From f351ab62ec3ca27557ad838a831ebc50fff676f8 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Fri, 30 Jan 2009 18:38:32 +0000
Subject: * furhter simplify test setups for objects
---
OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 16 ++++++----------
1 file changed, 6 insertions(+), 10 deletions(-)
(limited to 'OpenSim/Tests/Common/Setup')
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index 95f6b36..61c2e5e 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -202,7 +202,7 @@ namespace OpenSim.Tests.Common.Setup
///
public static SceneObjectPart AddSceneObject(Scene scene)
{
- return AddSceneObject(scene, null);
+ return AddSceneObject(scene, "Test Object");
}
///
@@ -212,19 +212,15 @@ namespace OpenSim.Tests.Common.Setup
///
///
public static SceneObjectPart AddSceneObject(Scene scene, string name)
- {
- SceneObjectGroup sceneObject = new SceneObjectGroup();
+ {
SceneObjectPart part
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
-
- if (name != null)
- part.Name = name;
+ part.Name = name;
//part.UpdatePrimFlags(false, false, true);
- //part.ObjectFlags |= (uint)PrimFlags.Phantom;
- sceneObject.SetRootPart(part);
-
- scene.AddNewSceneObject(sceneObject, false);
+ //part.ObjectFlags |= (uint)PrimFlags.Phantom;
+
+ scene.AddNewSceneObject(new SceneObjectGroup(part), false);
return part;
}
--
cgit v1.1