From ff5885ab234bc9a7efda49eea0e2200711c4933c Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Fri, 1 Nov 2013 11:35:31 -0700 Subject: varregion: push TerrainData implementation up and down the database storage stack. Implement both LoadTerrain and StoreTerrain for all DBs. Move all database blob serialization/deserialization into TerrainData. --- OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs | 29 ++++++++++++++++++++--- 1 file changed, 26 insertions(+), 3 deletions(-) (limited to 'OpenSim/Tests/Common') diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs index ed29c39..5df8e04 100644 --- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs +++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs @@ -69,11 +69,21 @@ namespace OpenSim.Data.Null m_store.StoreTerrain(terrain, regionID); } + public void StoreTerrain(TerrainData terrain, UUID regionID) + { + m_store.StoreTerrain(terrain, regionID); + } + public double[,] LoadTerrain(UUID regionID) { return m_store.LoadTerrain(regionID); } + public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ) + { + return m_store.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ); + } + public void StoreLandObject(ILandObject Parcel) { m_store.StoreLandObject(Parcel); @@ -154,7 +164,7 @@ namespace OpenSim.Data.Null protected Dictionary m_sceneObjectParts = new Dictionary(); protected Dictionary> m_primItems = new Dictionary>(); - protected Dictionary m_terrains = new Dictionary(); + protected Dictionary m_terrains = new Dictionary(); protected Dictionary m_landData = new Dictionary(); public void Initialise(string dbfile) @@ -299,12 +309,17 @@ namespace OpenSim.Data.Null return new List(objects.Values); } - public void StoreTerrain(double[,] ter, UUID regionID) + public void StoreTerrain(TerrainData ter, UUID regionID) { m_terrains[regionID] = ter; } - public double[,] LoadTerrain(UUID regionID) + public void StoreTerrain(double[,] ter, UUID regionID) + { + m_terrains[regionID] = new HeightmapTerrainData(ter); + } + + public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ) { if (m_terrains.ContainsKey(regionID)) return m_terrains[regionID]; @@ -312,6 +327,14 @@ namespace OpenSim.Data.Null return null; } + public double[,] LoadTerrain(UUID regionID) + { + if (m_terrains.ContainsKey(regionID)) + return m_terrains[regionID].GetDoubles(); + else + return null; + } + public void RemoveLandObject(UUID globalID) { if (m_landData.ContainsKey(globalID)) -- cgit v1.1