From 58efd761d13bd4f2617fcb3f94bbe265880589e3 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 13 Apr 2011 21:17:43 +0100
Subject: Add coalesced scene objects class and serializer. This is currently
only used by the TestRezCoalescedObject() regression test.
This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly.
---
OpenSim/Tests/Common/Setup/AssetHelpers.cs | 15 +++++++++++++++
1 file changed, 15 insertions(+)
(limited to 'OpenSim/Tests/Common/Setup/AssetHelpers.cs')
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
index ff4423f..af66d7f 100644
--- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
@@ -71,6 +71,21 @@ namespace OpenSim.Tests.Common
Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)),
sog.OwnerID);
}
+
+ ///
+ /// Create an asset from the given scene object.
+ ///
+ ///
+ ///
+ ///
+ public static AssetBase CreateAsset(UUID assetUuid, CoalescedSceneObjects coa)
+ {
+ return CreateAsset(
+ assetUuid,
+ AssetType.Object,
+ Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)),
+ coa.CreatorId);
+ }
///
/// Create an asset from the given data.
--
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