From 63383bf3c5f5923b33e43ddd6b24b5616288ff4f Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 14 Apr 2017 21:55:37 +0100 Subject: add functions to send entity updates imediatly, except for avatars (or now) they should be use to bypass normal delayed updates, for debug --- OpenSim/Tests/Common/Mock/TestClient.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'OpenSim/Tests') diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index e2f57b5..a835925 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs @@ -760,7 +760,11 @@ namespace OpenSim.Tests.Common { } - public void SendAvatarDataImmediate(ISceneEntity avatar) + public void SendEntityFullUpdateImmediate(ISceneEntity ent) + { + } + + public void SendEntityTerseUpdateImmediate(ISceneEntity ent) { } -- cgit v1.1