From ee3c61247e61d03ee252f373144d5c6bfecb9d6f Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Fri, 23 Jan 2009 17:32:38 +0000
Subject: * refactor: move scene setup code into common test code assembly
---
OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 224 ++++++++++++++++++++++++
1 file changed, 224 insertions(+)
create mode 100644 OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
(limited to 'OpenSim/Tests/Common/Setup')
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
new file mode 100644
index 0000000..11ebc86
--- /dev/null
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -0,0 +1,224 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Net;
+using Nini.Config;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications;
+using OpenSim.Framework.Communications.Cache;
+using OpenSim.Framework.Servers;
+using OpenSim.Region.Physics.Manager;
+using OpenSim.Region.Environment;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Modules.Agent.Capabilities;
+using OpenSim.Region.Environment.Scenes;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Tests.Common.Setup
+{
+ ///
+ /// Helpers for setting up scenes.
+ ///
+ public class SceneSetupHelpers
+ {
+ ///
+ /// Set up a test scene
+ ///
+ ///
+ public static TestScene SetupScene()
+ {
+ return SetupScene("Unit test region", UUID.Random(), 1000, 1000, new TestCommunicationsManager());
+ }
+
+ ///
+ /// Set up a test scene
+ ///
+ /// Name of the region
+ /// ID of the region
+ /// X co-ordinate of the region
+ /// Y co-ordinate of the region
+ /// This should be the same if simulating two scenes within a standalone
+ ///
+ public static TestScene SetupScene(string name, UUID id, uint x, uint y, CommunicationsManager cm)
+ {
+ RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
+ regInfo.RegionName = name;
+ regInfo.RegionID = id;
+
+ AgentCircuitManager acm = new AgentCircuitManager();
+ SceneCommunicationService scs = new SceneCommunicationService(cm);
+
+ SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin());
+ AssetCache ac = new AssetCache(assetService);
+
+ StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", "");
+ IConfigSource configSource = new IniConfigSource();
+
+ TestScene testScene = new TestScene(
+ regInfo, acm, cm, scs, ac, sm, null, false, false, false, configSource, null);
+
+ IRegionModule capsModule = new CapabilitiesModule();
+ capsModule.Initialise(testScene, new IniConfigSource());
+ testScene.AddModule(capsModule.Name, capsModule);
+ testScene.SetModuleInterfaces();
+
+ testScene.LandChannel = new TestLandChannel();
+ testScene.LoadWorldMap();
+
+ PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
+ physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
+ testScene.PhysicsScene
+ = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", configSource, "test");
+
+ return testScene;
+ }
+
+ ///
+ /// Generate some standard agent connection data.
+ ///
+ ///
+ ///
+ public static AgentCircuitData GenerateAgentData(UUID agentId)
+ {
+ string firstName = "testfirstname";
+
+ AgentCircuitData agentData = new AgentCircuitData();
+ agentData.AgentID = agentId;
+ agentData.firstname = firstName;
+ agentData.lastname = "testlastname";
+ agentData.SessionID = UUID.Zero;
+ agentData.SecureSessionID = UUID.Zero;
+ agentData.circuitcode = 123;
+ agentData.BaseFolder = UUID.Zero;
+ agentData.InventoryFolder = UUID.Zero;
+ agentData.startpos = Vector3.Zero;
+ agentData.CapsPath = "http://wibble.com";
+
+ return agentData;
+ }
+
+ ///
+ /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test
+ ///
+ ///
+ ///
+ ///
+ public static TestClient AddRootAgent(Scene scene, UUID agentId)
+ {
+ return AddRootAgent(scene, GenerateAgentData(agentId));
+ }
+
+ ///
+ /// Add a root agent.
+ ///
+ ///
+ /// This function
+ ///
+ /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
+ /// userserver if grid) would give initial login data back to the client and separately tell the scene that the
+ /// agent was coming.
+ ///
+ /// 2) Connects the agent with the scene
+ ///
+ /// This function performs actions equivalent with notifying the scene that an agent is
+ /// coming and then actually connecting the agent to the scene. The one step missed out is the very first
+ ///
+ ///
+ ///
+ ///
+ public static TestClient AddRootAgent(Scene scene, AgentCircuitData agentData)
+ {
+ // We emulate the proper login sequence here by doing things in three stages
+ // Stage 1: simulate login by telling the scene to expect a new user connection
+ scene.NewUserConnection(agentData);
+
+ // Stage 2: add the new client as a child agent to the scene
+ TestClient client = new TestClient(agentData, scene);
+ scene.AddNewClient(client);
+
+ // Stage 3: Invoke agent crossing, which converts the child agent into a root agent (with appearance,
+ // inventory, etc.)
+ scene.AgentCrossing(agentData.AgentID, new Vector3(90, 90, 90), false);
+
+ return client;
+ }
+
+ ///
+ /// Add a test object
+ ///
+ ///
+ ///
+ public static SceneObjectPart AddSceneObject(Scene scene)
+ {
+ return AddSceneObject(scene, null);
+ }
+
+ ///
+ /// Add a test object
+ ///
+ ///
+ ///
+ ///
+ public static SceneObjectPart AddSceneObject(Scene scene, string name)
+ {
+ SceneObjectGroup sceneObject = new SceneObjectGroup();
+ SceneObjectPart part
+ = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
+
+ if (name != null)
+ part.Name = name;
+
+ //part.UpdatePrimFlags(false, false, true);
+ part.ObjectFlags |= (uint)PrimFlags.Phantom;
+ sceneObject.SetRootPart(part);
+
+ scene.AddNewSceneObject(sceneObject, false);
+
+ return part;
+ }
+
+ ///
+ /// Delete a scene object asynchronously
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static void DeleteSceneObjectAsync(
+ TestScene scene, SceneObjectPart part, DeRezAction action, UUID destinationId, IClientAPI client)
+ {
+ // Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test
+ AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
+ sogd.Enabled = false;
+
+ scene.DeRezObject(client, part.LocalId, UUID.Zero, action, destinationId);
+ sogd.InventoryDeQueueAndDelete();
+ }
+ }
+}
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