From f26fdbd8da89ee35a23886defc13b44bc63b1349 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 3 Nov 2011 22:39:06 +0000
Subject: Rename PhysicsBot => Bot since it doesn't just exercise physics
anymore
---
OpenSim/Tools/pCampBot/PhysicsBot.cs | 495 -----------------------------------
1 file changed, 495 deletions(-)
delete mode 100644 OpenSim/Tools/pCampBot/PhysicsBot.cs
(limited to 'OpenSim/Tools/pCampBot/PhysicsBot.cs')
diff --git a/OpenSim/Tools/pCampBot/PhysicsBot.cs b/OpenSim/Tools/pCampBot/PhysicsBot.cs
deleted file mode 100644
index 1b7c9a7..0000000
--- a/OpenSim/Tools/pCampBot/PhysicsBot.cs
+++ /dev/null
@@ -1,495 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-using System.IO;
-using System.Reflection;
-using System.Threading;
-using System.Timers;
-using log4net;
-using OpenMetaverse;
-using OpenMetaverse.Assets;
-using Nini.Config;
-using OpenSim.Framework;
-using OpenSim.Framework.Console;
-using pCampBot.Interfaces;
-using Timer = System.Timers.Timer;
-
-namespace pCampBot
-{
- public class PhysicsBot
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- public delegate void AnEvent(PhysicsBot callbot, EventType someevent); // event delegate for bot events
-
- public BotManager BotManager { get; private set; }
- private IConfig startupConfig; // bot config, passed from BotManager
-
- ///
- /// Behaviours implemented by this bot.
- ///
- ///
- /// Lock this list before manipulating it.
- ///
- public List Behaviours { get; private set; }
-
- ///
- /// Objects that the bot has discovered.
- ///
- ///
- /// Returns a list copy. Inserting new objects manually will have no effect.
- ///
- public Dictionary Objects
- {
- get
- {
- lock (m_objects)
- return new Dictionary(m_objects);
- }
- }
- private Dictionary m_objects = new Dictionary();
-
- ///
- /// Is this bot connected to the grid?
- ///
- public bool IsConnected { get; private set; }
-
- public string FirstName { get; private set; }
- public string LastName { get; private set; }
- public string Name { get; private set; }
- public string Password { get; private set; }
- public string LoginUri { get; private set; }
- public string saveDir;
- public string wear;
-
- public event AnEvent OnConnected;
- public event AnEvent OnDisconnected;
-
- ///
- /// Keep a track of the continuously acting thread so that we can abort it.
- ///
- private Thread m_actionThread;
-
- protected List objectIDs = new List();
-
- ///
- /// Random number generator.
- ///
- public Random Random { get; private set; }
-
- ///
- /// New instance of a SecondLife client
- ///
- public GridClient Client { get; private set; }
-
- ///
- /// Constructor
- ///
- ///
- /// Behaviours for this bot to perform
- ///
- ///
- ///
- ///
- ///
- public PhysicsBot(
- BotManager bm, List behaviours,
- string firstName, string lastName, string password, string loginUri)
- {
- Client = new GridClient();
-
- Random = new Random(Environment.TickCount);// We do stuff randomly here
- FirstName = firstName;
- LastName = lastName;
- Name = string.Format("{0} {1}", FirstName, LastName);
- Password = password;
- LoginUri = loginUri;
-
- BotManager = bm;
- startupConfig = bm.Config;
- readconfig();
-
- Behaviours = behaviours;
- }
-
- //We do our actions here. This is where one would
- //add additional steps and/or things the bot should do
- private void Action()
- {
- while (true)
- lock (Behaviours)
- Behaviours.ForEach(
- b =>
- {
- // m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType());
- b.Action(this);
-
- Thread.Sleep(Random.Next(1000, 10000));
- }
- );
- }
-
- ///
- /// Read the Nini config and initialize
- ///
- public void readconfig()
- {
- wear = startupConfig.GetString("wear", "no");
- }
-
- ///
- /// Tells LibSecondLife to logout and disconnect. Raises the disconnect events once it finishes.
- ///
- public void shutdown()
- {
- if (m_actionThread != null)
- m_actionThread.Abort();
-
- Client.Network.Logout();
- }
-
- ///
- /// This is the bot startup loop.
- ///
- public void startup()
- {
- Client.Settings.LOGIN_SERVER = LoginUri;
- Client.Settings.ALWAYS_DECODE_OBJECTS = false;
- Client.Settings.AVATAR_TRACKING = false;
- Client.Settings.OBJECT_TRACKING = false;
- Client.Settings.SEND_AGENT_THROTTLE = true;
- Client.Settings.SEND_PINGS = true;
- Client.Settings.STORE_LAND_PATCHES = false;
- Client.Settings.USE_ASSET_CACHE = false;
- Client.Settings.MULTIPLE_SIMS = true;
- Client.Throttle.Asset = 100000;
- Client.Throttle.Land = 100000;
- Client.Throttle.Task = 100000;
- Client.Throttle.Texture = 100000;
- Client.Throttle.Wind = 100000;
- Client.Throttle.Total = 400000;
- Client.Network.LoginProgress += this.Network_LoginProgress;
- Client.Network.SimConnected += this.Network_SimConnected;
- Client.Network.Disconnected += this.Network_OnDisconnected;
- Client.Objects.ObjectUpdate += Objects_NewPrim;
-
- if (Client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name"))
- {
- IsConnected = true;
-
- Thread.Sleep(Random.Next(1000, 10000));
- m_actionThread = new Thread(Action);
- m_actionThread.Start();
-
-// OnConnected(this, EventType.CONNECTED);
- if (wear == "save")
- {
- Client.Appearance.SetPreviousAppearance();
- SaveDefaultAppearance();
- }
- else if (wear != "no")
- {
- MakeDefaultAppearance(wear);
- }
- Client.Self.Jump(true);
- }
- else
- {
- MainConsole.Instance.OutputFormat(
- "{0} {1} cannot login: {2}", FirstName, LastName, Client.Network.LoginMessage);
-
- if (OnDisconnected != null)
- {
- OnDisconnected(this, EventType.DISCONNECTED);
- }
- }
- }
-
- public void SaveDefaultAppearance()
- {
- saveDir = "MyAppearance/" + FirstName + "_" + LastName;
- if (!Directory.Exists(saveDir))
- {
- Directory.CreateDirectory(saveDir);
- }
-
- Array wtypes = Enum.GetValues(typeof(WearableType));
- foreach (WearableType wtype in wtypes)
- {
- UUID wearable = Client.Appearance.GetWearableAsset(wtype);
- if (wearable != UUID.Zero)
- {
- Client.Assets.RequestAsset(wearable, AssetType.Clothing, false, Asset_ReceivedCallback);
- Client.Assets.RequestAsset(wearable, AssetType.Bodypart, false, Asset_ReceivedCallback);
- }
- }
- }
-
- public void SaveAsset(AssetWearable asset)
- {
- if (asset != null)
- {
- try
- {
- if (asset.Decode())
- {
- File.WriteAllBytes(Path.Combine(saveDir, String.Format("{1}.{0}",
- asset.AssetType.ToString().ToLower(),
- asset.WearableType)), asset.AssetData);
- }
- else
- {
- MainConsole.Instance.Output(String.Format("Failed to decode {0} asset {1}", asset.AssetType, asset.AssetID));
- }
- }
- catch (Exception e)
- {
- MainConsole.Instance.Output(String.Format("Exception: {0}",e.ToString()));
- }
- }
- }
-
- public WearableType GetWearableType(string path)
- {
- string type = ((((path.Split('/'))[2]).Split('.'))[0]).Trim();
- switch (type)
- {
- case "Eyes":
- return WearableType.Eyes;
- case "Hair":
- return WearableType.Hair;
- case "Pants":
- return WearableType.Pants;
- case "Shape":
- return WearableType.Shape;
- case "Shirt":
- return WearableType.Shirt;
- case "Skin":
- return WearableType.Skin;
- default:
- return WearableType.Shape;
- }
- }
-
- public void MakeDefaultAppearance(string wear)
- {
- try
- {
- if (wear == "yes")
- {
- //TODO: Implement random outfit picking
- MainConsole.Instance.Output("Picks a random outfit. Not yet implemented.");
- }
- else if (wear != "save")
- saveDir = "MyAppearance/" + wear;
- saveDir = saveDir + "/";
-
- string[] clothing = Directory.GetFiles(saveDir, "*.clothing", SearchOption.TopDirectoryOnly);
- string[] bodyparts = Directory.GetFiles(saveDir, "*.bodypart", SearchOption.TopDirectoryOnly);
- InventoryFolder clothfolder = FindClothingFolder();
- UUID transid = UUID.Random();
- List listwearables = new List();
-
- for (int i = 0; i < clothing.Length; i++)
- {
- UUID assetID = UUID.Random();
- AssetClothing asset = new AssetClothing(assetID, File.ReadAllBytes(clothing[i]));
- asset.Decode();
- asset.Owner = Client.Self.AgentID;
- asset.WearableType = GetWearableType(clothing[i]);
- asset.Encode();
- transid = Client.Assets.RequestUpload(asset,true);
- Client.Inventory.RequestCreateItem(clothfolder.UUID, "MyClothing" + i.ToString(), "MyClothing", AssetType.Clothing,
- transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item)
- {
- if (success)
- {
- listwearables.Add(item);
- }
- else
- MainConsole.Instance.Output(String.Format("Failed to create item {0}",item.Name));
- }
- );
- }
-
- for (int i = 0; i < bodyparts.Length; i++)
- {
- UUID assetID = UUID.Random();
- AssetBodypart asset = new AssetBodypart(assetID, File.ReadAllBytes(bodyparts[i]));
- asset.Decode();
- asset.Owner = Client.Self.AgentID;
- asset.WearableType = GetWearableType(bodyparts[i]);
- asset.Encode();
- transid = Client.Assets.RequestUpload(asset,true);
- Client.Inventory.RequestCreateItem(clothfolder.UUID, "MyBodyPart" + i.ToString(), "MyBodyPart", AssetType.Bodypart,
- transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item)
- {
- if (success)
- {
- listwearables.Add(item);
- }
- else
- MainConsole.Instance.Output(String.Format("Failed to create item {0}",item.Name));
- }
- );
- }
-
- Thread.Sleep(1000);
-
- if (listwearables == null || listwearables.Count == 0)
- MainConsole.Instance.Output("Nothing to send on this folder!");
- else
- {
- MainConsole.Instance.Output(String.Format("Sending {0} wearables...",listwearables.Count));
- Client.Appearance.WearOutfit(listwearables, false);
- }
- }
- catch (Exception ex)
- {
- Console.WriteLine(ex.ToString());
- }
- }
-
- public InventoryFolder FindClothingFolder()
- {
- UUID rootfolder = Client.Inventory.Store.RootFolder.UUID;
- List listfolders = Client.Inventory.Store.GetContents(rootfolder);
- InventoryFolder clothfolder = new InventoryFolder(UUID.Random());
- foreach (InventoryBase folder in listfolders)
- {
- if (folder.Name == "Clothing")
- {
- clothfolder = (InventoryFolder)folder;
- break;
- }
- }
- return clothfolder;
- }
-
- public void Network_LoginProgress(object sender, LoginProgressEventArgs args)
- {
- if (args.Status == LoginStatus.Success)
- {
- if (OnConnected != null)
- {
- OnConnected(this, EventType.CONNECTED);
- }
- }
- }
-
- public void Network_SimConnected(object sender, SimConnectedEventArgs args)
- {
- }
-
- public void Network_OnDisconnected(object sender, DisconnectedEventArgs args)
- {
-// m_log.ErrorFormat("Fired Network_OnDisconnected");
-
-// if (
-// (args.Reason == NetworkManager.DisconnectType.SimShutdown
-// || args.Reason == NetworkManager.DisconnectType.NetworkTimeout)
-// && OnDisconnected != null)
-
- if (
- (args.Reason == NetworkManager.DisconnectType.ClientInitiated
- || args.Reason == NetworkManager.DisconnectType.ServerInitiated
- || args.Reason == NetworkManager.DisconnectType.NetworkTimeout)
- && OnDisconnected != null)
-// if (OnDisconnected != null)
- {
- IsConnected = false;
- OnDisconnected(this, EventType.DISCONNECTED);
- }
- }
-
- public void Objects_NewPrim(object sender, PrimEventArgs args)
- {
- Primitive prim = args.Prim;
-
- if (prim != null)
- {
- lock (m_objects)
- m_objects[prim.ID] = prim;
-
- if (prim.Textures != null)
- {
- if (prim.Textures.DefaultTexture.TextureID != UUID.Zero)
- {
- GetTexture(prim.Textures.DefaultTexture.TextureID);
- }
-
- for (int i = 0; i < prim.Textures.FaceTextures.Length; i++)
- {
- UUID textureID = prim.Textures.FaceTextures[i].TextureID;
-
- if (textureID != null && textureID != UUID.Zero)
- {
- GetTexture(textureID);
- }
- }
- }
-
- if (prim.Sculpt.SculptTexture != UUID.Zero)
- {
- GetTexture(prim.Sculpt.SculptTexture);
- }
- }
- }
-
- private void GetTexture(UUID textureID)
- {
- lock (BotManager.AssetsReceived)
- {
- // Don't request assets more than once.
- if (BotManager.AssetsReceived.ContainsKey(textureID))
- return;
-
- BotManager.AssetsReceived[textureID] = false;
- Client.Assets.RequestImage(textureID, ImageType.Normal, Asset_TextureCallback_Texture);
- }
- }
-
- public void Asset_TextureCallback_Texture(TextureRequestState state, AssetTexture assetTexture)
- {
- //TODO: Implement texture saving and applying
- }
-
- public void Asset_ReceivedCallback(AssetDownload transfer, Asset asset)
- {
- lock (BotManager.AssetsReceived)
- BotManager.AssetsReceived[asset.AssetID] = true;
-
-// if (wear == "save")
-// {
-// SaveAsset((AssetWearable) asset);
-// }
- }
- }
-}
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