From 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb Mon Sep 17 00:00:00 2001 From: onefang Date: Sun, 19 May 2019 21:24:15 +1000 Subject: Dump OpenSim 0.9.0.1 into it's own branch. --- OpenSim/Tests/Permissions/Common.cs | 374 ++++++++++++++++++++++++++++++++++++ 1 file changed, 374 insertions(+) create mode 100644 OpenSim/Tests/Permissions/Common.cs (limited to 'OpenSim/Tests/Permissions/Common.cs') diff --git a/OpenSim/Tests/Permissions/Common.cs b/OpenSim/Tests/Permissions/Common.cs new file mode 100644 index 0000000..4ecce38 --- /dev/null +++ b/OpenSim/Tests/Permissions/Common.cs @@ -0,0 +1,374 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +using System; +using System.Collections.Generic; +using System.Threading; +using Nini.Config; +using NUnit.Framework; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Region.CoreModules.World.Permissions; +using OpenSim.Region.CoreModules.Avatar.Inventory.Transfer; +using OpenSim.Region.CoreModules.Framework.InventoryAccess; +using OpenSim.Services.Interfaces; +using OpenSim.Tests.Common; +using PermissionMask = OpenSim.Framework.PermissionMask; + +namespace OpenSim.Tests.Permissions +{ + [SetUpFixture] + public class Common : OpenSimTestCase + { + public static Common TheInstance; + + public static TestScene TheScene + { + get { return TheInstance.m_Scene; } + } + + public static ScenePresence[] TheAvatars + { + get { return TheInstance.m_Avatars; } + } + + private static string Perms = "Owner: {0}; Group: {1}; Everyone: {2}; Next: {3}"; + private TestScene m_Scene; + private ScenePresence[] m_Avatars = new ScenePresence[3]; + + [SetUp] + public override void SetUp() + { + if (TheInstance == null) + TheInstance = this; + + base.SetUp(); + TestHelpers.EnableLogging(); + + IConfigSource config = new IniConfigSource(); + config.AddConfig("Messaging"); + config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule"); + + config.AddConfig("Modules"); + config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); + + config.AddConfig("InventoryService"); + config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService"); + config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll:TestXInventoryDataPlugin"); + + config.AddConfig("Groups"); + config.Configs["Groups"].Set("Enabled", "true"); + config.Configs["Groups"].Set("Module", "Groups Module V2"); + config.Configs["Groups"].Set("StorageProvider", "OpenSim.Tests.Common.dll:TestGroupsDataPlugin"); + config.Configs["Groups"].Set("ServicesConnectorModule", "Groups Local Service Connector"); + config.Configs["Groups"].Set("LocalService", "local"); + + m_Scene = new SceneHelpers().SetupScene("Test", UUID.Random(), 1000, 1000, config); + // Add modules + SceneHelpers.SetupSceneModules(m_Scene, config, new DefaultPermissionsModule(), new InventoryTransferModule(), new BasicInventoryAccessModule()); + + SetUpBasicEnvironment(); + } + + /// + /// The basic environment consists of: + /// - 3 avatars: A1, A2, A3 + /// - 6 simple boxes inworld belonging to A0 and with Next Owner perms: + /// C, CT, MC, MCT, MT, T + /// - Copies of all of these boxes in A0's inventory in the Objects folder + /// - One additional box inworld and in A0's inventory which is a copy of MCT, but + /// with C removed in inventory. This one is called MCT-C + /// + private void SetUpBasicEnvironment() + { + Console.WriteLine("===> SetUpBasicEnvironment <==="); + + // Add 3 avatars + for (int i = 0; i < 3; i++) + { + UUID id = TestHelpers.ParseTail(i + 1); + + m_Avatars[i] = AddScenePresence("Bot", "Bot_" + (i+1), id); + Assert.That(m_Avatars[i], Is.Not.Null); + Assert.That(m_Avatars[i].IsChildAgent, Is.False); + Assert.That(m_Avatars[i].UUID, Is.EqualTo(id)); + Assert.That(m_Scene.GetScenePresences().Count, Is.EqualTo(i + 1)); + } + + AddA1Object("Box C", 10, PermissionMask.Copy); + AddA1Object("Box CT", 11, PermissionMask.Copy | PermissionMask.Transfer); + AddA1Object("Box MC", 12, PermissionMask.Modify | PermissionMask.Copy); + AddA1Object("Box MCT", 13, PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer); + AddA1Object("Box MT", 14, PermissionMask.Modify | PermissionMask.Transfer); + AddA1Object("Box T", 15, PermissionMask.Transfer); + + // MCT-C + AddA1Object("Box MCT-C", 16, PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer); + + Thread.Sleep(5000); + + InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, m_Avatars[0].UUID, "Objects"); + List items = m_Scene.InventoryService.GetFolderItems(m_Avatars[0].UUID, objsFolder.ID); + Assert.That(items.Count, Is.EqualTo(7)); + + RevokePermission(0, "Box MCT-C", PermissionMask.Copy); + } + + private ScenePresence AddScenePresence(string first, string last, UUID id) + { + UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_Scene, first, last, id, "pw"); + ScenePresence sp = SceneHelpers.AddScenePresence(m_Scene, id); + Assert.That(m_Scene.AuthenticateHandler.GetAgentCircuitData(id), Is.Not.Null); + + return sp; + } + + private void AddA1Object(string name, int suffix, PermissionMask nextOwnerPerms) + { + // Create a Box. Default permissions are just T + SceneObjectGroup box = AddSceneObject(name, suffix, 1, m_Avatars[0].UUID); + Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Copy) == 0); + Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Modify) == 0); + Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Transfer) != 0); + + // field = 16 is NextOwner + // set = 1 means add the permission; set = 0 means remove permission + + if ((nextOwnerPerms & PermissionMask.Copy) != 0) + m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID, + ((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, box.LocalId, (uint)PermissionMask.Copy, 1); + + if ((nextOwnerPerms & PermissionMask.Modify) != 0) + m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID, + ((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, box.LocalId, (uint)PermissionMask.Modify, 1); + + if ((nextOwnerPerms & PermissionMask.Transfer) == 0) + m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID, + ((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, box.LocalId, (uint)PermissionMask.Transfer, 0); + + PrintPerms(box); + AssertPermissions(nextOwnerPerms, (PermissionMask)box.RootPart.NextOwnerMask, box.OwnerID.ToString().Substring(34) + " : " + box.Name); + + TakeCopyToInventory(0, box); + + } + + public void RevokePermission(int ownerIndex, string name, PermissionMask perm) + { + InventoryItemBase item = Common.TheInstance.GetItemFromInventory(m_Avatars[ownerIndex].UUID, "Objects", name); + Assert.That(item, Is.Not.Null); + + // Clone it, so to avoid aliasing -- just like the viewer does. + InventoryItemBase clone = Common.TheInstance.CloneInventoryItem(item); + // Revoke the permission in this copy + clone.NextPermissions &= ~(uint)perm; + Common.TheInstance.AssertPermissions((PermissionMask)clone.NextPermissions & ~perm, + (PermissionMask)clone.NextPermissions, Common.TheInstance.IdStr(clone)); + Assert.That(clone.ID == item.ID); + + // Update properties of the item in inventory. This should affect the original item above. + Common.TheScene.UpdateInventoryItemAsset(m_Avatars[ownerIndex].ControllingClient, UUID.Zero, clone.ID, clone); + + item = Common.TheInstance.GetItemFromInventory(m_Avatars[ownerIndex].UUID, "Objects", name); + Assert.That(item, Is.Not.Null); + Common.TheInstance.PrintPerms(item); + Common.TheInstance.AssertPermissions((PermissionMask)item.NextPermissions & ~perm, + (PermissionMask)item.NextPermissions, Common.TheInstance.IdStr(item)); + + } + + public void PrintPerms(SceneObjectGroup sog) + { + Console.WriteLine("SOG " + sog.Name + " (" + sog.OwnerID.ToString().Substring(34) + "): " + + String.Format(Perms, (PermissionMask)sog.EffectiveOwnerPerms, + (PermissionMask)sog.EffectiveGroupPerms, (PermissionMask)sog.EffectiveEveryOnePerms, (PermissionMask)sog.RootPart.NextOwnerMask)); + + } + + public void PrintPerms(InventoryItemBase item) + { + Console.WriteLine("Inv " + item.Name + " (" + item.Owner.ToString().Substring(34) + "): " + + String.Format(Perms, (PermissionMask)item.BasePermissions, + (PermissionMask)item.GroupPermissions, (PermissionMask)item.EveryOnePermissions, (PermissionMask)item.NextPermissions)); + + } + + public void AssertPermissions(PermissionMask desired, PermissionMask actual, string message) + { + if ((desired & PermissionMask.Copy) != 0) + Assert.True((actual & PermissionMask.Copy) != 0, message); + else + Assert.True((actual & PermissionMask.Copy) == 0, message); + + if ((desired & PermissionMask.Modify) != 0) + Assert.True((actual & PermissionMask.Modify) != 0, message); + else + Assert.True((actual & PermissionMask.Modify) == 0, message); + + if ((desired & PermissionMask.Transfer) != 0) + Assert.True((actual & PermissionMask.Transfer) != 0, message); + else + Assert.True((actual & PermissionMask.Transfer) == 0, message); + + } + + public SceneObjectGroup AddSceneObject(string name, int suffix, int partsToTestCount, UUID ownerID) + { + SceneObjectGroup so = SceneHelpers.CreateSceneObject(partsToTestCount, ownerID, name, suffix); + so.Name = name; + so.Description = name; + + Assert.That(m_Scene.AddNewSceneObject(so, false), Is.True); + SceneObjectGroup retrievedSo = m_Scene.GetSceneObjectGroup(so.UUID); + + // If the parts have the same UUID then we will consider them as one and the same + Assert.That(retrievedSo.PrimCount, Is.EqualTo(partsToTestCount)); + + return so; + } + + public void TakeCopyToInventory(int userIndex, SceneObjectGroup sog) + { + InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, m_Avatars[userIndex].UUID, "Objects"); + Assert.That(objsFolder, Is.Not.Null); + + List localIds = new List(); localIds.Add(sog.LocalId); + // This is an async operation + m_Scene.DeRezObjects((IClientAPI)m_Avatars[userIndex].ClientView, localIds, m_Avatars[userIndex].UUID, DeRezAction.TakeCopy, objsFolder.ID); + } + + public InventoryItemBase GetItemFromInventory(UUID userID, string folderName, string itemName) + { + InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, userID, folderName); + Assert.That(objsFolder, Is.Not.Null); + List items = m_Scene.InventoryService.GetFolderItems(userID, objsFolder.ID); + InventoryItemBase item = items.Find(i => i.Name == itemName); + Assert.That(item, Is.Not.Null); + + return item; + } + + public InventoryItemBase CloneInventoryItem(InventoryItemBase item) + { + InventoryItemBase clone = new InventoryItemBase(item.ID); + clone.Name = item.Name; + clone.Description = item.Description; + clone.AssetID = item.AssetID; + clone.AssetType = item.AssetType; + clone.BasePermissions = item.BasePermissions; + clone.CreatorId = item.CreatorId; + clone.CurrentPermissions = item.CurrentPermissions; + clone.EveryOnePermissions = item.EveryOnePermissions; + clone.Flags = item.Flags; + clone.Folder = item.Folder; + clone.GroupID = item.GroupID; + clone.GroupOwned = item.GroupOwned; + clone.GroupPermissions = item.GroupPermissions; + clone.InvType = item.InvType; + clone.NextPermissions = item.NextPermissions; + clone.Owner = item.Owner; + + return clone; + } + + public void DeleteObjectsFolders() + { + // Delete everything in A2 and A3's Objects folders, so we can restart + for (int i = 1; i < 3; i++) + { + InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(Common.TheScene.InventoryService, Common.TheAvatars[i].UUID, "Objects"); + Assert.That(objsFolder, Is.Not.Null); + + List items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[i].UUID, objsFolder.ID); + List ids = new List(); + foreach (InventoryItemBase it in items) + ids.Add(it.ID); + + Common.TheScene.InventoryService.DeleteItems(Common.TheAvatars[i].UUID, ids); + items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[i].UUID, objsFolder.ID); + Assert.That(items.Count, Is.EqualTo(0), "A" + (i + 1)); + } + + } + + public string IdStr(InventoryItemBase item) + { + return item.Owner.ToString().Substring(34) + " : " + item.Name; + } + + public string IdStr(SceneObjectGroup sog) + { + return sog.OwnerID.ToString().Substring(34) + " : " + sog.Name; + } + + public void GiveInventoryItem(UUID itemId, ScenePresence giverSp, ScenePresence receiverSp) + { + TestClient giverClient = (TestClient)giverSp.ControllingClient; + TestClient receiverClient = (TestClient)receiverSp.ControllingClient; + + UUID initialSessionId = TestHelpers.ParseTail(0x10); + byte[] giveImBinaryBucket = new byte[17]; + byte[] itemIdBytes = itemId.GetBytes(); + Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length); + + GridInstantMessage giveIm + = new GridInstantMessage( + m_Scene, + giverSp.UUID, + giverSp.Name, + receiverSp.UUID, + (byte)InstantMessageDialog.InventoryOffered, + false, + "inventory offered msg", + initialSessionId, + false, + Vector3.Zero, + giveImBinaryBucket, + true); + + giverClient.HandleImprovedInstantMessage(giveIm); + + // These details might not all be correct. + GridInstantMessage acceptIm + = new GridInstantMessage( + m_Scene, + receiverSp.UUID, + receiverSp.Name, + giverSp.UUID, + (byte)InstantMessageDialog.InventoryAccepted, + false, + "inventory accepted msg", + initialSessionId, + false, + Vector3.Zero, + null, + true); + + receiverClient.HandleImprovedInstantMessage(acceptIm); + } + } +} -- cgit v1.1