From 821e67fb950721c0bb8105318e41d7982cf986f2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 14 Apr 2011 20:59:52 +0100 Subject: implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet. --- OpenSim/Tests/Common/Setup/AssetHelpers.cs | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) (limited to 'OpenSim/Tests/Common/Setup') diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs index af66d7f..971c6bc 100644 --- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs +++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs @@ -55,7 +55,7 @@ namespace OpenSim.Tests.Common AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); scene.AssetService.Store(asset); return asset; - } + } /// /// Create an asset from the given scene object. @@ -75,6 +75,20 @@ namespace OpenSim.Tests.Common /// /// Create an asset from the given scene object. /// + /// + /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" + /// will be used. + /// + /// + /// + public static AssetBase CreateAsset(int assetUuidTail, CoalescedSceneObjects coa) + { + return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), coa); + } + + /// + /// Create an asset from the given scene object. + /// /// /// /// @@ -85,7 +99,7 @@ namespace OpenSim.Tests.Common AssetType.Object, Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)), coa.CreatorId); - } + } /// /// Create an asset from the given data. -- cgit v1.1