From 36651bed71ce1011c376078943a4fef7e8a9ada6 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 20 Mar 2013 23:01:16 +0000 Subject: On the later forms of teleport failure, tell the user if this was because viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion. Also adds regression test for the case where the viewer couldn't connect with the destination region. Also refactoring of regression test support code associated with entity transfer in order to make this test possible and the code less obscure. --- OpenSim/Tests/Common/Mock/TestClient.cs | 29 ++++------------------------- 1 file changed, 4 insertions(+), 25 deletions(-) (limited to 'OpenSim/Tests/Common/Mock/TestClient.cs') diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index a448cc5..2d4fef1 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs @@ -46,8 +46,6 @@ namespace OpenSim.Tests.Common.Mock EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); - private TestClient TeleportSceneClient; - private Scene m_scene; private SceneManager m_sceneManager; @@ -60,7 +58,9 @@ namespace OpenSim.Tests.Common.Mock public List SentImagePacketPackets { get; private set; } public List SentImageNotInDatabasePackets { get; private set; } + // Test client specific events - for use by tests to implement some IClientAPI behaviour. public event Action OnReceivedMoveAgentIntoRegion; + public event Action OnTestClientInformClientOfNeighbour; // disable warning: public events, part of the public API #pragma warning disable 67 @@ -595,23 +595,8 @@ namespace OpenSim.Tests.Common.Mock public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint) { - m_log.DebugFormat("[TEST CLIENT]: Processing inform client of neighbour"); - - // In response to this message, we are going to make a teleport to the scene we've previous been told - // about by test code (this needs to be improved). - AgentCircuitData newAgent = RequestClientInfo(); - - // Stage 2: add the new client as a child agent to the scene - uint x, y; - Utils.LongToUInts(neighbourHandle, out x, out y); - x /= Constants.RegionSize; - y /= Constants.RegionSize; - - Scene neighbourScene; - m_sceneManager.TryGetScene(x, y, out neighbourScene); - - TeleportSceneClient = new TestClient(newAgent, neighbourScene, m_sceneManager); - neighbourScene.AddNewClient(TeleportSceneClient, PresenceType.User); + if (OnTestClientInformClientOfNeighbour != null) + OnTestClientInformClientOfNeighbour(neighbourHandle, neighbourExternalEndPoint); } public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, @@ -626,12 +611,6 @@ namespace OpenSim.Tests.Common.Mock // CompleteTeleportClientSide(); } - public void CompleteTeleportClientSide() - { - TeleportSceneClient.CompleteMovement(); - //TeleportTargetScene.AgentCrossing(newAgent.AgentID, new Vector3(90, 90, 90), false); - } - public virtual void SendTeleportFailed(string reason) { m_log.DebugFormat("[TEST CLIENT]: Teleport failed with reason {0}", reason); -- cgit v1.1