From 9b3bbedeea5c6ea2421b36e5f0e23ab798870ba0 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 22 Oct 2011 00:13:46 +0100
Subject: refactor: rename some AssetHelpers.CreateAsset() methods to
CreateNotecardAsset()
---
OpenSim/Tests/Common/Helpers/AssetHelpers.cs | 8 ++++----
OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs | 2 +-
2 files changed, 5 insertions(+), 5 deletions(-)
(limited to 'OpenSim/Tests/Common')
diff --git a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
index 99eb124..4839bcb 100644
--- a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
@@ -40,9 +40,9 @@ namespace OpenSim.Tests.Common
/// Create a notecard asset with a random uuids and dummy text.
///
///
- public static AssetBase CreateAsset()
+ public static AssetBase CreateNotecardAsset()
{
- return CreateAsset(UUID.Random());
+ return CreateNotecardAsset(UUID.Random());
}
///
@@ -50,7 +50,7 @@ namespace OpenSim.Tests.Common
///
/// /param>
///
- public static AssetBase CreateAsset(UUID id)
+ public static AssetBase CreateNotecardAsset(UUID id)
{
return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random());
}
@@ -60,7 +60,7 @@ namespace OpenSim.Tests.Common
///
/// /param>
///
- public static AssetBase CreateAsset(Scene scene, UUID creatorId)
+ public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId)
{
AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
scene.AssetService.Store(asset);
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index ceb7905..0de38c2 100644
--- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -86,7 +86,7 @@ namespace OpenSim.Tests.Common
AssetBase asset = null;
if (type == InventoryType.Notecard)
- asset = AssetHelpers.CreateAsset(scene, userId);
+ asset = AssetHelpers.CreateNotecardAsset(scene, userId);
else if (type == InventoryType.Object)
asset = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId));
else
--
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