From 12b1cbf8bfc559e4da40abf518e8e99fac793870 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 4 Jun 2011 02:39:26 +0100 Subject: Fix give inventory tests to use different users rather than (accidentally) the same user. Extend TestGiveInventoryItem() to test giving back the same item. --- OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs | 11 ++++++---- .../Tests/Common/Helpers/UserInventoryHelpers.cs | 25 +++++++++++++++++----- 2 files changed, 27 insertions(+), 9 deletions(-) (limited to 'OpenSim/Tests') diff --git a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs index 8cfad79..d924ecd 100644 --- a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs @@ -118,16 +118,19 @@ namespace OpenSim.Tests.Common public static UserAccount CreateUserWithInventory(Scene scene) { + return CreateUserWithInventory(scene, 99); + } + + public static UserAccount CreateUserWithInventory(Scene scene, int uuidTail) + { return CreateUserWithInventory( - scene, "Bill", "Bailey", UUID.Parse("00000000-0000-0000-0000-000000000099"), "troll"); + scene, "Bill", "Bailey", new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail)), "troll"); } public static UserAccount CreateUserWithInventory( Scene scene, string firstName, string lastName, UUID userId, string pw) { - UserAccount ua - = new UserAccount(userId) - { FirstName = firstName, LastName = lastName }; + UserAccount ua = new UserAccount(userId) { FirstName = firstName, LastName = lastName }; CreateUserWithInventory(scene, ua, pw); return ua; } diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs index 93b655a..875bf4a 100644 --- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs @@ -65,15 +65,18 @@ namespace OpenSim.Tests.Common /// public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID itemId, UUID userId) { + AssetBase asset = AssetHelpers.CreateAsset(scene, userId); InventoryItemBase item = new InventoryItemBase(); item.Name = itemName; - item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID; + item.AssetID = asset.FullID; item.ID = itemId; + item.Owner = userId; + item.AssetType = asset.Type; + item.InvType = (int)InventoryType.Notecard; + + InventoryFolderBase folder = scene.InventoryService.GetFolderForType(userId, AssetType.Notecard); - // Really quite bad since the objs folder could be moved in the future and confuse the tests - InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object); - - item.Folder = objsFolder.ID; + item.Folder = folder.ID; scene.AddInventoryItem(item); return item; @@ -165,5 +168,17 @@ namespace OpenSim.Tests.Common { return InventoryArchiveUtils.FindItemByPath(inventoryService, userId, path); } + + /// + /// Get the inventory items that match the path name. + /// + /// + /// + /// + /// An empty list if no matching items were found. + public static List GetInventoryItems(IInventoryService inventoryService, UUID userId, string path) + { + return InventoryArchiveUtils.FindItemsByPath(inventoryService, userId, path); + } } } \ No newline at end of file -- cgit v1.1