From 74ef1ed36f234d93aa3d58b1602344bcb3e00d6e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 21 May 2010 19:36:39 +0100 Subject: add prim item and test asset save in save oar unit test --- OpenSim/Tests/Common/Setup/AssetHelpers.cs | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) (limited to 'OpenSim/Tests/Common/Setup') diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs index 1fc3cb5..1beafcf 100644 --- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs +++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs @@ -38,12 +38,20 @@ namespace OpenSim.Tests.Common /// /// Create an asset from the given data /// - public static AssetBase CreateAsset(UUID assetUuid, string data, UUID creatorID) + public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID) { - AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, creatorID.ToString()); - asset.Data = Encoding.ASCII.GetBytes(data); + AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString()); + asset.Data = data; return asset; } + + /// + /// Create an asset from the given data + /// + public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID) + { + return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID); + } /// /// Create an asset from the given scene object -- cgit v1.1