); - - /// - /// Random number generator. - /// - public Random Random { get; private set; } - - /// - /// New instance of a SecondLife client - /// - public GridClient Client { get; private set; } - - /// - /// Constructor - /// - /// - /// Behaviours for this bot to perform - /// - /// - /// - /// - /// - public PhysicsBot( - BotManager bm, List behaviours, - string firstName, string lastName, string password, string loginUri) - { - Client = new GridClient(); - - Random = new Random(Environment.TickCount);// We do stuff randomly here - FirstName = firstName; - LastName = lastName; - Name = string.Format("{0} {1}", FirstName, LastName); - Password = password; - LoginUri = loginUri; - - BotManager = bm; - startupConfig = bm.Config; - readconfig(); - - Behaviours = behaviours; - } - - //We do our actions here. This is where one would - //add additional steps and/or things the bot should do - private void Action() - { - while (true) - lock (Behaviours) - Behaviours.ForEach( - b => - { - // m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType()); - b.Action(this); - - Thread.Sleep(Random.Next(1000, 10000)); - } - ); - } - - /// - /// Read the Nini config and initialize - /// - public void readconfig() - { - wear = startupConfig.GetString("wear", "no"); - } - - /// - /// Tells LibSecondLife to logout and disconnect. Raises the disconnect events once it finishes. - /// - public void shutdown() - { - if (m_actionThread != null) - m_actionThread.Abort(); - - Client.Network.Logout(); - } - - /// - /// This is the bot startup loop. - /// - public void startup() - { - Client.Settings.LOGIN_SERVER = LoginUri; - Client.Settings.ALWAYS_DECODE_OBJECTS = false; - Client.Settings.AVATAR_TRACKING = false; - Client.Settings.OBJECT_TRACKING = false; - Client.Settings.SEND_AGENT_THROTTLE = true; - Client.Settings.SEND_PINGS = true; - Client.Settings.STORE_LAND_PATCHES = false; - Client.Settings.USE_ASSET_CACHE = false; - Client.Settings.MULTIPLE_SIMS = true; - Client.Throttle.Asset = 100000; - Client.Throttle.Land = 100000; - Client.Throttle.Task = 100000; - Client.Throttle.Texture = 100000; - Client.Throttle.Wind = 100000; - Client.Throttle.Total = 400000; - Client.Network.LoginProgress += this.Network_LoginProgress; - Client.Network.SimConnected += this.Network_SimConnected; - Client.Network.Disconnected += this.Network_OnDisconnected; - Client.Objects.ObjectUpdate += Objects_NewPrim; - - if (Client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name")) - { - IsConnected = true; - - Thread.Sleep(Random.Next(1000, 10000)); - m_actionThread = new Thread(Action); - m_actionThread.Start(); - -// OnConnected(this, EventType.CONNECTED); - if (wear == "save") - { - Client.Appearance.SetPreviousAppearance(); - SaveDefaultAppearance(); - } - else if (wear != "no") - { - MakeDefaultAppearance(wear); - } - Client.Self.Jump(true); - } - else - { - MainConsole.Instance.OutputFormat( - "{0} {1} cannot login: {2}", FirstName, LastName, Client.Network.LoginMessage); - - if (OnDisconnected != null) - { - OnDisconnected(this, EventType.DISCONNECTED); - } - } - } - - public void SaveDefaultAppearance() - { - saveDir = "MyAppearance/" + FirstName + "_" + LastName; - if (!Directory.Exists(saveDir)) - { - Directory.CreateDirectory(saveDir); - } - - Array wtypes = Enum.GetValues(typeof(WearableType)); - foreach (WearableType wtype in wtypes) - { - UUID wearable = Client.Appearance.GetWearableAsset(wtype); - if (wearable != UUID.Zero) - { - Client.Assets.RequestAsset(wearable, AssetType.Clothing, false, Asset_ReceivedCallback); - Client.Assets.RequestAsset(wearable, AssetType.Bodypart, false, Asset_ReceivedCallback); - } - } - } - - public void SaveAsset(AssetWearable asset) - { - if (asset != null) - { - try - { - if (asset.Decode()) - { - File.WriteAllBytes(Path.Combine(saveDir, String.Format("{1}.{0}", - asset.AssetType.ToString().ToLower(), - asset.WearableType)), asset.AssetData); - } - else - { - MainConsole.Instance.Output(String.Format("Failed to decode {0} asset {1}", asset.AssetType, asset.AssetID)); - } - } - catch (Exception e) - { - MainConsole.Instance.Output(String.Format("Exception: {0}",e.ToString())); - } - } - } - - public WearableType GetWearableType(string path) - { - string type = ((((path.Split('/'))[2]).Split('.'))[0]).Trim(); - switch (type) - { - case "Eyes": - return WearableType.Eyes; - case "Hair": - return WearableType.Hair; - case "Pants": - return WearableType.Pants; - case "Shape": - return WearableType.Shape; - case "Shirt": - return WearableType.Shirt; - case "Skin": - return WearableType.Skin; - default: - return WearableType.Shape; - } - } - - public void MakeDefaultAppearance(string wear) - { - try - { - if (wear == "yes") - { - //TODO: Implement random outfit picking - MainConsole.Instance.Output("Picks a random outfit. Not yet implemented."); - } - else if (wear != "save") - saveDir = "MyAppearance/" + wear; - saveDir = saveDir + "/"; - - string[] clothing = Directory.GetFiles(saveDir, "*.clothing", SearchOption.TopDirectoryOnly); - string[] bodyparts = Directory.GetFiles(saveDir, "*.bodypart", SearchOption.TopDirectoryOnly); - InventoryFolder clothfolder = FindClothingFolder(); - UUID transid = UUID.Random(); - List listwearables = new List(); - - for (int i = 0; i < clothing.Length; i++) - { - UUID assetID = UUID.Random(); - AssetClothing asset = new AssetClothing(assetID, File.ReadAllBytes(clothing[i])); - asset.Decode(); - asset.Owner = Client.Self.AgentID; - asset.WearableType = GetWearableType(clothing[i]); - asset.Encode(); - transid = Client.Assets.RequestUpload(asset,true); - Client.Inventory.RequestCreateItem(clothfolder.UUID, "MyClothing" + i.ToString(), "MyClothing", AssetType.Clothing, - transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item) - { - if (success) - { - listwearables.Add(item); - } - else - MainConsole.Instance.Output(String.Format("Failed to create item {0}",item.Name)); - } - ); - } - - for (int i = 0; i < bodyparts.Length; i++) - { - UUID assetID = UUID.Random(); - AssetBodypart asset = new AssetBodypart(assetID, File.ReadAllBytes(bodyparts[i])); - asset.Decode(); - asset.Owner = Client.Self.AgentID; - asset.WearableType = GetWearableType(bodyparts[i]); - asset.Encode(); - transid = Client.Assets.RequestUpload(asset,true); - Client.Inventory.RequestCreateItem(clothfolder.UUID, "MyBodyPart" + i.ToString(), "MyBodyPart", AssetType.Bodypart, - transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item) - { - if (success) - { - listwearables.Add(item); - } - else - MainConsole.Instance.Output(String.Format("Failed to create item {0}",item.Name)); - } - ); - } - - Thread.Sleep(1000); - - if (listwearables == null || listwearables.Count == 0) - MainConsole.Instance.Output("Nothing to send on this folder!"); - else - { - MainConsole.Instance.Output(String.Format("Sending {0} wearables...",listwearables.Count)); - Client.Appearance.WearOutfit(listwearables, false); - } - } - catch (Exception ex) - { - Console.WriteLine(ex.ToString()); - } - } - - public InventoryFolder FindClothingFolder() - { - UUID rootfolder = Client.Inventory.Store.RootFolder.UUID; - List listfolders = Client.Inventory.Store.GetContents(rootfolder); - InventoryFolder clothfolder = new InventoryFolder(UUID.Random()); - foreach (InventoryBase folder in listfolders) - { - if (folder.Name == "Clothing") - { - clothfolder = (InventoryFolder)folder; - break; - } - } - return clothfolder; - } - - public void Network_LoginProgress(object sender, LoginProgressEventArgs args) - { - if (args.Status == LoginStatus.Success) - { - if (OnConnected != null) - { - OnConnected(this, EventType.CONNECTED); - } - } - } - - public void Network_SimConnected(object sender, SimConnectedEventArgs args) - { - } - - public void Network_OnDisconnected(object sender, DisconnectedEventArgs args) - { -// m_log.ErrorFormat("Fired Network_OnDisconnected"); - -// if ( -// (args.Reason == NetworkManager.DisconnectType.SimShutdown -// || args.Reason == NetworkManager.DisconnectType.NetworkTimeout) -// && OnDisconnected != null) - - if ( - (args.Reason == NetworkManager.DisconnectType.ClientInitiated - || args.Reason == NetworkManager.DisconnectType.ServerInitiated - || args.Reason == NetworkManager.DisconnectType.NetworkTimeout) - && OnDisconnected != null) -// if (OnDisconnected != null) - { - IsConnected = false; - OnDisconnected(this, EventType.DISCONNECTED); - } - } - - public void Objects_NewPrim(object sender, PrimEventArgs args) - { - Primitive prim = args.Prim; - - if (prim != null) - { - lock (m_objects) - m_objects[prim.ID] = prim; - - if (prim.Textures != null) - { - if (prim.Textures.DefaultTexture.TextureID != UUID.Zero) - { - GetTexture(prim.Textures.DefaultTexture.TextureID); - } - - for (int i = 0; i < prim.Textures.FaceTextures.Length; i++) - { - UUID textureID = prim.Textures.FaceTextures[i].TextureID; - - if (textureID != null && textureID != UUID.Zero) - { - GetTexture(textureID); - } - } - } - - if (prim.Sculpt.SculptTexture != UUID.Zero) - { - GetTexture(prim.Sculpt.SculptTexture); - } - } - } - - private void GetTexture(UUID textureID) - { - lock (BotManager.AssetsReceived) - { - // Don't request assets more than once. - if (BotManager.AssetsReceived.ContainsKey(textureID)) - return; - - BotManager.AssetsReceived[textureID] = false; - Client.Assets.RequestImage(textureID, ImageType.Normal, Asset_TextureCallback_Texture); - } - } - - public void Asset_TextureCallback_Texture(TextureRequestState state, AssetTexture assetTexture) - { - //TODO: Implement texture saving and applying - } - - public void Asset_ReceivedCallback(AssetDownload transfer, Asset asset) - { - lock (BotManager.AssetsReceived) - BotManager.AssetsReceived[asset.AssetID] = true; - -// if (wear == "save") -// { -// SaveAsset((AssetWearable) asset); -// } - } - } -} -- cgit v1.1