From 7ed419217fc63f7a01c13a7c3320e97edd6bb1b6 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 20 May 2011 23:22:27 +0100
Subject: add test for rezzing an object from a prim item
---
OpenSim/Tests/Common/Setup/AssetHelpers.cs | 20 +++++++++++++++++---
1 file changed, 17 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Tests')
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
index d572249..aa55bcd 100644
--- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
@@ -56,10 +56,24 @@ namespace OpenSim.Tests.Common
AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
scene.AssetService.Store(asset);
return asset;
- }
+ }
+
+ ///
+ /// Create an asset from the given object.
+ ///
+ ///
+ /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
+ /// will be used.
+ ///
+ ///
+ ///
+ public static AssetBase CreateAsset(int assetUuidTail, SceneObjectGroup sog)
+ {
+ return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), sog);
+ }
///
- /// Create an asset from the given scene object.
+ /// Create an asset from the given object.
///
///
///
@@ -76,7 +90,7 @@ namespace OpenSim.Tests.Common
///
/// Create an asset from the given scene object.
///
- ///
+ ///
/// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
/// will be used.
///
--
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