From 084059319c125983ac43534797282ddec394cb59 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 21 May 2011 00:37:20 +0100 Subject: refactor: move scene object item creation code into TaskInventoryHelpers --- OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs | 23 +++++++++++++++++++++- 1 file changed, 22 insertions(+), 1 deletion(-) (limited to 'OpenSim/Tests') diff --git a/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs index 48724f4..4467573 100644 --- a/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs @@ -32,7 +32,7 @@ using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; -namespace OpenSim.Tests.Common +namespace OpenSim.Tests.Common.Setup { /// /// Utility functions for carrying out task inventory tests. @@ -64,5 +64,26 @@ namespace OpenSim.Tests.Common return ncItem; } + + /// + /// Add a scene object item to the given part. + /// + /// + /// + /// + /// + public static TaskInventoryItem AddSceneObjectItem(Scene scene, SceneObjectPart sop, string itemName, UUID id) + { + SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero); + AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject); + scene.AssetService.Store(taskSceneObjectAsset); + TaskInventoryItem taskSceneObjectItem + = new TaskInventoryItem + { Name = itemName, AssetID = taskSceneObjectAsset.FullID, ItemID = id, + Type = (int)AssetType.Object, InvType = (int)InventoryType.Object }; + sop.Inventory.AddInventoryItem(taskSceneObjectItem, true); + + return taskSceneObjectItem; + } } } \ No newline at end of file -- cgit v1.1