From d1c3f8eef58b29eb8760eeb1ac03852a2387f927 Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Mon, 31 Mar 2014 11:53:12 +0300 Subject: Added assets service method AssetsExist(), which returns whether the given list of assets exist. This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory. --- OpenSim/Tests/Common/Mock/BaseAssetRepository.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'OpenSim/Tests/Common') diff --git a/OpenSim/Tests/Common/Mock/BaseAssetRepository.cs b/OpenSim/Tests/Common/Mock/BaseAssetRepository.cs index cfefd38..e6e08cd 100644 --- a/OpenSim/Tests/Common/Mock/BaseAssetRepository.cs +++ b/OpenSim/Tests/Common/Mock/BaseAssetRepository.cs @@ -25,6 +25,7 @@ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ +using System; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; @@ -37,7 +38,7 @@ namespace OpenSim.Tests.Common.Mock public AssetBase FetchAsset(UUID uuid) { - if (ExistsAsset(uuid)) + if (AssetsExist(new[] { uuid })[0]) return Assets[uuid]; else return null; @@ -53,9 +54,9 @@ namespace OpenSim.Tests.Common.Mock CreateAsset(asset); } - public bool ExistsAsset(UUID uuid) - { - return Assets.ContainsKey(uuid); + public bool[] AssetsExist(UUID[] uuids) + { + return Array.ConvertAll(uuids, id => Assets.ContainsKey(id)); } } } \ No newline at end of file -- cgit v1.1