From f26fdbd8da89ee35a23886defc13b44bc63b1349 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 3 Nov 2011 22:39:06 +0000 Subject: Rename PhysicsBot => Bot since it doesn't just exercise physics anymore --- OpenSim/Tools/pCampBot/PhysicsBot.cs | 495 ----------------------------------- 1 file changed, 495 deletions(-) delete mode 100644 OpenSim/Tools/pCampBot/PhysicsBot.cs (limited to 'OpenSim/Tools/pCampBot/PhysicsBot.cs') diff --git a/OpenSim/Tools/pCampBot/PhysicsBot.cs b/OpenSim/Tools/pCampBot/PhysicsBot.cs deleted file mode 100644 index 1b7c9a7..0000000 --- a/OpenSim/Tools/pCampBot/PhysicsBot.cs +++ /dev/null @@ -1,495 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Text; -using System.IO; -using System.Reflection; -using System.Threading; -using System.Timers; -using log4net; -using OpenMetaverse; -using OpenMetaverse.Assets; -using Nini.Config; -using OpenSim.Framework; -using OpenSim.Framework.Console; -using pCampBot.Interfaces; -using Timer = System.Timers.Timer; - -namespace pCampBot -{ - public class PhysicsBot - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - public delegate void AnEvent(PhysicsBot callbot, EventType someevent); // event delegate for bot events - - public BotManager BotManager { get; private set; } - private IConfig startupConfig; // bot config, passed from BotManager - - /// - /// Behaviours implemented by this bot. - /// - /// - /// Lock this list before manipulating it. - /// - public List Behaviours { get; private set; } - - /// - /// Objects that the bot has discovered. - /// - /// - /// Returns a list copy. Inserting new objects manually will have no effect. - /// - public Dictionary Objects - { - get - { - lock (m_objects) - return new Dictionary(m_objects); - } - } - private Dictionary m_objects = new Dictionary(); - - /// - /// Is this bot connected to the grid? - /// - public bool IsConnected { get; private set; } - - public string FirstName { get; private set; } - public string LastName { get; private set; } - public string Name { get; private set; } - public string Password { get; private set; } - public string LoginUri { get; private set; } - public string saveDir; - public string wear; - - public event AnEvent OnConnected; - public event AnEvent OnDisconnected; - - /// - /// Keep a track of the continuously acting thread so that we can abort it. - /// - private Thread m_actionThread; - - protected List objectIDs = new List(); - - /// - /// Random number generator. - /// - public Random Random { get; private set; } - - /// - /// New instance of a SecondLife client - /// - public GridClient Client { get; private set; } - - /// - /// Constructor - /// - /// - /// Behaviours for this bot to perform - /// - /// - /// - /// - /// - public PhysicsBot( - BotManager bm, List behaviours, - string firstName, string lastName, string password, string loginUri) - { - Client = new GridClient(); - - Random = new Random(Environment.TickCount);// We do stuff randomly here - FirstName = firstName; - LastName = lastName; - Name = string.Format("{0} {1}", FirstName, LastName); - Password = password; - LoginUri = loginUri; - - BotManager = bm; - startupConfig = bm.Config; - readconfig(); - - Behaviours = behaviours; - } - - //We do our actions here. This is where one would - //add additional steps and/or things the bot should do - private void Action() - { - while (true) - lock (Behaviours) - Behaviours.ForEach( - b => - { - // m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType()); - b.Action(this); - - Thread.Sleep(Random.Next(1000, 10000)); - } - ); - } - - /// - /// Read the Nini config and initialize - /// - public void readconfig() - { - wear = startupConfig.GetString("wear", "no"); - } - - /// - /// Tells LibSecondLife to logout and disconnect. Raises the disconnect events once it finishes. - /// - public void shutdown() - { - if (m_actionThread != null) - m_actionThread.Abort(); - - Client.Network.Logout(); - } - - /// - /// This is the bot startup loop. - /// - public void startup() - { - Client.Settings.LOGIN_SERVER = LoginUri; - Client.Settings.ALWAYS_DECODE_OBJECTS = false; - Client.Settings.AVATAR_TRACKING = false; - Client.Settings.OBJECT_TRACKING = false; - Client.Settings.SEND_AGENT_THROTTLE = true; - Client.Settings.SEND_PINGS = true; - Client.Settings.STORE_LAND_PATCHES = false; - Client.Settings.USE_ASSET_CACHE = false; - Client.Settings.MULTIPLE_SIMS = true; - Client.Throttle.Asset = 100000; - Client.Throttle.Land = 100000; - Client.Throttle.Task = 100000; - Client.Throttle.Texture = 100000; - Client.Throttle.Wind = 100000; - Client.Throttle.Total = 400000; - Client.Network.LoginProgress += this.Network_LoginProgress; - Client.Network.SimConnected += this.Network_SimConnected; - Client.Network.Disconnected += this.Network_OnDisconnected; - Client.Objects.ObjectUpdate += Objects_NewPrim; - - if (Client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name")) - { - IsConnected = true; - - Thread.Sleep(Random.Next(1000, 10000)); - m_actionThread = new Thread(Action); - m_actionThread.Start(); - -// OnConnected(this, EventType.CONNECTED); - if (wear == "save") - { - Client.Appearance.SetPreviousAppearance(); - SaveDefaultAppearance(); - } - else if (wear != "no") - { - MakeDefaultAppearance(wear); - } - Client.Self.Jump(true); - } - else - { - MainConsole.Instance.OutputFormat( - "{0} {1} cannot login: {2}", FirstName, LastName, Client.Network.LoginMessage); - - if (OnDisconnected != null) - { - OnDisconnected(this, EventType.DISCONNECTED); - } - } - } - - public void SaveDefaultAppearance() - { - saveDir = "MyAppearance/" + FirstName + "_" + LastName; - if (!Directory.Exists(saveDir)) - { - Directory.CreateDirectory(saveDir); - } - - Array wtypes = Enum.GetValues(typeof(WearableType)); - foreach (WearableType wtype in wtypes) - { - UUID wearable = Client.Appearance.GetWearableAsset(wtype); - if (wearable != UUID.Zero) - { - Client.Assets.RequestAsset(wearable, AssetType.Clothing, false, Asset_ReceivedCallback); - Client.Assets.RequestAsset(wearable, AssetType.Bodypart, false, Asset_ReceivedCallback); - } - } - } - - public void SaveAsset(AssetWearable asset) - { - if (asset != null) - { - try - { - if (asset.Decode()) - { - File.WriteAllBytes(Path.Combine(saveDir, String.Format("{1}.{0}", - asset.AssetType.ToString().ToLower(), - asset.WearableType)), asset.AssetData); - } - else - { - MainConsole.Instance.Output(String.Format("Failed to decode {0} asset {1}", asset.AssetType, asset.AssetID)); - } - } - catch (Exception e) - { - MainConsole.Instance.Output(String.Format("Exception: {0}",e.ToString())); - } - } - } - - public WearableType GetWearableType(string path) - { - string type = ((((path.Split('/'))[2]).Split('.'))[0]).Trim(); - switch (type) - { - case "Eyes": - return WearableType.Eyes; - case "Hair": - return WearableType.Hair; - case "Pants": - return WearableType.Pants; - case "Shape": - return WearableType.Shape; - case "Shirt": - return WearableType.Shirt; - case "Skin": - return WearableType.Skin; - default: - return WearableType.Shape; - } - } - - public void MakeDefaultAppearance(string wear) - { - try - { - if (wear == "yes") - { - //TODO: Implement random outfit picking - MainConsole.Instance.Output("Picks a random outfit. Not yet implemented."); - } - else if (wear != "save") - saveDir = "MyAppearance/" + wear; - saveDir = saveDir + "/"; - - string[] clothing = Directory.GetFiles(saveDir, "*.clothing", SearchOption.TopDirectoryOnly); - string[] bodyparts = Directory.GetFiles(saveDir, "*.bodypart", SearchOption.TopDirectoryOnly); - InventoryFolder clothfolder = FindClothingFolder(); - UUID transid = UUID.Random(); - List listwearables = new List(); - - for (int i = 0; i < clothing.Length; i++) - { - UUID assetID = UUID.Random(); - AssetClothing asset = new AssetClothing(assetID, File.ReadAllBytes(clothing[i])); - asset.Decode(); - asset.Owner = Client.Self.AgentID; - asset.WearableType = GetWearableType(clothing[i]); - asset.Encode(); - transid = Client.Assets.RequestUpload(asset,true); - Client.Inventory.RequestCreateItem(clothfolder.UUID, "MyClothing" + i.ToString(), "MyClothing", AssetType.Clothing, - transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item) - { - if (success) - { - listwearables.Add(item); - } - else - MainConsole.Instance.Output(String.Format("Failed to create item {0}",item.Name)); - } - ); - } - - for (int i = 0; i < bodyparts.Length; i++) - { - UUID assetID = UUID.Random(); - AssetBodypart asset = new AssetBodypart(assetID, File.ReadAllBytes(bodyparts[i])); - asset.Decode(); - asset.Owner = Client.Self.AgentID; - asset.WearableType = GetWearableType(bodyparts[i]); - asset.Encode(); - transid = Client.Assets.RequestUpload(asset,true); - Client.Inventory.RequestCreateItem(clothfolder.UUID, "MyBodyPart" + i.ToString(), "MyBodyPart", AssetType.Bodypart, - transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item) - { - if (success) - { - listwearables.Add(item); - } - else - MainConsole.Instance.Output(String.Format("Failed to create item {0}",item.Name)); - } - ); - } - - Thread.Sleep(1000); - - if (listwearables == null || listwearables.Count == 0) - MainConsole.Instance.Output("Nothing to send on this folder!"); - else - { - MainConsole.Instance.Output(String.Format("Sending {0} wearables...",listwearables.Count)); - Client.Appearance.WearOutfit(listwearables, false); - } - } - catch (Exception ex) - { - Console.WriteLine(ex.ToString()); - } - } - - public InventoryFolder FindClothingFolder() - { - UUID rootfolder = Client.Inventory.Store.RootFolder.UUID; - List listfolders = Client.Inventory.Store.GetContents(rootfolder); - InventoryFolder clothfolder = new InventoryFolder(UUID.Random()); - foreach (InventoryBase folder in listfolders) - { - if (folder.Name == "Clothing") - { - clothfolder = (InventoryFolder)folder; - break; - } - } - return clothfolder; - } - - public void Network_LoginProgress(object sender, LoginProgressEventArgs args) - { - if (args.Status == LoginStatus.Success) - { - if (OnConnected != null) - { - OnConnected(this, EventType.CONNECTED); - } - } - } - - public void Network_SimConnected(object sender, SimConnectedEventArgs args) - { - } - - public void Network_OnDisconnected(object sender, DisconnectedEventArgs args) - { -// m_log.ErrorFormat("Fired Network_OnDisconnected"); - -// if ( -// (args.Reason == NetworkManager.DisconnectType.SimShutdown -// || args.Reason == NetworkManager.DisconnectType.NetworkTimeout) -// && OnDisconnected != null) - - if ( - (args.Reason == NetworkManager.DisconnectType.ClientInitiated - || args.Reason == NetworkManager.DisconnectType.ServerInitiated - || args.Reason == NetworkManager.DisconnectType.NetworkTimeout) - && OnDisconnected != null) -// if (OnDisconnected != null) - { - IsConnected = false; - OnDisconnected(this, EventType.DISCONNECTED); - } - } - - public void Objects_NewPrim(object sender, PrimEventArgs args) - { - Primitive prim = args.Prim; - - if (prim != null) - { - lock (m_objects) - m_objects[prim.ID] = prim; - - if (prim.Textures != null) - { - if (prim.Textures.DefaultTexture.TextureID != UUID.Zero) - { - GetTexture(prim.Textures.DefaultTexture.TextureID); - } - - for (int i = 0; i < prim.Textures.FaceTextures.Length; i++) - { - UUID textureID = prim.Textures.FaceTextures[i].TextureID; - - if (textureID != null && textureID != UUID.Zero) - { - GetTexture(textureID); - } - } - } - - if (prim.Sculpt.SculptTexture != UUID.Zero) - { - GetTexture(prim.Sculpt.SculptTexture); - } - } - } - - private void GetTexture(UUID textureID) - { - lock (BotManager.AssetsReceived) - { - // Don't request assets more than once. - if (BotManager.AssetsReceived.ContainsKey(textureID)) - return; - - BotManager.AssetsReceived[textureID] = false; - Client.Assets.RequestImage(textureID, ImageType.Normal, Asset_TextureCallback_Texture); - } - } - - public void Asset_TextureCallback_Texture(TextureRequestState state, AssetTexture assetTexture) - { - //TODO: Implement texture saving and applying - } - - public void Asset_ReceivedCallback(AssetDownload transfer, Asset asset) - { - lock (BotManager.AssetsReceived) - BotManager.AssetsReceived[asset.AssetID] = true; - -// if (wear == "save") -// { -// SaveAsset((AssetWearable) asset); -// } - } - } -} -- cgit v1.1