From ebbe3afaf15fa07f4a8d1c2db8795065b852ec8d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 23 Mar 2011 23:14:55 +0000 Subject: Add PrimCountModuleTests.TestRemoveOwnerObject(). Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs --- OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 27 ++++++++++++++++++++----- 1 file changed, 22 insertions(+), 5 deletions(-) (limited to 'OpenSim/Tests/Common') diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs index 87b6389..57850c1 100644 --- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs +++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs @@ -488,20 +488,37 @@ namespace OpenSim.Tests.Common.Setup /// /// public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId) - { + { + return CreateSceneObject(parts, ownerId, 0x1); + } + + /// + /// Create a scene object but do not add it to the scene. + /// + /// The number of parts that should be in the scene object + /// + /// + /// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" + /// will be given to the root part, and incremented for each part thereafter. + /// + /// + public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, int uuidTail) + { + string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail); + SceneObjectGroup sog = new SceneObjectGroup( - CreateSceneObjectPart("part1", new UUID("00000000-0000-0000-0000-000000000001"), ownerId)); + CreateSceneObjectPart("part0", new UUID(rawSogId), ownerId)); if (parts > 1) - for (int i = 2; i <= parts; i++) + for (int i = 1; i < parts; i++) sog.AddPart( CreateSceneObjectPart( string.Format("obj{0}", i), - new UUID(string.Format("00000000-0000-0000-0000-{0:D12}", i)), + new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i)), ownerId)); return sog; - } + } } } \ No newline at end of file -- cgit v1.1